Compara los precios de Prospector en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Loonworks Games. Publicado por Loonworks Games. Lanzado el 31/7/2025. Disponible en PC. Géneros: Adventure, Casual, Indie, Simulation, Strategy.

A debut solo-dev automation game with genuine charm and a worrying 'Mixed' Steam score - worth knowing exactly what you're signing up for before you land on that first planet.

My spreadsheet instincts kicked in the moment I understood what Prospector is actually asking of you: place supply lines to extend oxygen coverage, mine mineral-rich rocks and alien flora, funnel everything through conveyor belts into refineries, then hand the repetitive work off to bots while you push the fog of war further out. That loop - manual grind giving way to automation, automation freeing you to explore - is the same dopamine cycle that makes factory builders addictive. The satisfaction of watching raw materials travel into a refinery and come out as refined goods ready for shipment genuinely holds up in the early and mid game. The things Prospector does well are specific and worth calling out. The supply-line mechanic doubles as your exploration tool: you cannot see new terrain without physically extending oxygen and power infrastructure into it, which means every fog-of-war reveal feels like a real investment, not a free scroll. The robot companion O.P.H.E.L.I.A. starts as a utility bot and upgrades into a meaningful part of your industrial network. Scattered across each planet are ancient relics and ruins that add quiet narrative texture to what would otherwise be a purely mechanical loop. The pixel art is atmospheric - factories churn with visible weight, alien plants pulse in distinct color palettes - and the game is Steam Deck verified, which suits its pick-up-and-play pacing well. Now for the honest part, because the Mixed Steam rating (roughly 66% positive across about 111 reviews at the time of writing) is not noise you can ignore. Players consistently flag three problems: the tutorial leaves too many mechanics unexplained, the automation toolset feels thin compared to genre peers (no splitters, limited bot logic, inventory management is clunky), and the late game runs dry fast. Community threads note the hunger mechanic as a friction point that works against the chill tone the game advertises - you can find yourself starving inside fifteen minutes when berry drops are scarce. Bug reports around hitboxes, item management, and building-recycle logic also show up with enough frequency to register as a systemic issue rather than isolated incidents. The developer is a one-person studio out of Seattle, and this is their debut release; the responsiveness to feedback has been noted positively, but as of mid-2026 some players are concerned about the pace of post-launch updates. Who should consider it anyway? If your genre comfort zone is Nova Lands, Starground, or early Stardew-adjacent automation games rather than Factorio-depth belt management, Prospector sits right in that lighter tier. The early hours are genuinely enjoyable, the intergalactic trade deals with distant colonies give you a progression target beyond simple base expansion, and the asking price is low enough that a satisfying 10-15 hour run through the main content represents reasonable value. Veterans expecting the automation depth of a mid-tier Factorio-like will bounce off the thin toolset. Newcomers to the genre, or anyone who wants a chill sci-fi base builder without a 200-hour commitment, will find more to like here than the mixed score implies - provided they accept that the back quarter of the game needs polish it has not yet received. Diego, Scout Team

Prospector

Prospector

31 jul 2025Loonworks Games
GamerScout opina

A debut solo-dev automation game with genuine charm and a worrying 'Mixed' Steam score - worth knowing exactly what you're signing up for before you land on that first planet.

PC
Steam Deck Verified
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €3.55

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Acerca de Prospector

My spreadsheet instincts kicked in the moment I understood what Prospector is actually asking of you: place supply lines to extend oxygen coverage, mine mineral-rich rocks and alien flora, funnel everything through conveyor belts into refineries, then hand the repetitive work off to bots while you push the fog of war further out. That loop - manual grind giving way to automation, automation freeing you to explore - is the same dopamine cycle that makes factory builders addictive. The satisfaction of watching raw materials travel into a refinery and come out as refined goods ready for shipment genuinely holds up in the early and mid game. The things Prospector does well are specific and worth calling out. The supply-line mechanic doubles as your exploration tool: you cannot see new terrain without physically extending oxygen and power infrastructure into it, which means every fog-of-war reveal feels like a real investment, not a free scroll. The robot companion O.P.H.E.L.I.A. starts as a utility bot and upgrades into a meaningful part of your industrial network. Scattered across each planet are ancient relics and ruins that add quiet narrative texture to what would otherwise be a purely mechanical loop. The pixel art is atmospheric - factories churn with visible weight, alien plants pulse in distinct color palettes - and the game is Steam Deck verified, which suits its pick-up-and-play pacing well. Now for the honest part, because the Mixed Steam rating (roughly 66% positive across about 111 reviews at the time of writing) is not noise you can ignore. Players consistently flag three problems: the tutorial leaves too many mechanics unexplained, the automation toolset feels thin compared to genre peers (no splitters, limited bot logic, inventory management is clunky), and the late game runs dry fast. Community threads note the hunger mechanic as a friction point that works against the chill tone the game advertises - you can find yourself starving inside fifteen minutes when berry drops are scarce. Bug reports around hitboxes, item management, and building-recycle logic also show up with enough frequency to register as a systemic issue rather than isolated incidents. The developer is a one-person studio out of Seattle, and this is their debut release; the responsiveness to feedback has been noted positively, but as of mid-2026 some players are concerned about the pace of post-launch updates. Who should consider it anyway? If your genre comfort zone is Nova Lands, Starground, or early Stardew-adjacent automation games rather than Factorio-depth belt management, Prospector sits right in that lighter tier. The early hours are genuinely enjoyable, the intergalactic trade deals with distant colonies give you a progression target beyond simple base expansion, and the asking price is low enough that a satisfying 10-15 hour run through the main content represents reasonable value. Veterans expecting the automation depth of a mid-tier Factorio-like will bounce off the thin toolset. Newcomers to the genre, or anyone who wants a chill sci-fi base builder without a 200-hour commitment, will find more to like here than the mixed score implies - provided they accept that the back quarter of the game needs polish it has not yet received.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:indieOxygen ManagementSupply Line ExplorationBot AutomationColony TradingFog-of-War ProgressionDebut Solo-DevSteam Deck VerifiedLight Factory Builder

Requisitos del sistema

Mínimos

OS
Windows 7 and above
Memory
1024 MB RAM
Storage
500 MB available space
Graphics
512 MB
Processor
1.2Ghz

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Información del juego

Desarrolladora
Loonworks Games
Distribuidora
Loonworks Games
Fecha de lanzamiento
31 jul 2025

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El precio de Prospector cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Prospector más barato?

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¿En qué plataformas está disponible Prospector?

Prospector está disponible en PC.

¿Cuándo se lanzó Prospector?

Prospector se lanzó el 31 de julio de 2025.

¿Quién desarrolló Prospector?

Prospector fue desarrollado por Loonworks Games.