Compara los precios de Project Nimbus en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por GameCrafterTeam. Publicado por KISS Ltd.. Lanzado el 26/9/2017. Disponible en PC. Géneros: Action, Indie.

High-speed mech combat in a post-apocalyptic sky, where Battle Frames tear through missile swarms and enemy suits at breakneck pace. Small team, big ambition.

Project Nimbus is a fast mech action game from GameCrafterTeam, a small indie studio that clearly poured real affection into the fantasy of piloting a humanoid Battle Frame through a ruined, cloud-splitting world. The surface pitch is simple: strap into a heavily armed mech suit, take to the skies, and survive waves of missiles, enemy frames, and increasingly chaotic aerial combat. What it actually delivers is something a little more committed than that summary suggests, and for a certain kind of player, that commitment lands. The Battle Frame system is the mechanical heart of the game. Your suit carries a loadout of weapons ranging from lock-on missile salvos to beam weapons and close-range options, and you are expected to use all of them while moving at speeds that keep the camera working hard. The game leans into that speed deliberately. Enemies fire dense barrages, the sky gets busy fast, and the satisfaction loop is very much about reading threat patterns, boosting through gaps, and returning fire before the next volley closes in. It shares DNA with the Armored Core lineage without being a direct imitation of it. Players who bounced off slower mech games because the weight felt wrong will probably respond well here. The post-apocalyptic world framing gives the game an atmospheric backdrop - humanity has been driven into the upper atmosphere after surface catastrophe, and the factions that remain fight their wars in the sky. The story is told through mission briefings and cutscenes and it is genuinely earnest about its own lore, which is either charming or slightly clunky depending on your tolerance for small-studio narrative ambition. There are harder edges in the writing and the localization that a bigger production budget would have smoothed, but the sincerity is real. As someone who watches for that quality in indie releases, I noticed it. On the critical side: the camera can fight you during especially dense encounters, and players unfamiliar with mech action games may find the early missions provide less guidance than they need. The game has a learning curve that feels steeper than it needs to be, not because the controls are bad, but because the game trusts you to figure out its rhythm on your own. That rhythm, once found, is genuinely fun. The visual style is clean and readable during play, which matters more than it sounds when you are tracking six missile locks simultaneously. The soundtrack fits the high-altitude, slightly melancholy tone of the setting, and I found it doing quiet work in the background of longer sessions. With 1,677 Steam reviews sitting at 85% positive, the audience that found this game mostly agrees that the core fantasy is well-executed for the budget and team size. It is not a sprawling experience, but it knows what it is doing in the air, and for mech action fans who want speed over deliberate stomping weight, Project Nimbus earns its place on the shortlist. Kai, Scout Team

Project Nimbus

Project Nimbus

26 sept 2017GameCrafterTeamKISS Ltd.
GamerScout opina

High-speed mech combat in a post-apocalyptic sky, where Battle Frames tear through missile swarms and enemy suits at breakneck pace. Small team, big ambition.

PC
Steam Deck UnsupportedProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.44

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Project Nimbus is a fast mech action game from GameCrafterTeam, a small indie studio that clearly poured real affection into the fantasy of piloting a humanoid Battle Frame through a ruined, cloud-splitting world. The surface pitch is simple: strap into a heavily armed mech suit, take to the skies, and survive waves of missiles, enemy frames, and increasingly chaotic aerial combat. What it actually delivers is something a little more committed than that summary suggests, and for a certain kind of player, that commitment lands. The Battle Frame system is the mechanical heart of the game. Your suit carries a loadout of weapons ranging from lock-on missile salvos to beam weapons and close-range options, and you are expected to use all of them while moving at speeds that keep the camera working hard. The game leans into that speed deliberately. Enemies fire dense barrages, the sky gets busy fast, and the satisfaction loop is very much about reading threat patterns, boosting through gaps, and returning fire before the next volley closes in. It shares DNA with the Armored Core lineage without being a direct imitation of it. Players who bounced off slower mech games because the weight felt wrong will probably respond well here. The post-apocalyptic world framing gives the game an atmospheric backdrop - humanity has been driven into the upper atmosphere after surface catastrophe, and the factions that remain fight their wars in the sky. The story is told through mission briefings and cutscenes and it is genuinely earnest about its own lore, which is either charming or slightly clunky depending on your tolerance for small-studio narrative ambition. There are harder edges in the writing and the localization that a bigger production budget would have smoothed, but the sincerity is real. As someone who watches for that quality in indie releases, I noticed it. On the critical side: the camera can fight you during especially dense encounters, and players unfamiliar with mech action games may find the early missions provide less guidance than they need. The game has a learning curve that feels steeper than it needs to be, not because the controls are bad, but because the game trusts you to figure out its rhythm on your own. That rhythm, once found, is genuinely fun. The visual style is clean and readable during play, which matters more than it sounds when you are tracking six missile locks simultaneously. The soundtrack fits the high-altitude, slightly melancholy tone of the setting, and I found it doing quiet work in the background of longer sessions. With 1,677 Steam reviews sitting at 85% positive, the audience that found this game mostly agrees that the core fantasy is well-executed for the budget and team size. It is not a sprawling experience, but it knows what it is doing in the air, and for mech action fans who want speed over deliberate stomping weight, Project Nimbus earns its place on the shortlist.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamMech CombatHigh-Speed ActionPost-ApocalypticAerial CombatBattle FrameMissile SwarmsArmored Core-likeSci-Fi StoryMechaAnime StoryBattle FramesSingle-Player CampaignCult ClassicScience Fiction

Requisitos del sistema

Mínimos

Processor
Intel Core 2 Duo
Memory
2 GB RAM
Graphics
ATi HD5750 (Any card that support Shader Model 3.0 should be able to run the game)
DirectX
Version 9.0c
Storage
20 GB available space Additional…

Recomendados

Processor
Min : 3GHz or higher dual core processor / Recommended : 3.4GHz or higher quad core processor
Memory
4 GB RAM
Graphics
Min : GTX670 or Radeon R7 370 with 2GB of v…

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Reseñas y valoraciones

Steam
85%(1,677)

Información del juego

Desarrolladora
GameCrafterTeam
Distribuidora
KISS Ltd.
Fecha de lanzamiento
26 sept 2017

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¿En qué plataformas está disponible Project Nimbus?

Project Nimbus está disponible en PC.

¿Cuándo se lanzó Project Nimbus?

Project Nimbus se lanzó el 26 de septiembre de 2017.

¿Quién desarrolló Project Nimbus?

Project Nimbus fue desarrollado por GameCrafterTeam y publicado por KISS Ltd..