Compara los precios de Puzzle Bots en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ivy Games. Publicado por Wadjet Eye Games. Lanzado el 22/10/2010. Disponible en PC. Géneros: Adventure, Indie.

Spend a quiet afternoon with five tiny robots who know exactly what they are and never overstay their welcome. A gentle, funny point-and-click that earns every smile it generates.

I have a soft spot for games that understand their own scale. Puzzle Bots is not trying to be an epic. It is a three-to-four hour point-and-click built around five miniature robots sneaking through an eccentric robot factory while their oblivious inventors stumble around above them, and every single decision in the design respects that premise. The mechanical heart of the game is the bot roster itself. Hero can pick up objects, Ultraboy shoves heavy things around, Kelvin carries a flamethrower, Ibi swims and tows items underwater, and Bomchelle throws bombs. You switch between them instantly, and the puzzles across 17 levels are specifically engineered to make each bot feel necessary. Early stages introduce the five one at a time, which some players will find a little hand-holdy, but the back half of the game starts stacking all five abilities together and the satisfaction of clicking the right solution into place is real. The hint system recharges over time and nudges rather than solves, which is exactly the right call for a puzzle game aimed at a broad audience. The visual style sits somewhere between a Saturday morning cartoon and a Futurama background painting. Human characters are drawn large and expressive while the bots scurry around at ankle height, and that contrast in scale is genuinely clever design. The robots themselves communicate in beeps and chirps rather than words, giving them a wordless personality that the hand-drawn sprite work fully sells. The voice acting on the human side is warm and funny, with absurdist writing that lands more often than it misses. Where Puzzle Bots falls short is honest and well-documented. The final level spikes in difficulty relative to everything that came before, and the plot wraps up faster than it earns. At a runtime that some sources put as low as two and a half hours, completionists will notice the seams. There is no sequel, despite dialogue that lightly gestures toward one. If you are the kind of player who needs a 20-hour adventure to feel satisfied, this will read as an appetizer that forgot to bring the main course. For everyone else, though, this is a small handcrafted thing made with obvious care. Designer Erin Robinson brought the concept over from an earlier freeware project and polished it into something that sits quietly in the Wadjet Eye catalog as one of its most underrated releases. It does not have chunky pixels or a heavy narrative. What it has is five tiny robots, a bouncy soundtrack, logical puzzle design, and the good sense to end before it wears out its welcome. Games that know when to stop are rarer than you think. Kai, Scout Team

Puzzle Bots

Puzzle Bots

22 oct 2010Ivy GamesWadjet Eye Games
GamerScout opina

Spend a quiet afternoon with five tiny robots who know exactly what they are and never overstay their welcome. A gentle, funny point-and-click that earns every smile it generates.

PC
ProtonDB Platinum
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Mínimo histórico: €0.53

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I have a soft spot for games that understand their own scale. Puzzle Bots is not trying to be an epic. It is a three-to-four hour point-and-click built around five miniature robots sneaking through an eccentric robot factory while their oblivious inventors stumble around above them, and every single decision in the design respects that premise. The mechanical heart of the game is the bot roster itself. Hero can pick up objects, Ultraboy shoves heavy things around, Kelvin carries a flamethrower, Ibi swims and tows items underwater, and Bomchelle throws bombs. You switch between them instantly, and the puzzles across 17 levels are specifically engineered to make each bot feel necessary. Early stages introduce the five one at a time, which some players will find a little hand-holdy, but the back half of the game starts stacking all five abilities together and the satisfaction of clicking the right solution into place is real. The hint system recharges over time and nudges rather than solves, which is exactly the right call for a puzzle game aimed at a broad audience. The visual style sits somewhere between a Saturday morning cartoon and a Futurama background painting. Human characters are drawn large and expressive while the bots scurry around at ankle height, and that contrast in scale is genuinely clever design. The robots themselves communicate in beeps and chirps rather than words, giving them a wordless personality that the hand-drawn sprite work fully sells. The voice acting on the human side is warm and funny, with absurdist writing that lands more often than it misses. Where Puzzle Bots falls short is honest and well-documented. The final level spikes in difficulty relative to everything that came before, and the plot wraps up faster than it earns. At a runtime that some sources put as low as two and a half hours, completionists will notice the seams. There is no sequel, despite dialogue that lightly gestures toward one. If you are the kind of player who needs a 20-hour adventure to feel satisfied, this will read as an appetizer that forgot to bring the main course. For everyone else, though, this is a small handcrafted thing made with obvious care. Designer Erin Robinson brought the concept over from an earlier freeware project and polished it into something that sits quietly in the Wadjet Eye catalog as one of its most underrated releases. It does not have chunky pixels or a heavy narrative. What it has is five tiny robots, a bouncy soundtrack, logical puzzle design, and the good sense to end before it wears out its welcome. Games that know when to stop are rarer than you think.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Multi-Character SwitchingEnvironmental PuzzlesCartoon Visual StyleVoice ActingAll-Ages FriendlyShort-Form AdventureAbility-Based PuzzlesWholesome Comedy

Requisitos del sistema

Mínimos

OS
Windows 98, ME, 2000, XP or Vista with DirectX 5 or above
Sound
Supports all DirectX-compatible sound card
Memory
64 Mb RAM
Graphics
Supports all DirectX-compatible video cards
DirectX®
5 or above
Processor
Pentium or higher
Hard Drive
900 Mb

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Información del juego

Desarrolladora
Ivy Games
Distribuidora
Wadjet Eye Games
Fecha de lanzamiento
22 oct 2010

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¿En qué plataformas está disponible Puzzle Bots?

Puzzle Bots está disponible en PC.

¿Cuándo se lanzó Puzzle Bots?

Puzzle Bots se lanzó el 22 de octubre de 2010.

¿Quién desarrolló Puzzle Bots?

Puzzle Bots fue desarrollado por Ivy Games y publicado por Wadjet Eye Games.