Compara los precios de Reaper - Tale of a Pale Swordsman en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Hexage. Publicado por Hexage. Lanzado el 7/2/2014. Disponible en PC. Géneros: Action, Indie, RPG.

Hexage's mobile-born hack-and-slash has genuine charm buried under a port that never quite forgot where it came from. Worth a look if the grind doesn't scare you.

My first few minutes with Reaper left me genuinely surprised - not because it's ambitious, but because it's so unabashedly itself. This is a side-scrolling arena hack-and-slash that started life on iOS, got Greenlit onto Steam in early 2014, and arrived on PC wearing its mobile origins openly. That context matters. Once you accept it, a modest, atmospheric little brawler reveals itself underneath. The world setup is more interesting than the marketing suggests. You wake up as a nameless, pale, black-cloaked figure - referred to by NPCs as everything from "Dark Reaper" to "pale fella" - dropped into a long-simmering war between the industrial Imperium and the magic-wielding Wilderness tribes. The writing leans into dark comedy and lets you choose dialogue responses that range from helpful to outright villainous, including demanding extra gold at the risk of losing a quest giver entirely. It never reaches the heights of a proper CRPG, but the branching conversation moments are charming enough that they anchor the quest-to-quest rhythm in something that feels lightly alive. Combat is the core loop, and it works in short sessions. You run between arena zones, encounter mixed waves of ground and flying enemies, and build Skulls of Rage through your auto-attack chains to unlock special strikes - an Uppercut, an Earthquake ground slam, and a Dash that starts dealing damage once you've filled the rage meter. Seven distinct attack types exist on paper, though in practice the fights can blur into muscle memory fairly quickly. The level-up system has real texture to it: each time you fill the XP bar you choose one of three perk cards, with options ranging from a passive Parry chance to AoE bonuses on special attacks and stun procs. Gear shopping adds another layer - you can swap out swords, armor, and accessories to nudge your stats toward speed or damage - but deeper skill expression isn't really available here. What you start with is mostly what you finish with, which will disappoint players hoping to theorycraft a build. The presentation is where Hexage's handcraft shines most clearly. The art carries that signature blacklit neon-glow aesthetic, all warm illustrated backgrounds and glowing magic effects that contrast the Reaper's brooding violence with a kind of quiet beauty. The soundtrack - somewhere between jazz and electronica, genre-bending in the best way - shifts level to level and never wore out its welcome with me. These are the moments where the game feels genuinely made, not just shipped. The overworld map, designed to evoke an oil painting, has a stillness to it that I kept pausing to notice. The honest friction lies in the PC adaptation. Auto-attack is permanently active and the control scheme carries the fingerprints of a touchscreen origin, which causes occasional stumbles on keyboard or even with a gamepad in menus. Ranged enemies that kite you toward instant-kill pits are a recurring frustration. The campaign loop - fight, quest, shop, repeat - surfaces its rhythm quickly, and the back half of the game leans hard on that repetition. If you go in expecting a deep PC action-RPG, the seams show. But if you meet it as what it is - a compact, hand-crafted brawler with a wry sense of humor and a soundtrack worth listening to on its own - there's a real, low-key experience here worth a few evenings. The additional Dark Harvest mode (a standalone wave-survival run with its own character) and the Torken Arena add replayability for those who catch the rhythm and want more. Kai, Scout Team

Reaper - Tale of a Pale Swordsman

Reaper - Tale of a Pale Swordsman

7 feb 2014Hexage
GamerScout opina

Hexage's mobile-born hack-and-slash has genuine charm buried under a port that never quite forgot where it came from. Worth a look if the grind doesn't scare you.

PC
Steam Deck Unsupported
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€0.00
en N/A
Mínimo histórico: €7.93

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Acerca de Reaper - Tale of a Pale Swordsman

My first few minutes with Reaper left me genuinely surprised - not because it's ambitious, but because it's so unabashedly itself. This is a side-scrolling arena hack-and-slash that started life on iOS, got Greenlit onto Steam in early 2014, and arrived on PC wearing its mobile origins openly. That context matters. Once you accept it, a modest, atmospheric little brawler reveals itself underneath. The world setup is more interesting than the marketing suggests. You wake up as a nameless, pale, black-cloaked figure - referred to by NPCs as everything from "Dark Reaper" to "pale fella" - dropped into a long-simmering war between the industrial Imperium and the magic-wielding Wilderness tribes. The writing leans into dark comedy and lets you choose dialogue responses that range from helpful to outright villainous, including demanding extra gold at the risk of losing a quest giver entirely. It never reaches the heights of a proper CRPG, but the branching conversation moments are charming enough that they anchor the quest-to-quest rhythm in something that feels lightly alive. Combat is the core loop, and it works in short sessions. You run between arena zones, encounter mixed waves of ground and flying enemies, and build Skulls of Rage through your auto-attack chains to unlock special strikes - an Uppercut, an Earthquake ground slam, and a Dash that starts dealing damage once you've filled the rage meter. Seven distinct attack types exist on paper, though in practice the fights can blur into muscle memory fairly quickly. The level-up system has real texture to it: each time you fill the XP bar you choose one of three perk cards, with options ranging from a passive Parry chance to AoE bonuses on special attacks and stun procs. Gear shopping adds another layer - you can swap out swords, armor, and accessories to nudge your stats toward speed or damage - but deeper skill expression isn't really available here. What you start with is mostly what you finish with, which will disappoint players hoping to theorycraft a build. The presentation is where Hexage's handcraft shines most clearly. The art carries that signature blacklit neon-glow aesthetic, all warm illustrated backgrounds and glowing magic effects that contrast the Reaper's brooding violence with a kind of quiet beauty. The soundtrack - somewhere between jazz and electronica, genre-bending in the best way - shifts level to level and never wore out its welcome with me. These are the moments where the game feels genuinely made, not just shipped. The overworld map, designed to evoke an oil painting, has a stillness to it that I kept pausing to notice. The honest friction lies in the PC adaptation. Auto-attack is permanently active and the control scheme carries the fingerprints of a touchscreen origin, which causes occasional stumbles on keyboard or even with a gamepad in menus. Ranged enemies that kite you toward instant-kill pits are a recurring frustration. The campaign loop - fight, quest, shop, repeat - surfaces its rhythm quickly, and the back half of the game leans hard on that repetition. If you go in expecting a deep PC action-RPG, the seams show. But if you meet it as what it is - a compact, hand-crafted brawler with a wry sense of humor and a soundtrack worth listening to on its own - there's a real, low-key experience here worth a few evenings. The additional Dark Harvest mode (a standalone wave-survival run with its own character) and the Torken Arena add replayability for those who catch the rhythm and want more.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:indieMobile PortHack-and-SlashArena CombatBranching DialogueRage MeterPerk CardsDark ComedyWave SurvivalSide-Scrolling

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
2 GB RAM
DirectX
Version 11
Storage
200 MB available space
Graphics
DirectX 11.1
Processor
2 Ghz

Recomendados

Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
Hexage
Distribuidora
Hexage
Fecha de lanzamiento
7 feb 2014

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¿En qué plataformas está disponible Reaper - Tale of a Pale Swordsman?

Reaper - Tale of a Pale Swordsman está disponible en PC.

¿Cuándo se lanzó Reaper - Tale of a Pale Swordsman?

Reaper - Tale of a Pale Swordsman se lanzó el 7 de febrero de 2014.

¿Quién desarrolló Reaper - Tale of a Pale Swordsman?

Reaper - Tale of a Pale Swordsman fue desarrollado por Hexage.