Compara los precios de Reassembly en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Anisoptera Games. Publicado por Indie Voyage. Lanzado el 19/2/2015. Disponible en PC, Mac, Linux. Géneros: Action, Indie, Strategy.

If you can stomach zero handholding and a loop that is almost entirely self-directed, Reassembly rewards obsessive ship architects with one of the most mechanically honest build systems in the 2D space genre.

I have a soft spot for games that trust physics over stat sheets, and Reassembly earns that trust immediately. Your ship's turn radius is not a number you level up - it is a direct consequence of where you placed your lateral thrusters and how much mass you bolted to the hull. Get the thruster geometry wrong and your capital ship pirouettes like a drunk satellite. Get it right and you feel the actual engineering payoff. That loop, design, test, die, redesign, is the entire game, and for a certain kind of player it is enough to justify dozens of hours before you have even left your starting sector. The building block itself is a drag-and-drop modular editor where hull pieces, weapons, shield projectors, generators, and thrusters all snap together on a 2D plane. The power budget mechanic keeps you honest: every component costs P (power), so you cannot simply stack antimatter cannons until nothing else survives. You will choose between long-range plasma beams, close-range burst weapons, drone factories, or missile racks depending on the faction you have chosen to play. Factions matter here because they gate which part sets you can unlock, and some lean hard into specific playstyles - close-range brawlers, swarm spawners, artillery platforms. The asymmetry is intentional and creates genuine replayability even if a few factions feel lopsided against specific enemy compositions. The open-world galaxy is procedurally generated, populated by rival factions that behave less like scripted AI and more like a living ecosystem. Small resource harvesters cluster around asteroid fields; mid-sized patrol ships hunt the harvesters; occasional capital ships arrive and destabilize everything. It genuinely feels emergent rather than scripted, and the faction warfare continues in real time whether or not you are present. A wormhole and agent system lets other players' ship designs filter into your single-player run, which quietly extends the long-term difficulty curve without requiring an active multiplayer community. Tournament mode adds a separate arena layer where your designs fight autonomously in pool or bracket format - a genuinely clever way to stress-test a build without the risk of losing campaign progress. The weaknesses are real. There is no story and the developer made that choice deliberately, betting everything on the build-test-tweak flow state. If you need narrative scaffolding to stay invested, Reassembly will feel empty fast. The early-game UI uses abbreviated labels that take time to decode, and the absence of a structured tutorial means the first hour can feel hostile. Some factions exhaust their interesting decisions earlier than others, and the mid-game can stagnate once territory is established and the resource loop becomes mechanical rather than tense. Post-launch updates have slowed, so do not expect major new content drops. The Steam Workshop and the community mod ecosystem do extend the part catalogue and faction variety meaningfully, though the modding scene is niche rather than thriving. For strategy players who think in terms of build optimization and systemic AI behavior, Reassembly is a genuine find. Approach it as a sandbox first and a game with goals second, and the hours disappear. Come in wanting a campaign with story beats and you will bounce off it in an afternoon. Diego, Scout Team

Reassembly

Reassembly

19 feb 2015Anisoptera GamesIndie Voyage
GamerScout opina

If you can stomach zero handholding and a loop that is almost entirely self-directed, Reassembly rewards obsessive ship architects with one of the most mechanically honest build systems in the 2D space genre.

PCMacLinux
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €5.84

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€5.848 Jun 2026
Keyshops
€5.37€5.68€6.00€6.318 Jun13 Jun18 Jun23 Jun28 Jun
Tracking prices since 8 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de Reassembly

I have a soft spot for games that trust physics over stat sheets, and Reassembly earns that trust immediately. Your ship's turn radius is not a number you level up - it is a direct consequence of where you placed your lateral thrusters and how much mass you bolted to the hull. Get the thruster geometry wrong and your capital ship pirouettes like a drunk satellite. Get it right and you feel the actual engineering payoff. That loop, design, test, die, redesign, is the entire game, and for a certain kind of player it is enough to justify dozens of hours before you have even left your starting sector. The building block itself is a drag-and-drop modular editor where hull pieces, weapons, shield projectors, generators, and thrusters all snap together on a 2D plane. The power budget mechanic keeps you honest: every component costs P (power), so you cannot simply stack antimatter cannons until nothing else survives. You will choose between long-range plasma beams, close-range burst weapons, drone factories, or missile racks depending on the faction you have chosen to play. Factions matter here because they gate which part sets you can unlock, and some lean hard into specific playstyles - close-range brawlers, swarm spawners, artillery platforms. The asymmetry is intentional and creates genuine replayability even if a few factions feel lopsided against specific enemy compositions. The open-world galaxy is procedurally generated, populated by rival factions that behave less like scripted AI and more like a living ecosystem. Small resource harvesters cluster around asteroid fields; mid-sized patrol ships hunt the harvesters; occasional capital ships arrive and destabilize everything. It genuinely feels emergent rather than scripted, and the faction warfare continues in real time whether or not you are present. A wormhole and agent system lets other players' ship designs filter into your single-player run, which quietly extends the long-term difficulty curve without requiring an active multiplayer community. Tournament mode adds a separate arena layer where your designs fight autonomously in pool or bracket format - a genuinely clever way to stress-test a build without the risk of losing campaign progress. The weaknesses are real. There is no story and the developer made that choice deliberately, betting everything on the build-test-tweak flow state. If you need narrative scaffolding to stay invested, Reassembly will feel empty fast. The early-game UI uses abbreviated labels that take time to decode, and the absence of a structured tutorial means the first hour can feel hostile. Some factions exhaust their interesting decisions earlier than others, and the mid-game can stagnate once territory is established and the resource loop becomes mechanical rather than tense. Post-launch updates have slowed, so do not expect major new content drops. The Steam Workshop and the community mod ecosystem do extend the part catalogue and faction variety meaningfully, though the modding scene is niche rather than thriving. For strategy players who think in terms of build optimization and systemic AI behavior, Reassembly is a genuine find. Approach it as a sandbox first and a game with goals second, and the hours disappear. Come in wanting a campaign with story beats and you will bounce off it in an afternoon.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardsworkshopcloud-savestier:indieModular Ship-BuildingEmergent AIFaction WarfarePhysics-Based DesignTournament ModeSandbox ProgressionFleet ManagementProcedural Galaxy

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
Storage
150 MB available space
Graphics
OpenGL 2.1
Processor
2 GHz Dual Core

Recomendados

OS
Windows 10
Memory
4 GB RAM
Storage
250 MB available space
Graphics
OpenGL 3.3+, 256MB+
Processor
2.3 GHz+, Quad Core

Sigue explorando

Community Discussion

Be the first to comment on Reassembly.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Anisoptera Games
Distribuidora
Indie Voyage
Fecha de lanzamiento
19 feb 2015

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Reassembly →

Preguntas frecuentes sobre Reassembly

¿Cuánto cuesta Reassembly?

El precio de Reassembly cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Reassembly más barato?

Compara los precios de Reassembly en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Reassembly?

Reassembly está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Reassembly?

Reassembly se lanzó el 19 de febrero de 2015.

¿Quién desarrolló Reassembly?

Reassembly fue desarrollado por Anisoptera Games y publicado por Indie Voyage.