Compara los precios de Radio Commander en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Serious Sim. Publicado por PlayWay S.A., Games Operators. Lanzado el 10/10/2019. Disponible en PC. Géneros: Indie, Simulation, Strategy. Puntuación Metacritic: 65/100.

You never see the battlefield. You only hear it. Radio Commander puts you behind a Vietnam-era radio, issuing orders through static and stress.

Radio Commander is a real-time strategy game stripped of its most familiar comfort: the bird's-eye view. You sit at a desk, staring at a paper map, and everything you know about the battlefield comes through a crackling radio. Soldiers report contacts, call for fire, and occasionally go quiet. Your job is to interpret what they're telling you, mark positions on the map with physical tokens, and issue orders back. It sounds gimmicky until the first time a squad leader says "we have movement to the north" and you have absolutely no idea where north is relative to anything else, and suddenly three other units are screaming for support. The core loop is genuinely original. Most RTS games reward fast clicking and clean information. Radio Commander deliberately withholds information and punishes overconfidence. You will misplace tokens. You will send a squad into a free-fire zone because you misread a grid reference. The fog of war is not a mechanic here - it is the entire experience. For players who love the decision-making layer of strategy games but are tired of games where perfect micro wins the day, this is a meaningful alternative. The narrative campaign covers a series of Vietnam missions with actual voice acting and branching outcomes tied to your field decisions, which adds weight to choices that a purely mechanical game would not bother with. That said, the game has real friction that is not all intentional design. The AI behavior of your squads can feel inconsistent - units sometimes interpret orders loosely enough that you wonder if the radio is the problem or the pathfinding. The tutorial eases you into the radio interface reasonably well, walking you through map marking and basic fire support calls, but it does not fully prepare you for the cognitive load of juggling four simultaneous squad contacts in a hot engagement. New players should expect to replay early missions. That is not a flaw worth walking away over, but it does mean the learning curve has a wall around mission three or four that requires patience to climb. The mod ecosystem is thin. There is community content, but nothing approaching the depth you would find in a Paradox title or a game with official modding tools. What you get is what Serious Sim shipped, and at roughly a dozen campaign missions the runtime is not enormous. Replayability comes from replaying missions with different priorities rather than procedural content. The mixed Steam score reflects a game that polarises: players expecting a traditional RTS walked away frustrated, while players who read the premise carefully tend to find it delivers exactly what it promises. The Metacritic score of 65 is fair for a game that is more interesting than polished. If you approach Radio Commander as a narrative-driven immersion exercise rather than a competitive strategy game, the depth-to-runtime ratio improves considerably. It is best played with headphones, in a quiet room, at a pace that lets you actually listen. The voice performances and sound design do the heavy lifting that a visual interface would normally handle, and they mostly hold up. This is a game for players who enjoyed the tension of something like FTL's resource decisions but want a setting with historical grounding and human stakes. Diego, Scout Team

Radio Commander

Radio Commander

10 oct 2019Serious SimPlayWay S.A., Games Operators
GamerScout opina

You never see the battlefield. You only hear it. Radio Commander puts you behind a Vietnam-era radio, issuing orders through static and stress.

PC
Steam Deck PlayableProtonDB Silver
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Mínimo histórico: €0.60

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Acerca de Radio Commander

Radio Commander is a real-time strategy game stripped of its most familiar comfort: the bird's-eye view. You sit at a desk, staring at a paper map, and everything you know about the battlefield comes through a crackling radio. Soldiers report contacts, call for fire, and occasionally go quiet. Your job is to interpret what they're telling you, mark positions on the map with physical tokens, and issue orders back. It sounds gimmicky until the first time a squad leader says "we have movement to the north" and you have absolutely no idea where north is relative to anything else, and suddenly three other units are screaming for support. The core loop is genuinely original. Most RTS games reward fast clicking and clean information. Radio Commander deliberately withholds information and punishes overconfidence. You will misplace tokens. You will send a squad into a free-fire zone because you misread a grid reference. The fog of war is not a mechanic here - it is the entire experience. For players who love the decision-making layer of strategy games but are tired of games where perfect micro wins the day, this is a meaningful alternative. The narrative campaign covers a series of Vietnam missions with actual voice acting and branching outcomes tied to your field decisions, which adds weight to choices that a purely mechanical game would not bother with. That said, the game has real friction that is not all intentional design. The AI behavior of your squads can feel inconsistent - units sometimes interpret orders loosely enough that you wonder if the radio is the problem or the pathfinding. The tutorial eases you into the radio interface reasonably well, walking you through map marking and basic fire support calls, but it does not fully prepare you for the cognitive load of juggling four simultaneous squad contacts in a hot engagement. New players should expect to replay early missions. That is not a flaw worth walking away over, but it does mean the learning curve has a wall around mission three or four that requires patience to climb. The mod ecosystem is thin. There is community content, but nothing approaching the depth you would find in a Paradox title or a game with official modding tools. What you get is what Serious Sim shipped, and at roughly a dozen campaign missions the runtime is not enormous. Replayability comes from replaying missions with different priorities rather than procedural content. The mixed Steam score reflects a game that polarises: players expecting a traditional RTS walked away frustrated, while players who read the premise carefully tend to find it delivers exactly what it promises. The Metacritic score of 65 is fair for a game that is more interesting than polished. If you approach Radio Commander as a narrative-driven immersion exercise rather than a competitive strategy game, the depth-to-runtime ratio improves considerably. It is best played with headphones, in a quiet room, at a pace that lets you actually listen. The voice performances and sound design do the heavy lifting that a visual interface would normally handle, and they mostly hold up. This is a game for players who enjoyed the tension of something like FTL's resource decisions but want a setting with historical grounding and human stakes.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamFog of WarHistorical SettingNarrative CampaignVoice ActingRadio MechanicVietnam WarImmersive Sim-AdjacentSlow Burn Strategy

Requisitos del sistema

Mínimos

Processor
3.2 GHz Dual Core Processor (Intel Core i3, AMD Phenom II)
Memory
4 GB RAM
Graphics
GeForce GTX 460 / Radeon HD6870
DirectX
Version 11
Storage
4 GB available space
Sound Card
DirectX c…

Recomendados

Processor
3.2 GHz Dual Core Processor (Intel Core i3, AMD Phenom II)
Memory
4 GB RAM
Graphics
GeForce 1060, Radeon RX 580 or equivalent with 4GB of video RAM
DirectX
Version…

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Reseñas y valoraciones

Metacritic
65
Steam
72%(2,042)

Información del juego

Desarrolladora
Serious Sim
Distribuidora
PlayWay S.A., Games Operators
Fecha de lanzamiento
10 oct 2019

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¿En qué plataformas está disponible Radio Commander?

Radio Commander está disponible en PC.

¿Cuándo se lanzó Radio Commander?

Radio Commander se lanzó el 10 de octubre de 2019.

¿Quién desarrolló Radio Commander?

Radio Commander fue desarrollado por Serious Sim y publicado por PlayWay S.A., Games Operators.

¿Merece la pena comprar Radio Commander?

Radio Commander tiene una puntuación Metacritic de 65/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.