Compara los precios de RACCOIN: Coin Pusher Roguelike en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Doraccoon . Publicado por Playstack. Lanzado el 31/3/2026. Disponible en PC. Géneros: Casual, Indie, Simulation, Strategy.

Free-to-play on Steam and pulling an 85% positive rating across 2,200+ reviews, skip this only if you have unfinished obligations you still care about.

I put RACCOIN down three times in one evening, each time intending to cook dinner, and each time finding myself back at the machine twenty minutes later. That says more about the core loop than any score breakdown could. At its surface, RACCOIN asks you to drop coins into a virtual arcade cabinet across 15 escalating floors per run, pushing stacks over the edge to hit a rising score threshold. That description undersells it by roughly an order of magnitude. The strategic layer opens up fast. Each of the six playable characters starts with a distinct coin deck and a passive-plus-active skill set that hard-wires your early build direction. The Manager is the safe starter, built around flat math bonuses and ticket accumulation. Other characters force you into weirder territory. Beyond your starting deck, every shop visit drops item chips, think Jokers in Balatro or relics in Slay the Spire, that bend the physics in compounding ways. A Seed Coin plus a Water Coin plants a Money Tree inside the machine. A TNT Coin timed on a dense ledge clears the board in one chain. A Blackhole Doll gadget sucks a centralized pile toward it, spiking your combo meter in a single pull. Over 150 coin types and roughly 150 chips mean the synergy space is genuinely large, and plating upgrades let you permanently boost your favorite coins between runs. Score targets climb fast enough that aimless play dies on floor six or seven, but focused build-drafting can send numbers into the quadrillions. Yes, that is a real unit of measurement inside this game. Here is where the sim-specialist in me has to flag the honest caveats. RNG is load-bearing. The shop gives you what it gives you, and if your character's preferred coin archetype never surfaces, your build can collapse into incoherence regardless of how correctly you played the physics. Some critics have noted that luck can determine the shape of a run more than decision-making, and after enough hours that friction becomes visible. Certain chip combinations also snowball so hard that late floors feel less like a challenge and more like watching a predetermined avalanche. The unlock pacing is a separate issue: several reviewers and community voices point out that key mechanics gate behind milestone progress, so the first few hours can feel thinner than the full system warrants. Stick past that wall and the depth opens up considerably. For newcomers wondering if this is approachable: yes, with one caveat. The tutorial NPC, Robin, covers the physical basics cleanly. What the tutorial does not teach is drop timing. The moving shelf determines where each coin lands, and randomly firing coins clogs lanes with copper dead weight. Learn to read shelf direction before you start chasing synergies. The Manager character is the right starting point for this reason, the flat bonuses keep runs alive while you internalize the physics. Once that clicks, the theorycraft layer rewards the kind of build-order thinking that strategy fans live for. Eight difficulty tiers with compounding modifiers and an infinite endless mode extend the ceiling well past the base campaign. OpenCritic consensus sits at an average of 82 across 20 critics, with 80% recommending it. The Steam user base has settled near "Very Positive" at 85% across over 2,200 reviews. The few consistent complaints are the RNG weight, unlock gating, and a repetition curve that kicks in after extended sessions. None of those are dealbreakers in context. The game is free, the physics audio alone is worth loading it once, and anyone who has ever rage-quit a Balatro run over a bad shop will find this loop immediately legible. Just accept before you launch that you are surrendering the next two hours. Diego, Scout Team

RACCOIN: Coin Pusher Roguelike

RACCOIN: Coin Pusher Roguelike

31 mar 2026Doraccoon Playstack
GamerScout opina

Free-to-play on Steam and pulling an 85% positive rating across 2,200+ reviews, skip this only if you have unfinished obligations you still care about.

PC
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €5.13

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Acerca de RACCOIN: Coin Pusher Roguelike

I put RACCOIN down three times in one evening, each time intending to cook dinner, and each time finding myself back at the machine twenty minutes later. That says more about the core loop than any score breakdown could. At its surface, RACCOIN asks you to drop coins into a virtual arcade cabinet across 15 escalating floors per run, pushing stacks over the edge to hit a rising score threshold. That description undersells it by roughly an order of magnitude. The strategic layer opens up fast. Each of the six playable characters starts with a distinct coin deck and a passive-plus-active skill set that hard-wires your early build direction. The Manager is the safe starter, built around flat math bonuses and ticket accumulation. Other characters force you into weirder territory. Beyond your starting deck, every shop visit drops item chips, think Jokers in Balatro or relics in Slay the Spire, that bend the physics in compounding ways. A Seed Coin plus a Water Coin plants a Money Tree inside the machine. A TNT Coin timed on a dense ledge clears the board in one chain. A Blackhole Doll gadget sucks a centralized pile toward it, spiking your combo meter in a single pull. Over 150 coin types and roughly 150 chips mean the synergy space is genuinely large, and plating upgrades let you permanently boost your favorite coins between runs. Score targets climb fast enough that aimless play dies on floor six or seven, but focused build-drafting can send numbers into the quadrillions. Yes, that is a real unit of measurement inside this game. Here is where the sim-specialist in me has to flag the honest caveats. RNG is load-bearing. The shop gives you what it gives you, and if your character's preferred coin archetype never surfaces, your build can collapse into incoherence regardless of how correctly you played the physics. Some critics have noted that luck can determine the shape of a run more than decision-making, and after enough hours that friction becomes visible. Certain chip combinations also snowball so hard that late floors feel less like a challenge and more like watching a predetermined avalanche. The unlock pacing is a separate issue: several reviewers and community voices point out that key mechanics gate behind milestone progress, so the first few hours can feel thinner than the full system warrants. Stick past that wall and the depth opens up considerably. For newcomers wondering if this is approachable: yes, with one caveat. The tutorial NPC, Robin, covers the physical basics cleanly. What the tutorial does not teach is drop timing. The moving shelf determines where each coin lands, and randomly firing coins clogs lanes with copper dead weight. Learn to read shelf direction before you start chasing synergies. The Manager character is the right starting point for this reason, the flat bonuses keep runs alive while you internalize the physics. Once that clicks, the theorycraft layer rewards the kind of build-order thinking that strategy fans live for. Eight difficulty tiers with compounding modifiers and an infinite endless mode extend the ceiling well past the base campaign. OpenCritic consensus sits at an average of 82 across 20 critics, with 80% recommending it. The Steam user base has settled near "Very Positive" at 85% across over 2,200 reviews. The few consistent complaints are the RNG weight, unlock gating, and a repetition curve that kicks in after extended sessions. None of those are dealbreakers in context. The game is free, the physics audio alone is worth loading it once, and anyone who has ever rage-quit a Balatro run over a bad shop will find this loop immediately legible. Just accept before you launch that you are surrendering the next two hours.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieBalatro-likePhysics-BasedScore-ChasingCombo-BuildingMeta-ProgressionArcade-RoguelikeCharacter-BuildsEndless-ModeDifficulty-Tiers

Requisitos del sistema

Mínimos

OS
Windows 10, 11
Memory
8 GB RAM
Storage
1 GB available space
Graphics
Nvidia GeForce GTX 1060 3gb, AMD Radeon R9 Fury
Processor
Intel Core i5-7500, AMD Ryzen 5 3600

Recomendados

OS
Windows10, 11
Memory
8 GB RAM
Storage
1 GB available space
Graphics
Nvidia GeForce RTX 2060,AMD Radeon 5600XT or better
Processor
Intel Core i5-7500, AMD Ryzen 5 3600 or better

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Información del juego

Desarrolladora
Doraccoon
Distribuidora
Playstack
Fecha de lanzamiento
31 mar 2026

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¿En qué plataformas está disponible RACCOIN: Coin Pusher Roguelike?

RACCOIN: Coin Pusher Roguelike está disponible en PC.

¿Cuándo se lanzó RACCOIN: Coin Pusher Roguelike?

RACCOIN: Coin Pusher Roguelike se lanzó el 31 de marzo de 2026.

¿Quién desarrolló RACCOIN: Coin Pusher Roguelike?

RACCOIN: Coin Pusher Roguelike fue desarrollado por Doraccoon y publicado por Playstack.