Compara los precios de Re-Legion en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ice Code Games. Publicado por Fulqrum Publishing. Lanzado el 31/1/2019. Disponible en PC. Géneros: Action, Indie, RPG, Strategy. Puntuación Metacritic: 55/100.

A cyberpunk RTS with one genuinely clever idea - converting street civilians into cult soldiers - that a 55 Metacritic score and weak AI undercut before the campaign is half over.

My first honest reaction to Re-Legion was cautious optimism: a no-barracks RTS set in a neon-soaked technocracy where humans are the resource is the kind of mechanical twist that makes a strategy nerd sit up straight. The core loop has you guiding prophet Elion through an isometric cyberpunk city, preaching to grey-suited civilians and anointing them into unit roles - hackers stationed at crypto banks to pull in CryptoCredits, healers praying at temples to generate faith, Fanatics and Purifiers pushed toward the front line. Two parallel resource tracks, a population cap tied to how many districts you control, and a dogma tree that lets you lean into different creed styles: on paper, this is a lean, focused RTS premise worth taking seriously. The district-control structure works similarly to point-capture RTS design - you seize a building or statue and the surrounding district flips, expanding your follower cap and resource nodes. There is no base building whatsoever, which keeps the city feeling alive and removes the turtling habits that plague slower RTS players. The Holy Wars skirmish mode, added post-launch, lets you pick a creed and fight AI cults for city domination outside the campaign, which meaningfully extends the package beyond the nine story missions. Each creed carries its own dogma tree and skill set, so there is at least a structural argument for replaying with a different religious philosophy. The atmosphere genuinely delivers: the soundtrack is one of the most consistently praised elements across reviews, and the visual design - neon signage, temple statues, laser fire tearing through crowds - holds up as a coherent aesthetic. Here is where the spreadsheet gets ugly. The enemy AI follows repetitive patterns that experienced RTS players will read after one engagement, and a blob of ranged units defeats most threats without meaningful tactical adjustment. Pathfinding is a persistent problem: units clump at geometry, civilians pile up at metro entrances, and there is no order queuing with the Shift key - a control omission that punishes the micro-management the game constantly demands. The nine-mission campaign runs roughly seven hours at a median pace, and while creed choice introduces minor variation, the mission structure stays locked to the same wipe-or-capture formula throughout. No multiplayer exists. The writing around Elion is weak; he is positioned as a strategic genius in a world populated by characters who exist mainly to validate him. For a newcomer to RTS games, Re-Legion is actually a reasonable entry point. The UI introduces one unit type per mission, the district system is intuitive, and the lack of base-building removes a major complexity barrier. If you have ever been curious about the genre but bounced off StarCraft-style macro demands, this is a softer landing. For genre veterans, the shallow AI and absent order-queue will feel like a step back from titles released a decade earlier. The Metacritic score of 55 is a fair register of the gap between concept and execution. Diego, Scout Team

Re-Legion

Re-Legion

31 ene 2019Ice Code GamesFulqrum Publishing
GamerScout opina

A cyberpunk RTS with one genuinely clever idea - converting street civilians into cult soldiers - that a 55 Metacritic score and weak AI undercut before the campaign is half over.

PC
ProtonDB Platinum
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en N/A
Mínimo histórico: €0.27

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My first honest reaction to Re-Legion was cautious optimism: a no-barracks RTS set in a neon-soaked technocracy where humans are the resource is the kind of mechanical twist that makes a strategy nerd sit up straight. The core loop has you guiding prophet Elion through an isometric cyberpunk city, preaching to grey-suited civilians and anointing them into unit roles - hackers stationed at crypto banks to pull in CryptoCredits, healers praying at temples to generate faith, Fanatics and Purifiers pushed toward the front line. Two parallel resource tracks, a population cap tied to how many districts you control, and a dogma tree that lets you lean into different creed styles: on paper, this is a lean, focused RTS premise worth taking seriously. The district-control structure works similarly to point-capture RTS design - you seize a building or statue and the surrounding district flips, expanding your follower cap and resource nodes. There is no base building whatsoever, which keeps the city feeling alive and removes the turtling habits that plague slower RTS players. The Holy Wars skirmish mode, added post-launch, lets you pick a creed and fight AI cults for city domination outside the campaign, which meaningfully extends the package beyond the nine story missions. Each creed carries its own dogma tree and skill set, so there is at least a structural argument for replaying with a different religious philosophy. The atmosphere genuinely delivers: the soundtrack is one of the most consistently praised elements across reviews, and the visual design - neon signage, temple statues, laser fire tearing through crowds - holds up as a coherent aesthetic. Here is where the spreadsheet gets ugly. The enemy AI follows repetitive patterns that experienced RTS players will read after one engagement, and a blob of ranged units defeats most threats without meaningful tactical adjustment. Pathfinding is a persistent problem: units clump at geometry, civilians pile up at metro entrances, and there is no order queuing with the Shift key - a control omission that punishes the micro-management the game constantly demands. The nine-mission campaign runs roughly seven hours at a median pace, and while creed choice introduces minor variation, the mission structure stays locked to the same wipe-or-capture formula throughout. No multiplayer exists. The writing around Elion is weak; he is positioned as a strategic genius in a world populated by characters who exist mainly to validate him. For a newcomer to RTS games, Re-Legion is actually a reasonable entry point. The UI introduces one unit type per mission, the district system is intuitive, and the lack of base-building removes a major complexity barrier. If you have ever been curious about the genre but bounced off StarCraft-style macro demands, this is a softer landing. For genre veterans, the shallow AI and absent order-queue will feel like a step back from titles released a decade earlier. The Metacritic score of 55 is a fair register of the gap between concept and execution.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5Cult ManagementDistrict ControlNo Base BuildingDogma TreePost-Launch SkirmishHuman Resource SystemRTS Newcomer-Friendly

Requisitos del sistema

Mínimos

OS
Windows 7 / 8 / 8.1 / 10 installed on SSD
Memory
4 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
Geforce GTX 760 2GB VRAM
Processor
i3-4150 (or AMD equivalent)
Sound Card
DirectX® 11.0 compatible

Recomendados

OS
Windows 10 installed on SSD
Memory
8 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
Geforce GTX 1050 Ti 2GB VRAM
Processor
i5-4690K (or AMD equivalent)
Sound Card
DirectX® 11.0 compatible

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Reseñas y valoraciones

Metacritic
55

Información del juego

Desarrolladora
Ice Code Games
Distribuidora
Fulqrum Publishing
Fecha de lanzamiento
31 ene 2019

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¿En qué plataformas está disponible Re-Legion?

Re-Legion está disponible en PC.

¿Cuándo se lanzó Re-Legion?

Re-Legion se lanzó el 31 de enero de 2019.

¿Quién desarrolló Re-Legion?

Re-Legion fue desarrollado por Ice Code Games y publicado por Fulqrum Publishing.

¿Merece la pena comprar Re-Legion?

Re-Legion tiene una puntuación Metacritic de 55/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.