Compara los precios de Quadroids en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Blue Loop. Publicado por Maximum Entertainment. Lanzado el 22/2/2024. Disponible en PC. Géneros: Action, Indie.

Controlling four platformer screens simultaneously with just four buttons sounds absurd until it clicks, and when it does, Quadroids becomes one of the most quietly ingenious puzzle games in recent indie memory.

I sat with Quadroids for a long afternoon and left with a mild sense of rewired brain chemistry. That is not a complaint. Blue Loop, a one-person French studio, built something that looks for all the world like a retro pixel platformer but operates on an entirely different logic: the whole screen is split into four quadrants, each controlled by a single shoulder button or trigger on your controller, and you are managing all four simultaneously. Left bumper jumps the top-left minion, right trigger jumps the bottom-right. Simple on paper. Genuinely humbling in practice. The robotic minions you are guiding, the Quadroids, serve a cheerfully malevolent overlord named Roboctopus, but that story framing fades fast once the hazards start multiplying. Acid baths, laser grids, spike floors, timed jump pads, doors that need holding open while another quadrant crosses: the over-100-level campaign keeps introducing new environmental wrinkles across its planet-hopping structure. Ice stages alter friction. Underwater sections change jump arc. Certain levels place nested screens inside a single quadrant, which sounds like cruelty and is, warmly, exactly that. What keeps it from tipping into frustration is the willingness to reward lateral thinking, including deliberately sacrificing minions to carpet spike beds with bodies so survivors can walk across them. When you realize a level wants you to do that, there is a specific kind of quiet delight that few puzzle games manage. The soundtrack and soundscape deserve a mention from me specifically. The audio sits in that eerie synth-sci-fi register, understated and slightly lonely, which suits the stripped-back pixel art better than something louder would. This is a game that keeps visual noise low on purpose so your eyes can track four zones at once. The minimalism is a design decision, not a budget shortcut, and it shows. There are genuine rough edges. The leaderboard system has reported timing glitches that corrupt scores, which stings for anyone chasing competitive times. Co-op, while a genuine relief valve for solo players overwhelmed by four-screen multitasking, locks you out of the same online rankings, which feels like an oversight worth patching. Random difficulty spikes appear in the later planet clusters and can interrupt the otherwise thoughtful escalation curve. None of these are fatal, but they are real. Who is this for? Anyone with a fondness for precision puzzle-platformers who also wants something they have genuinely never experienced before. It draws Lemmings comparisons and they are fair up to a point, but the real-time reflex demand here is far higher. Reviewers across the board called out the same quality: the central idea is tight, well-explored, and consistently surprising across its runtime. Estimate roughly eight to ten hours for a first completion run, more if you hunt medals for completing stages under par time or within a command-count limit. The Twitch integration, which lets chat viewers commandeer individual quadrants, is either a streaming gift or a streamer's nightmare depending on your audience. Kai, Scout Team

Quadroids

Quadroids

22 feb 2024Blue LoopMaximum Entertainment
GamerScout opina

Controlling four platformer screens simultaneously with just four buttons sounds absurd until it clicks, and when it does, Quadroids becomes one of the most quietly ingenious puzzle games in recent indie memory.

PC
Steam Deck Playable
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I sat with Quadroids for a long afternoon and left with a mild sense of rewired brain chemistry. That is not a complaint. Blue Loop, a one-person French studio, built something that looks for all the world like a retro pixel platformer but operates on an entirely different logic: the whole screen is split into four quadrants, each controlled by a single shoulder button or trigger on your controller, and you are managing all four simultaneously. Left bumper jumps the top-left minion, right trigger jumps the bottom-right. Simple on paper. Genuinely humbling in practice. The robotic minions you are guiding, the Quadroids, serve a cheerfully malevolent overlord named Roboctopus, but that story framing fades fast once the hazards start multiplying. Acid baths, laser grids, spike floors, timed jump pads, doors that need holding open while another quadrant crosses: the over-100-level campaign keeps introducing new environmental wrinkles across its planet-hopping structure. Ice stages alter friction. Underwater sections change jump arc. Certain levels place nested screens inside a single quadrant, which sounds like cruelty and is, warmly, exactly that. What keeps it from tipping into frustration is the willingness to reward lateral thinking, including deliberately sacrificing minions to carpet spike beds with bodies so survivors can walk across them. When you realize a level wants you to do that, there is a specific kind of quiet delight that few puzzle games manage. The soundtrack and soundscape deserve a mention from me specifically. The audio sits in that eerie synth-sci-fi register, understated and slightly lonely, which suits the stripped-back pixel art better than something louder would. This is a game that keeps visual noise low on purpose so your eyes can track four zones at once. The minimalism is a design decision, not a budget shortcut, and it shows. There are genuine rough edges. The leaderboard system has reported timing glitches that corrupt scores, which stings for anyone chasing competitive times. Co-op, while a genuine relief valve for solo players overwhelmed by four-screen multitasking, locks you out of the same online rankings, which feels like an oversight worth patching. Random difficulty spikes appear in the later planet clusters and can interrupt the otherwise thoughtful escalation curve. None of these are fatal, but they are real. Who is this for? Anyone with a fondness for precision puzzle-platformers who also wants something they have genuinely never experienced before. It draws Lemmings comparisons and they are fair up to a point, but the real-time reflex demand here is far higher. Reviewers across the board called out the same quality: the central idea is tight, well-explored, and consistently surprising across its runtime. Estimate roughly eight to ten hours for a first completion run, more if you hunt medals for completing stages under par time or within a command-count limit. The Twitch integration, which lets chat viewers commandeer individual quadrants, is either a streaming gift or a streamer's nightmare depending on your audience.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooplocal-coopachievementscontroller-supporttier:sub-5Four-Screen MultitaskingSacrifice MechanicPrecision PuzzleTwitch IntegrationLeaderboard ChasingSolo DevMinion ManagementPar-Time Medals

Requisitos del sistema

Mínimos

OS
Windows 10 or more
Memory
4 GB RAM
Storage
800 MB available space
Graphics
GTX 660 or more
Processor
i3-5500 or more

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Información del juego

Desarrolladora
Blue Loop
Distribuidora
Maximum Entertainment
Fecha de lanzamiento
22 feb 2024

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¿En qué plataformas está disponible Quadroids?

Quadroids está disponible en PC.

¿Cuándo se lanzó Quadroids?

Quadroids se lanzó el 22 de febrero de 2024.

¿Quién desarrolló Quadroids?

Quadroids fue desarrollado por Blue Loop y publicado por Maximum Entertainment.