Compara los precios de Project SNAQE en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Teggno Interactive. Publicado por Teggno Interactive. Lanzado el 4/2/2022. Disponible en PC. Géneros: Action, Casual, Indie.

Snake's DNA, a mining machine chassis, and monsters that will end your run before you finish the thought, Project SNAQE is a micro arcade experiment that earns its moments of tension.

I have a soft spot for the games that quietly sit on Steam with almost no fanfare, asking only a few minutes of your time before the score-chasing itch takes over. Project SNAQE falls squarely into that category. Teggno Interactive took the bones of classic Snake, that wonderful, punishing loop of growth and self-destruction, and transplanted them into an underground mining setting. Your vehicle, the SNAQE (Subterraneous Navigation Articulated Quarrying Excavator, if you want the full ceremony of it), winds through top-down tunnels collecting minerals, adding cargo wagons behind it with every haul. The longer your train, the higher your score, and the tighter every turn feels. What separates this from a reskin is the combat layer. Two distinct navigation modes, drill and gunner, ask you to switch roles mid-run. Drilling clears rock and grows your cargo; switching to gunner lets you fire projectiles at the giant worms, oversized moles, and explosive obstacles that populate the map. The mode-switch itself is quick enough, but the gun's firing delay is a real friction point, on more than a few runs, a shot that should have connected simply didn't, and the run ended against something that should have been killable. It's a small design crack, but one you'll notice the moment difficulty ramps. The game ships with three modes of escalating difficulty alongside a classic mode that strips back the combat and leans pure into the original Snake formula. That classic option is a thoughtful inclusion, it lets newcomers or nostalgia-seekers ease in before the monster encounters start demanding split-second decisions. A global leaderboard exists, which is the only real rope keeping score-chasers around past the first hour. The absence of online leaderboard depth or additional environments is the game's loudest structural silence. One map, earthy browns throughout, monsters that match that muted palette, it works functionally, but the visual environment never does the gameplay any favours. If you want something to look at while you think, you will have to imagine it. For a game sitting at this price tier, none of that should be a dealbreaker. The core loop genuinely holds up. Turning the excavator without delay, reading the map geometry, deciding when to fire versus when to swerve, there are small, real decisions happening every second, and that is more than many arcade throwbacks manage. The achievements give completionists a mild thread to pull, and full controller support means this plays cleanly from a couch. Just go in knowing the longevity ceiling is low and the setting never changes. If you treat it like a high-score puzzle you return to in ten-minute bursts, it gives back what you put in. If you want a world to sink into, it does not have one. Kai, Scout Team

Project SNAQE

Project SNAQE

4 feb 2022Teggno Interactive
GamerScout opina

Snake's DNA, a mining machine chassis, and monsters that will end your run before you finish the thought, Project SNAQE is a micro arcade experiment that earns its moments of tension.

PC
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Mínimo histórico: €0.60

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I have a soft spot for the games that quietly sit on Steam with almost no fanfare, asking only a few minutes of your time before the score-chasing itch takes over. Project SNAQE falls squarely into that category. Teggno Interactive took the bones of classic Snake, that wonderful, punishing loop of growth and self-destruction, and transplanted them into an underground mining setting. Your vehicle, the SNAQE (Subterraneous Navigation Articulated Quarrying Excavator, if you want the full ceremony of it), winds through top-down tunnels collecting minerals, adding cargo wagons behind it with every haul. The longer your train, the higher your score, and the tighter every turn feels. What separates this from a reskin is the combat layer. Two distinct navigation modes, drill and gunner, ask you to switch roles mid-run. Drilling clears rock and grows your cargo; switching to gunner lets you fire projectiles at the giant worms, oversized moles, and explosive obstacles that populate the map. The mode-switch itself is quick enough, but the gun's firing delay is a real friction point, on more than a few runs, a shot that should have connected simply didn't, and the run ended against something that should have been killable. It's a small design crack, but one you'll notice the moment difficulty ramps. The game ships with three modes of escalating difficulty alongside a classic mode that strips back the combat and leans pure into the original Snake formula. That classic option is a thoughtful inclusion, it lets newcomers or nostalgia-seekers ease in before the monster encounters start demanding split-second decisions. A global leaderboard exists, which is the only real rope keeping score-chasers around past the first hour. The absence of online leaderboard depth or additional environments is the game's loudest structural silence. One map, earthy browns throughout, monsters that match that muted palette, it works functionally, but the visual environment never does the gameplay any favours. If you want something to look at while you think, you will have to imagine it. For a game sitting at this price tier, none of that should be a dealbreaker. The core loop genuinely holds up. Turning the excavator without delay, reading the map geometry, deciding when to fire versus when to swerve, there are small, real decisions happening every second, and that is more than many arcade throwbacks manage. The achievements give completionists a mild thread to pull, and full controller support means this plays cleanly from a couch. Just go in knowing the longevity ceiling is low and the setting never changes. If you treat it like a high-score puzzle you return to in ten-minute bursts, it gives back what you put in. If you want a world to sink into, it does not have one.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5Score AttackArcade PrecisionTop-Down ShooterDrill MechanicsMining ThemeHigh-Score LoopRetro ArcadeGlobal Leaderboard

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
Storage
250 MB available space
Processor
64

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Información del juego

Desarrolladora
Teggno Interactive
Distribuidora
Teggno Interactive
Fecha de lanzamiento
4 feb 2022

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¿Cuánto cuesta Project SNAQE?

El precio de Project SNAQE cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Project SNAQE más barato?

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¿En qué plataformas está disponible Project SNAQE?

Project SNAQE está disponible en PC.

¿Cuándo se lanzó Project SNAQE?

Project SNAQE se lanzó el 4 de febrero de 2022.

¿Quién desarrolló Project SNAQE?

Project SNAQE fue desarrollado por Teggno Interactive.