Compara los precios de Recompile en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Phigames. Publicado por Dear Villagers. Lanzado el 19/8/2021. Disponible en PC. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 68/100.

A six-hour trip through a dying mainframe that looks like nothing else on Steam, let down by combat and platforming that never quite match the vision holding everything else together.

My first impression of Recompile was pure wonder: a geometric, low-poly cyberspace built from simple polygons and deliberate light sources that somehow coalesces into something genuinely beautiful. Phigames is a micro studio, and you feel that handcraft in every environment. The world is built from the inside of a decaying Mainframe, and the game commits to that fiction completely, from the architecture of logic gates in the Engineering sector to the hostile AI fragments patrolling the Security biome. You play a semi-sapient program, and the story of how the Hypervisor AI fell apart is told entirely through scattered data logs. If you are the kind of player who stops to read every recovered file, that lore is quietly affecting, and the way the final encounter ties your log-hunting directly into its resolution is a design flourish I genuinely did not expect. The hacking mechanic sits at the center of the pitch: you find AND/OR/NOR logic-gate puzzles woven into the environment and physically interact with them to route signals and unlock paths. In practice, these puzzles are more atmospheric prop than brain-teaser, and the hacking currency system, where each interaction costs bits collected from enemies who do not respawn, creates a tedious hunt-and-return loop if you run dry mid-puzzle. The Recompile ability itself, which lets you subvert enemy AI and turn hostile programs into temporary allies, arrives late and feels underused by the time you have it. There is also an Overclock ability that slows time for precision shooting, and finding it completely changes how boss encounters feel, but it sits off the critical path, meaning plenty of players will miss it and suffer accordingly. Combat is the roughest corner. The base gun fires slowly and has a frustrating vertical aiming limit that makes aerial enemies a genuine chore. Aiming down sights locks your movement to a crawl. Boss encounters lean on speed and aggression in a way that feels disproportionate to how the rest of the game has been teaching you to play, and the Overclock ability functions less like an optional tool and more like a required patch for the encounter design. Platforming has its own friction: the mainframe is vertically deep, and a missed jump means a free-fall of up to ten seconds before respawning, with no fast travel to soften the cost of backtracking. The hub-and-spoke structure gives an impression of open freedom, but the actual order of progression is fixed and communicated poorly, so you will occasionally dead-end into a zone you lack the upgrades to clear. What keeps Recompile from collapsing under those complaints is exactly what you would hope from an indie with this much visual personality: the atmosphere holds. The soundtrack blends piano and electronic textures in a way that lands somewhere between ambient and cinematic, and it genuinely earns its moments. The polygon aesthetic, all vivid lights contrasting against deep digital black, makes every new area feel like a small reveal. The game knows it is short, around five to six hours for most players, and it ends before the repetition becomes fatal. If you are drawn to narrative exploration, lore-hunting, and the feeling of being lost inside a strange machine, Recompile offers a specific experience that no other Metroidvania is providing right now, warts and all. Go in for the world, lower your expectations for the combat, and you may find it stays with you longer than a cleaner game would. Kai, Scout Team

Recompile

Recompile

19 ago 2021PhigamesDear Villagers
GamerScout opina

A six-hour trip through a dying mainframe that looks like nothing else on Steam, let down by combat and platforming that never quite match the vision holding everything else together.

PC
Steam Deck VerifiedProtonDB Gold
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€0.00
en N/A
Mínimo histórico: €1.76

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Acerca de Recompile

My first impression of Recompile was pure wonder: a geometric, low-poly cyberspace built from simple polygons and deliberate light sources that somehow coalesces into something genuinely beautiful. Phigames is a micro studio, and you feel that handcraft in every environment. The world is built from the inside of a decaying Mainframe, and the game commits to that fiction completely, from the architecture of logic gates in the Engineering sector to the hostile AI fragments patrolling the Security biome. You play a semi-sapient program, and the story of how the Hypervisor AI fell apart is told entirely through scattered data logs. If you are the kind of player who stops to read every recovered file, that lore is quietly affecting, and the way the final encounter ties your log-hunting directly into its resolution is a design flourish I genuinely did not expect. The hacking mechanic sits at the center of the pitch: you find AND/OR/NOR logic-gate puzzles woven into the environment and physically interact with them to route signals and unlock paths. In practice, these puzzles are more atmospheric prop than brain-teaser, and the hacking currency system, where each interaction costs bits collected from enemies who do not respawn, creates a tedious hunt-and-return loop if you run dry mid-puzzle. The Recompile ability itself, which lets you subvert enemy AI and turn hostile programs into temporary allies, arrives late and feels underused by the time you have it. There is also an Overclock ability that slows time for precision shooting, and finding it completely changes how boss encounters feel, but it sits off the critical path, meaning plenty of players will miss it and suffer accordingly. Combat is the roughest corner. The base gun fires slowly and has a frustrating vertical aiming limit that makes aerial enemies a genuine chore. Aiming down sights locks your movement to a crawl. Boss encounters lean on speed and aggression in a way that feels disproportionate to how the rest of the game has been teaching you to play, and the Overclock ability functions less like an optional tool and more like a required patch for the encounter design. Platforming has its own friction: the mainframe is vertically deep, and a missed jump means a free-fall of up to ten seconds before respawning, with no fast travel to soften the cost of backtracking. The hub-and-spoke structure gives an impression of open freedom, but the actual order of progression is fixed and communicated poorly, so you will occasionally dead-end into a zone you lack the upgrades to clear. What keeps Recompile from collapsing under those complaints is exactly what you would hope from an indie with this much visual personality: the atmosphere holds. The soundtrack blends piano and electronic textures in a way that lands somewhere between ambient and cinematic, and it genuinely earns its moments. The polygon aesthetic, all vivid lights contrasting against deep digital black, makes every new area feel like a small reveal. The game knows it is short, around five to six hours for most players, and it ends before the repetition becomes fatal. If you are drawn to narrative exploration, lore-hunting, and the feeling of being lost inside a strange machine, Recompile offers a specific experience that no other Metroidvania is providing right now, warts and all. Go in for the world, lower your expectations for the combat, and you may find it stays with you longer than a cleaner game would.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Logic-Gate PuzzlesLore-DrivenData-Log NarrativeMultiple EndingsTime-Slow MechanicNo Fast TravelShort PlaythroughGeometric Art StyleAtmospheric Soundtrack

Requisitos del sistema

Mínimos

OS
Windows 7+
Memory
8 GB RAM
Graphics
NVIDIA GTX 750 Ti 2GB | AMD Radeon R7 265
Processor
3 GHz

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Reseñas y valoraciones

Metacritic
68

Información del juego

Desarrolladora
Phigames
Distribuidora
Dear Villagers
Fecha de lanzamiento
19 ago 2021

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¿En qué plataformas está disponible Recompile?

Recompile está disponible en PC.

¿Cuándo se lanzó Recompile?

Recompile se lanzó el 19 de agosto de 2021.

¿Quién desarrolló Recompile?

Recompile fue desarrollado por Phigames y publicado por Dear Villagers.

¿Merece la pena comprar Recompile?

Recompile tiene una puntuación Metacritic de 68/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.