Compara los precios de [REC] Desolation en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Perspektik. Publicado por Perspektik. Lanzado el 27/2/2025. Disponible en PC. Géneros: Indie.

Under 90 minutes, mostly positive from players, and priced like a coffee: Perspektik's first-person horror walker earns its scares through atmosphere rather than spectacle, but know exactly what you're signing up for.

I went into the Vandermere Mansion expecting budget-tier screamer bait, and I came out quietly impressed by how much dread Perspektik wrings from a short, focused runtime. This is a first-person psychological horror walking sim built around a single location: a decaying manor that journalist Ethan Carter is sent to investigate. The premise is familiar to anyone who has spent time with the genre, but familiarity is not the same as failure, and the developer seems to understand that restraint is a tool. The core loop is document-hunting. Newspaper clippings and handwritten notes are scattered throughout the mansion's rooms, and piecing them together is how the story reveals itself. There is no combat, no inventory juggling, no puzzle complexity to speak of. What you get instead is pacing and sound design. The manor breathes with creaks and distant knocks, and the camera mechanic, which the title nods to, ties into the game's tension in a way that makes it more than a cosmetic gimmick. Players who want mechanical depth or branching systems will find nothing here. The game is honest about what it is: a short, atmospheric mood piece built for one sitting. Where the cracks show is in the technical layer. Community discussions flag a black screen bug following settings changes that can persist even after cache verification, which is the sort of rough edge that stings on a release this compact. Achievement tracking has also drawn complaints, with some players reporting that unlocks fail to register on their Steam profiles. These are solvable problems, but they remain unresolved for some users as of writing, and on a sub-90-minute game they loom proportionally larger than they would on a 40-hour RPG. The audience here is narrow but real: horror fans who appreciate slow atmospheric tension over action, players who find walking sims meaningful when the world is well-dressed, and anyone who values a game knowing its own length. Perspektik is a small outfit and this is one of several compact horror releases they have shipped, each building on the last. There is a handmade quality to the Vandermere Mansion's design that bigger productions sand away. The flickering lights and shadows that seem to shift just outside your peripheral vision are low-tech by most standards, but they are deployed with genuine intent. If you need mechanical hooks or a runtime that justifies a long evening, look elsewhere. But if you have an hour spare, a good headset, and a tolerance for the walking sim format, the Vandermere Mansion is worth one visit. Kai, Scout Team

[REC] Desolation

[REC] Desolation

27 feb 2025Perspektik
GamerScout opina

Under 90 minutes, mostly positive from players, and priced like a coffee: Perspektik's first-person horror walker earns its scares through atmosphere rather than spectacle, but know exactly what you're signing up for.

PC
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Mínimo histórico: €1.55

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Acerca de [REC] Desolation

I went into the Vandermere Mansion expecting budget-tier screamer bait, and I came out quietly impressed by how much dread Perspektik wrings from a short, focused runtime. This is a first-person psychological horror walking sim built around a single location: a decaying manor that journalist Ethan Carter is sent to investigate. The premise is familiar to anyone who has spent time with the genre, but familiarity is not the same as failure, and the developer seems to understand that restraint is a tool. The core loop is document-hunting. Newspaper clippings and handwritten notes are scattered throughout the mansion's rooms, and piecing them together is how the story reveals itself. There is no combat, no inventory juggling, no puzzle complexity to speak of. What you get instead is pacing and sound design. The manor breathes with creaks and distant knocks, and the camera mechanic, which the title nods to, ties into the game's tension in a way that makes it more than a cosmetic gimmick. Players who want mechanical depth or branching systems will find nothing here. The game is honest about what it is: a short, atmospheric mood piece built for one sitting. Where the cracks show is in the technical layer. Community discussions flag a black screen bug following settings changes that can persist even after cache verification, which is the sort of rough edge that stings on a release this compact. Achievement tracking has also drawn complaints, with some players reporting that unlocks fail to register on their Steam profiles. These are solvable problems, but they remain unresolved for some users as of writing, and on a sub-90-minute game they loom proportionally larger than they would on a 40-hour RPG. The audience here is narrow but real: horror fans who appreciate slow atmospheric tension over action, players who find walking sims meaningful when the world is well-dressed, and anyone who values a game knowing its own length. Perspektik is a small outfit and this is one of several compact horror releases they have shipped, each building on the last. There is a handmade quality to the Vandermere Mansion's design that bigger productions sand away. The flickering lights and shadows that seem to shift just outside your peripheral vision are low-tech by most standards, but they are deployed with genuine intent. If you need mechanical hooks or a runtime that justifies a long evening, look elsewhere. But if you have an hour spare, a good headset, and a tolerance for the walking sim format, the Vandermere Mansion is worth one visit.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Walking SimFound DocumentsOne-Sitting HorrorCamera MechanicMood-First DesignMicro Horror

Requisitos del sistema

Mínimos

OS
Windows 10 / 11
Memory
8 GB RAM
Storage
3 GB available space
Graphics
Nvidia GeForce GTX 1050 / AMD Radeon RX 550
Processor
AMD Ryzen 3 1200 / Intel Core i3 7100

Recomendados

OS
Windows 10 / 11
Memory
16 GB RAM
Storage
3 GB available space
Graphics
Nvidia GeForce GTX 1060 / AMD Radeon RX 580
Processor
AMD Ryzen 5 2600X / Intel Core i5 9500F

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Información del juego

Desarrolladora
Perspektik
Distribuidora
Perspektik
Fecha de lanzamiento
27 feb 2025

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¿En qué plataformas está disponible [REC] Desolation?

[REC] Desolation está disponible en PC.

¿Cuándo se lanzó [REC] Desolation?

[REC] Desolation se lanzó el 27 de febrero de 2025.

¿Quién desarrolló [REC] Desolation?

[REC] Desolation fue desarrollado por Perspektik.