Compara los precios de Proteus en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ed Key and David Kanaga. Publicado por Twisted Tree. Lanzado el 30/1/2013. Disponible en PC, Mac, Linux. Géneros: Adventure, Casual, Indie. Puntuación Metacritic: 80/100.

Closer to a waking dream than a game, Proteus is the rare 60-minute experience that genuinely asks nothing of you, and somehow gives back more than most 60-hour epics.

I keep returning to Proteus the same way I return to a particular piece of ambient music: not to accomplish anything, but because the mood it conjures is one I cannot find anywhere else. Ed Key and David Kanaga built something quietly radical here, a procedurally generated island that exists entirely to be witnessed, not conquered. There are no objectives, no inventory, no fail states. Your only tool is proximity. Walk toward a cluster of pixelated frogs and they scatter, each one emitting a little melodic blip. Approach a ring of standing stones at dusk and something stranger happens. The island is always listening to where you are, and it responds. The structure, such as it is, follows the four seasons. Spring greets you with bright palettes and chirping creatures. Summer thickens and slows. Autumn strips the color away in ways that feel genuinely melancholy. Winter arrives with a hush that I will not spoil, because the ending lands harder than it has any right to for something this sparse. A full run through all four seasons takes roughly an hour, sometimes less. That brevity is not a flaw. Kanaga knew exactly when to end the piece, and Key's landscape generator, inspired, reportedly, by walks around the village of Avebury in England, ensures no two islands are identical even if the emotional arc remains consistent. The visual language sits somewhere between chunky 8-bit sprite work and early 20th century modernist painting, which sounds chaotic but reads as achingly coherent on screen. The honest caveat is this: Proteus will leave a meaningful portion of players cold, and those players are not wrong to feel that way. There is no story scaffolding, no hint system, no text anywhere on screen. The only audio control is a master volume slider, which has frustrated players who want to balance the dynamic score against ambient sound separately, a real omission given how central the audio-reactive system is to the whole experience. If you need a feedback loop, a progression bar, or something to optimize, Proteus has nothing for you. The community debate about whether it qualifies as a game at all has never fully settled, and frankly the developers were not eager to settle it either. What it unambiguously is: a sound installation you walk through, built by two people who cared so precisely about the relationship between movement and music that they cut an entire player-composition system from development because it would have shifted the focus away from exploration. For the right person, someone who can sit with ambiguity, who finds something restorative in wandering without purpose, who responds to Boards of Canada or Brian Eno the way others respond to a hot meal, Proteus is one of those small, handcrafted things that stays with you. It won the 2011 IndieCade award for best audio before it was even finished. That tells you where the craft lives. Go in at night, headphones on, no other tabs open. Kai, Scout Team

Proteus

Proteus

30 ene 2013Ed Key and David KanagaTwisted Tree
GamerScout opina

Closer to a waking dream than a game, Proteus is the rare 60-minute experience that genuinely asks nothing of you, and somehow gives back more than most 60-hour epics.

PCMacLinux
ProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €2.88

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€2.8822 Jun 2026
Keyshops
€2.81€3.05€3.29€3.537 Jun12 Jun18 Jun23 Jun28 Jun
Tracking prices since 7 Jun 2026
Create alert

Capturas y multimedia

Acerca de Proteus

I keep returning to Proteus the same way I return to a particular piece of ambient music: not to accomplish anything, but because the mood it conjures is one I cannot find anywhere else. Ed Key and David Kanaga built something quietly radical here, a procedurally generated island that exists entirely to be witnessed, not conquered. There are no objectives, no inventory, no fail states. Your only tool is proximity. Walk toward a cluster of pixelated frogs and they scatter, each one emitting a little melodic blip. Approach a ring of standing stones at dusk and something stranger happens. The island is always listening to where you are, and it responds. The structure, such as it is, follows the four seasons. Spring greets you with bright palettes and chirping creatures. Summer thickens and slows. Autumn strips the color away in ways that feel genuinely melancholy. Winter arrives with a hush that I will not spoil, because the ending lands harder than it has any right to for something this sparse. A full run through all four seasons takes roughly an hour, sometimes less. That brevity is not a flaw. Kanaga knew exactly when to end the piece, and Key's landscape generator, inspired, reportedly, by walks around the village of Avebury in England, ensures no two islands are identical even if the emotional arc remains consistent. The visual language sits somewhere between chunky 8-bit sprite work and early 20th century modernist painting, which sounds chaotic but reads as achingly coherent on screen. The honest caveat is this: Proteus will leave a meaningful portion of players cold, and those players are not wrong to feel that way. There is no story scaffolding, no hint system, no text anywhere on screen. The only audio control is a master volume slider, which has frustrated players who want to balance the dynamic score against ambient sound separately, a real omission given how central the audio-reactive system is to the whole experience. If you need a feedback loop, a progression bar, or something to optimize, Proteus has nothing for you. The community debate about whether it qualifies as a game at all has never fully settled, and frankly the developers were not eager to settle it either. What it unambiguously is: a sound installation you walk through, built by two people who cared so precisely about the relationship between movement and music that they cut an entire player-composition system from development because it would have shifted the focus away from exploration. For the right person, someone who can sit with ambiguity, who finds something restorative in wandering without purpose, who responds to Boards of Canada or Brian Eno the way others respond to a hot meal, Proteus is one of those small, handcrafted things that stays with you. It won the 2011 IndieCade award for best audio before it was even finished. That tells you where the craft lives. Go in at night, headphones on, no other tabs open.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttier:aaaWalking SimulatorGenerative AudioSeasonal CycleProcedural IslandsMood-DrivenNo UIShort-Form ExperienceArt Game

Requisitos del sistema

Mínimos

OS
Windows XP SP3
Memory
3 GB RAM
Graphics
Intel HD Graphics 3000
Processor
1.8GHz
Hard Drive
100 MB HD space

Recomendados

Memory
4 GB RAM
Graphics
512 MB NVidia or ATI graphics card
Processor
2.2GHz Dual Core
Hard Drive
100 MB HD space

Sigue explorando

Community Discussion

Be the first to comment on Proteus.

Reseñas y valoraciones

Metacritic
80

Información del juego

Desarrolladora
Ed Key and David Kanaga
Distribuidora
Twisted Tree
Fecha de lanzamiento
30 ene 2013

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Proteus →

Preguntas frecuentes sobre Proteus

¿Cuánto cuesta Proteus?

El precio de Proteus cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Proteus más barato?

Compara los precios de Proteus en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Proteus?

Proteus está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Proteus?

Proteus se lanzó el 30 de enero de 2013.

¿Quién desarrolló Proteus?

Proteus fue desarrollado por Ed Key and David Kanaga y publicado por Twisted Tree.

¿Merece la pena comprar Proteus?

Proteus tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.