Compara los precios de Pro Basketball Manager 2022 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Umix Studios. Publicado por Umix Studios. Lanzado el 15/11/2021. Disponible en PC, Mac. Géneros: Indie, Simulation, Sports, Strategy.

The closest thing basketball has to Football Manager, covering 160+ competitions across 55 countries, but the AI cracks under pressure and depth outside the court is still catching up to the ambition.

My first instinct when loading Pro Basketball Manager 2022 was to check how many leagues I could run simultaneously, because that is exactly the kind of question a sim-obsessed manager asks before anything else. The answer is staggering on paper: over 160 competitions spread across 55 countries, including 25 international tournaments, 11 continental competitions, 12 female competitions, and more than 40 national cups. Umix Studios, a small French indie outfit that originally built this franchise as a student project back in 2012, has quietly assembled the broadest scope of any basketball management title on PC. The scope alone separates it from the genre's only real competition: browser-based sims and the watered-down GM modes buried inside NBA 2K. The core loop will feel instantly familiar to Football Manager veterans. You handle player recruitment, weekly training schedules, contract negotiations, staff hiring, and arena finances, then you step into live match sessions where you can issue timeout instructions, make substitutions, and adjust tactics on the fly. The minute-allocation system for player rotation is genuinely smart: set your preferred minutes per player and the game handles rotations automatically, freeing your attention for the decisions that actually matter. The 3D match engine runs on Unity and is, to be blunt, not something you will be admiring screenshots of, but it communicates the action clearly enough that the visual limitations stop feeling relevant after an hour. The UI received a rework from the previous year's edition and is cleaner for it, though some menus still carry a translation roughness that asks for patience from English-language players. Here is where the honest accounting starts. The AI trade logic is the most cited complaint from the community and it is a legitimate one: the opponent AI will sometimes accept lopsided deals that should never clear a front-office sanity check, which hollows out the long-term challenge for anyone who wants a proper general-manager simulation. Financial management is present but feels underdeveloped, with a currency model that can be confusing and some arena-upgrade mechanics that do not function reliably. Youth academy depth is thin. Player interaction is essentially absent. The tactics system has plenty of sliders and options but communicates its logic poorly, meaning results can feel arbitrary until you invest real time in understanding what the levers actually do. These are not dealbreakers for someone who primarily cares about roster construction and competition breadth, but they will frustrate any player who walks in expecting Football Manager levels of off-court simulation. Two things genuinely work in the game's favour beyond the scope. First, the Steam Workshop is active. The licensing situation is awkward since NBA teams and most major rosters are not officially licensed, meaning player names are slightly altered, but the modding community has produced database packs that restore accurate names and likenesses, which is exactly how lower-budget management titles have always handled this problem. If you are willing to spend ten minutes installing a community data pack, the immersion problem largely solves itself. Second, the league rules are reproduced per-territory with real care. Running an NBA franchise means dealing with luxury tax calculations, the draft, and trade exceptions. Running a European club means managing a wage cap structure and loan markets. That contextual differentiation across 55 countries gives the game genuine replay variety that holds up across multiple saves. For newcomers to the management genre, the assistant coach system can handle complex tasks automatically, which means the game is actually approachable if you are willing to gradually take on more control. The sheer number of entry points, from a small national-cup contender in Eastern Europe to an NBA title favourite, means you can calibrate the workload to your experience level. It is not a perfect management sim and Umix knows it, given how consistently the team has iterated on this franchise year over year. What it is right now is the deepest basketball management option on PC for a genre that has almost no real competition, which counts for more than it probably should. Diego, Scout Team

Pro Basketball Manager 2022

Pro Basketball Manager 2022

15 nov 2021Umix Studios
GamerScout opina

The closest thing basketball has to Football Manager, covering 160+ competitions across 55 countries, but the AI cracks under pressure and depth outside the court is still catching up to the ambition.

PCMac
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €6.01

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€6.0123 Jun 2026
Keyshops
€5.57€5.89€6.22€6.548 Jun13 Jun18 Jun23 Jun28 Jun
Tracking prices since 8 Jun 2026
Create alert

Capturas y multimedia

Acerca de Pro Basketball Manager 2022

My first instinct when loading Pro Basketball Manager 2022 was to check how many leagues I could run simultaneously, because that is exactly the kind of question a sim-obsessed manager asks before anything else. The answer is staggering on paper: over 160 competitions spread across 55 countries, including 25 international tournaments, 11 continental competitions, 12 female competitions, and more than 40 national cups. Umix Studios, a small French indie outfit that originally built this franchise as a student project back in 2012, has quietly assembled the broadest scope of any basketball management title on PC. The scope alone separates it from the genre's only real competition: browser-based sims and the watered-down GM modes buried inside NBA 2K. The core loop will feel instantly familiar to Football Manager veterans. You handle player recruitment, weekly training schedules, contract negotiations, staff hiring, and arena finances, then you step into live match sessions where you can issue timeout instructions, make substitutions, and adjust tactics on the fly. The minute-allocation system for player rotation is genuinely smart: set your preferred minutes per player and the game handles rotations automatically, freeing your attention for the decisions that actually matter. The 3D match engine runs on Unity and is, to be blunt, not something you will be admiring screenshots of, but it communicates the action clearly enough that the visual limitations stop feeling relevant after an hour. The UI received a rework from the previous year's edition and is cleaner for it, though some menus still carry a translation roughness that asks for patience from English-language players. Here is where the honest accounting starts. The AI trade logic is the most cited complaint from the community and it is a legitimate one: the opponent AI will sometimes accept lopsided deals that should never clear a front-office sanity check, which hollows out the long-term challenge for anyone who wants a proper general-manager simulation. Financial management is present but feels underdeveloped, with a currency model that can be confusing and some arena-upgrade mechanics that do not function reliably. Youth academy depth is thin. Player interaction is essentially absent. The tactics system has plenty of sliders and options but communicates its logic poorly, meaning results can feel arbitrary until you invest real time in understanding what the levers actually do. These are not dealbreakers for someone who primarily cares about roster construction and competition breadth, but they will frustrate any player who walks in expecting Football Manager levels of off-court simulation. Two things genuinely work in the game's favour beyond the scope. First, the Steam Workshop is active. The licensing situation is awkward since NBA teams and most major rosters are not officially licensed, meaning player names are slightly altered, but the modding community has produced database packs that restore accurate names and likenesses, which is exactly how lower-budget management titles have always handled this problem. If you are willing to spend ten minutes installing a community data pack, the immersion problem largely solves itself. Second, the league rules are reproduced per-territory with real care. Running an NBA franchise means dealing with luxury tax calculations, the draft, and trade exceptions. Running a European club means managing a wage cap structure and loan markets. That contextual differentiation across 55 countries gives the game genuine replay variety that holds up across multiple saves. For newcomers to the management genre, the assistant coach system can handle complex tasks automatically, which means the game is actually approachable if you are willing to gradually take on more control. The sheer number of entry points, from a small national-cup contender in Eastern Europe to an NBA title favourite, means you can calibrate the workload to your experience level. It is not a perfect management sim and Umix knows it, given how consistently the team has iterated on this franchise year over year. What it is right now is the deepest basketball management option on PC for a genre that has almost no real competition, which counts for more than it probably should.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementsworkshoptier:indieBasketball ManagementFranchise ModeLive Match EngineWorkshop ModsRoster BuilderGlobal CompetitionsAssistant Coach SystemTactical Sim

Requisitos del sistema

Mínimos

OS
Windows 7 (SP1+) and Windows 10
Memory
4 GB RAM
DirectX
Version 10
Storage
5 GB available space
Graphics
DX10, DX11, DX12 capable.
Processor
x64 architecture with SSE2 instruction set support.

Recomendados

OS
Windows 10
Memory
8 GB RAM
Storage
10 GB available space

Sigue explorando

Community Discussion

Be the first to comment on Pro Basketball Manager 2022.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Umix Studios
Distribuidora
Umix Studios
Fecha de lanzamiento
15 nov 2021

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Umix Studios

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Pro Basketball Manager 2022 →

Preguntas frecuentes sobre Pro Basketball Manager 2022

¿Cuánto cuesta Pro Basketball Manager 2022?

El precio de Pro Basketball Manager 2022 cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Pro Basketball Manager 2022 más barato?

Compara los precios de Pro Basketball Manager 2022 en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Pro Basketball Manager 2022?

Pro Basketball Manager 2022 está disponible en PC, Mac.

¿Cuándo se lanzó Pro Basketball Manager 2022?

Pro Basketball Manager 2022 se lanzó el 15 de noviembre de 2021.

¿Quién desarrolló Pro Basketball Manager 2022?

Pro Basketball Manager 2022 fue desarrollado por Umix Studios.