Compara los precios de Proto Raider en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Puzzle Lab. Publicado por Puzzle Lab. Lanzado el 28/8/2015. Disponible en PC. Géneros: Action, Indie.

Sixty-four handcrafted levels where your only input is a single jump key, and that one constraint somehow produces a genuinely clever puzzle platformer wrapped entirely in ASCII art.

My first reaction to Proto Raider was honest skepticism: auto-runner, single-button, ASCII visuals. It read like a bundle filler on paper. Then the first few levels started doing things I didn't anticipate, and I stayed longer than I intended. The core mechanic is blunt by design. Your character never stops moving, and you have one action: jump. What Puzzle Lab does with that constraint is the interesting part. Jumping at the right moment onto certain surfaces triggers entirely different behaviors, grabbing a ladder, equipping a scuba pack to push through underwater sections, or latching onto a platform that reverses your direction. The single screen per level format means every stage is a small puzzle to read before you commit. You can sit and trace your route, then execute it, or just throw yourself forward and let trial-and-error teach you the rhythm. Both approaches work. The game has 64 handcrafted levels spread across themed worlds, and the hazard variety is real: fire, poison, drowning, stone curses, and boss encounters that ask you to pick up weapons like a sword or crossbow before engaging. The difficulty lands in an honest middle zone. Some obstacles involve moving objects with timing that occasionally feels less than fair, and the jump detection can be fussy on sequences requiring two hops in a row. But restarts are near-instant, levels are small enough that a death costs you maybe fifteen seconds, and the chest-collection layer adds replay for completionists without gating core progress too hard. It isn't a punishing game. It's the kind of thing that sits between a casual walk and a teeth-grinder, which is a genuinely underserved register for this genre. The ASCII presentation is what earns the handcraft label here. Colored symbols build every environment, every enemy, every environmental hazard. Your character is a few stripes, a letter for a head, and a hash for a torso, yet it reads immediately. The soundtrack leans upbeat without being aggressive, soothing enough that you won't mute it after thirty minutes, varied just enough to not loop into irritation. There's a lightness to the whole aesthetic that suits the pacing. Where Proto Raider shows its limits is in replayability. Once you've worked out the trick to each level and collected the three chests in a stage, there isn't a mechanical reason to revisit. The average playtime reflects this, it's a game you finish and feel satisfied by, not one that pulls you back for a second run. That isn't a flaw so much as an honest self-assessment of scope. A developer who knows when to end a game is rarer than you'd think, and Proto Raider knows. Kai, Scout Team

Proto Raider

Proto Raider

28 ago 2015Puzzle Lab
GamerScout opina

Sixty-four handcrafted levels where your only input is a single jump key, and that one constraint somehow produces a genuinely clever puzzle platformer wrapped entirely in ASCII art.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.69

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.696 Jun 2026
Keyshops
€0.63€0.67€0.71€0.756 Jun12 Jun17 Jun23 Jun28 Jun
Tracking prices since 6 Jun 2026
Create alert

Capturas y multimedia

Acerca de Proto Raider

My first reaction to Proto Raider was honest skepticism: auto-runner, single-button, ASCII visuals. It read like a bundle filler on paper. Then the first few levels started doing things I didn't anticipate, and I stayed longer than I intended. The core mechanic is blunt by design. Your character never stops moving, and you have one action: jump. What Puzzle Lab does with that constraint is the interesting part. Jumping at the right moment onto certain surfaces triggers entirely different behaviors, grabbing a ladder, equipping a scuba pack to push through underwater sections, or latching onto a platform that reverses your direction. The single screen per level format means every stage is a small puzzle to read before you commit. You can sit and trace your route, then execute it, or just throw yourself forward and let trial-and-error teach you the rhythm. Both approaches work. The game has 64 handcrafted levels spread across themed worlds, and the hazard variety is real: fire, poison, drowning, stone curses, and boss encounters that ask you to pick up weapons like a sword or crossbow before engaging. The difficulty lands in an honest middle zone. Some obstacles involve moving objects with timing that occasionally feels less than fair, and the jump detection can be fussy on sequences requiring two hops in a row. But restarts are near-instant, levels are small enough that a death costs you maybe fifteen seconds, and the chest-collection layer adds replay for completionists without gating core progress too hard. It isn't a punishing game. It's the kind of thing that sits between a casual walk and a teeth-grinder, which is a genuinely underserved register for this genre. The ASCII presentation is what earns the handcraft label here. Colored symbols build every environment, every enemy, every environmental hazard. Your character is a few stripes, a letter for a head, and a hash for a torso, yet it reads immediately. The soundtrack leans upbeat without being aggressive, soothing enough that you won't mute it after thirty minutes, varied just enough to not loop into irritation. There's a lightness to the whole aesthetic that suits the pacing. Where Proto Raider shows its limits is in replayability. Once you've worked out the trick to each level and collected the three chests in a stage, there isn't a mechanical reason to revisit. The average playtime reflects this, it's a game you finish and feel satisfied by, not one that pulls you back for a second run. That isn't a flaw so much as an honest self-assessment of scope. A developer who knows when to end a game is rarer than you'd think, and Proto Raider knows.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertrading-cardstier:sub-5Auto-RunnerSingle-Button ControlsASCII ArtPuzzle-PlatformerSingle-Screen LevelsChest CollectingBoss FightsRetro Aesthetic

Requisitos del sistema

Mínimos

OS
XP, Vista, 7, 8, 10
Memory
256 MB RAM
DirectX
Version 9.0c
Storage
60 MB available space
Processor
1.0 GHz

Recomendados

OS
Vista, 7, 8, 10
Memory
256 MB RAM
DirectX
Version 9.0c
Storage
60 MB available space
Processor
1.6 GHz

Sigue explorando

Community Discussion

Be the first to comment on Proto Raider.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Puzzle Lab
Distribuidora
Puzzle Lab
Fecha de lanzamiento
28 ago 2015

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Puzzle Lab

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Proto Raider →

Preguntas frecuentes sobre Proto Raider

¿Cuánto cuesta Proto Raider?

El precio de Proto Raider cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Proto Raider más barato?

Compara los precios de Proto Raider en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Proto Raider?

Proto Raider está disponible en PC.

¿Cuándo se lanzó Proto Raider?

Proto Raider se lanzó el 28 de agosto de 2015.

¿Quién desarrolló Proto Raider?

Proto Raider fue desarrollado por Puzzle Lab.