Compara los precios de Project: R.E.B.O.O.T 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Volens Nolens Games. Publicado por Volens Nolens Games. Lanzado el 27/1/2017. Disponible en PC. Géneros: Action, Adventure, Casual, Indie.

Thirty trap-filled levels, one robot, and a dare to finish without losing your patience. Worth a look only if budget 2D platformers with a mean streak are your specific thing.

I've spent time with enough sub-dollar Steam platformers to know exactly what they are and what they are not, and Project: R.E.B.O.O.T 2 sits very honestly inside that bracket. You pilot a robot through 30 linear levels stuffed with hazards and obstacles, all framed around the conceit of an intergalactic tournament for machine intelligence. The premise sounds bigger than it is. What you actually get is a stripped-down 2D platformer where forward momentum is the only language spoken and every room is a small gauntlet of timed jumps, traps, and instant-death pitfalls. The level design leans hard on the word 'hardcore,' which in this context means trial-and-error repetition rather than precision that feels earned. New trap configurations appear as you push further in, and a handful of the later stages do show some genuine handcrafted effort in how obstacles chain together. But the early game in particular recycles ideas fast and rarely introduces a mechanical wrinkle that changes how you think about movement. If the first entry in the series felt thin to you, the sequel does not substantially expand the vocabulary. Where the game earns mild goodwill is in its honesty about scope. It does not pretend to be something grand. The minimalist visual style is clean enough that reading hazards is rarely a problem, and the pacing in the mid-section actually finds a rhythm. There is something faintly atmospheric in its sparse environments, a quiet robot loneliness that I did not expect and that the soundtrack gestures toward without ever fully committing. I wish more had been made of that mood. The Steam community reception sits at a mixed 58 percent across roughly 60 reviews, and that number feels accurate to me. Fans of the original who wanted more levels in the same style will feel comfortable here. Anyone expecting refinement or a meaningful evolution of the formula will be left wanting. There is no co-op, no branching paths, no collectibles to chase. It is purely a score of levels and a finish line. For underdogs I will always advocate when the craft is honest. This one is modest and mostly delivers what it promises. Just know that the promise is a very small one. Kai, Scout Team

Project: R.E.B.O.O.T 2

Project: R.E.B.O.O.T 2

27 ene 2017Volens Nolens Games
GamerScout opina

Thirty trap-filled levels, one robot, and a dare to finish without losing your patience. Worth a look only if budget 2D platformers with a mean streak are your specific thing.

PC
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I've spent time with enough sub-dollar Steam platformers to know exactly what they are and what they are not, and Project: R.E.B.O.O.T 2 sits very honestly inside that bracket. You pilot a robot through 30 linear levels stuffed with hazards and obstacles, all framed around the conceit of an intergalactic tournament for machine intelligence. The premise sounds bigger than it is. What you actually get is a stripped-down 2D platformer where forward momentum is the only language spoken and every room is a small gauntlet of timed jumps, traps, and instant-death pitfalls. The level design leans hard on the word 'hardcore,' which in this context means trial-and-error repetition rather than precision that feels earned. New trap configurations appear as you push further in, and a handful of the later stages do show some genuine handcrafted effort in how obstacles chain together. But the early game in particular recycles ideas fast and rarely introduces a mechanical wrinkle that changes how you think about movement. If the first entry in the series felt thin to you, the sequel does not substantially expand the vocabulary. Where the game earns mild goodwill is in its honesty about scope. It does not pretend to be something grand. The minimalist visual style is clean enough that reading hazards is rarely a problem, and the pacing in the mid-section actually finds a rhythm. There is something faintly atmospheric in its sparse environments, a quiet robot loneliness that I did not expect and that the soundtrack gestures toward without ever fully committing. I wish more had been made of that mood. The Steam community reception sits at a mixed 58 percent across roughly 60 reviews, and that number feels accurate to me. Fans of the original who wanted more levels in the same style will feel comfortable here. Anyone expecting refinement or a meaningful evolution of the formula will be left wanting. There is no co-op, no branching paths, no collectibles to chase. It is purely a score of levels and a finish line. For underdogs I will always advocate when the craft is honest. This one is modest and mostly delivers what it promises. Just know that the promise is a very small one.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertrading-cardstier:sub-52D PlatformerHardcoreTrap-BasedMinimalistLinear LevelsRobot ProtagonistShort RuntimePsychological Horror

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
512 MB RAM
DirectX
Version 9.0
Storage
200 MB available space

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Información del juego

Desarrolladora
Volens Nolens Games
Distribuidora
Volens Nolens Games
Fecha de lanzamiento
27 ene 2017

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¿En qué plataformas está disponible Project: R.E.B.O.O.T 2?

Project: R.E.B.O.O.T 2 está disponible en PC.

¿Cuándo se lanzó Project: R.E.B.O.O.T 2?

Project: R.E.B.O.O.T 2 se lanzó el 27 de enero de 2017.

¿Quién desarrolló Project: R.E.B.O.O.T 2?

Project: R.E.B.O.O.T 2 fue desarrollado por Volens Nolens Games.