Compara los precios de POSTAL 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Running With Scissors. Publicado por Whiptail Interactive. Lanzado el 2/11/2012. Disponible en PC. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 59/100.

POSTAL 2 is a gleefully unhinged open-world sandbox where every mundane errand can spiral into a catastrophic firefight - if you let it.

POSTAL 2 is one of those games that critics buried at release and players have quietly adored for decades. The premise is almost aggressively simple: you are the Postal Dude, and you have a to-do list. Cash a check. Return a library book. Pick up milk. What makes the game genuinely interesting is that almost every task has a peaceful solution, and almost every task also has a completely deranged violent solution. That tension, mundane versus mayhem, is the whole joke and the whole design philosophy at once. The world is a small, densely interconnected open map called Paradise, Arizona. It is ugly, janky, and full of aggressive pedestrians, religious zealots, protestors, and cops who escalate from calm to lethal with almost no warning. The moment-to-moment feel is part boomer shooter, part dark comedy improv show. You can complete an entire week of errands without hurting anyone, or you can introduce a can of gasoline to the local police station on day two. The game genuinely does not care which path you take, and that structural neutrality is rarer than it sounds. From a craft perspective, this is not a beautiful or carefully polished experience. The voice acting is intentionally terrible in ways that occasionally become funny and occasionally become exhausting. The AI is erratic. Load times on older builds could be genuinely punishing. Running With Scissors knew exactly what kind of game they were making, and the roughness is baked in rather than accidental - but that will not make it less rough for players who need responsive, tight controls. What holds up surprisingly well is the sound design: ambient crowd noise, radio chatter, and the escalating chaos of a full town-wide firefight have a chaotic music to them that I find oddly compelling. The reason to pay attention to POSTAL 2 in the current landscape is its sincerity as a sandbox. There is no quest marker insisting you create mayhem. There is no achievement nudging you toward violence. The game simply builds a reactive environment and steps back. For players who grew up on GTA but want something smaller, weirder, and less interested in being a blockbuster, this scratches a particular itch that almost nothing else does at this scale. The modding community has also kept it alive well past its era, with substantial mods expanding the week and adding new content. If you are looking for a smooth action game with modern production values, this is not that. If you want a sandbox that feels genuinely hand-assembled by a tiny team with a very specific vision and a deeply strange sense of humor, POSTAL 2 has aged into something almost endearing. The critical consensus from release never really recovered, but 97% of over 130,000 Steam reviewers seem unbothered by that gap. Kai, Scout Team

POSTAL 2

POSTAL 2

2 nov 2012Running With ScissorsWhiptail Interactive
GamerScout opina

POSTAL 2 is a gleefully unhinged open-world sandbox where every mundane errand can spiral into a catastrophic firefight - if you let it.

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Acerca de POSTAL 2

POSTAL 2 is one of those games that critics buried at release and players have quietly adored for decades. The premise is almost aggressively simple: you are the Postal Dude, and you have a to-do list. Cash a check. Return a library book. Pick up milk. What makes the game genuinely interesting is that almost every task has a peaceful solution, and almost every task also has a completely deranged violent solution. That tension, mundane versus mayhem, is the whole joke and the whole design philosophy at once. The world is a small, densely interconnected open map called Paradise, Arizona. It is ugly, janky, and full of aggressive pedestrians, religious zealots, protestors, and cops who escalate from calm to lethal with almost no warning. The moment-to-moment feel is part boomer shooter, part dark comedy improv show. You can complete an entire week of errands without hurting anyone, or you can introduce a can of gasoline to the local police station on day two. The game genuinely does not care which path you take, and that structural neutrality is rarer than it sounds. From a craft perspective, this is not a beautiful or carefully polished experience. The voice acting is intentionally terrible in ways that occasionally become funny and occasionally become exhausting. The AI is erratic. Load times on older builds could be genuinely punishing. Running With Scissors knew exactly what kind of game they were making, and the roughness is baked in rather than accidental - but that will not make it less rough for players who need responsive, tight controls. What holds up surprisingly well is the sound design: ambient crowd noise, radio chatter, and the escalating chaos of a full town-wide firefight have a chaotic music to them that I find oddly compelling. The reason to pay attention to POSTAL 2 in the current landscape is its sincerity as a sandbox. There is no quest marker insisting you create mayhem. There is no achievement nudging you toward violence. The game simply builds a reactive environment and steps back. For players who grew up on GTA but want something smaller, weirder, and less interested in being a blockbuster, this scratches a particular itch that almost nothing else does at this scale. The modding community has also kept it alive well past its era, with substantial mods expanding the week and adding new content. If you are looking for a smooth action game with modern production values, this is not that. If you want a sandbox that feels genuinely hand-assembled by a tiny team with a very specific vision and a deeply strange sense of humor, POSTAL 2 has aged into something almost endearing. The critical consensus from release never really recovered, but 97% of over 130,000 Steam reviewers seem unbothered by that gap.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamOpen-World SandboxDark ComedyImmersive Sim-liteNonlinear ObjectivesModdableBoomer ShooterReactive NPC WorldOpen World SandboxDark HumorDestructible EnvironmentErrands Gone WrongPhysics PlaygroundModding CommunityTransgressive Content

Requisitos del sistema

Mínimos

Processor
Pentium 3 1133MHz or AMD Athlon 733MHz Processor
Memory
128 MB RAM
Graphics
32MB GeForce 2 or Radeon Video Card DirectX®:8.0 Hard Drive:1200 MB HD space Other Requirements:Broadband…

Recomendados

Processor
1.2GHz
Memory
384 MB RAM
Graphics
64MB GeForce 3 or Radeon 8500 Video Card DirectX®:8.0 Hard Drive:10 GB available space Other Requirements:Broadband Interne…

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Reseñas y valoraciones

Metacritic
59
Steam
97%(133,199)

Información del juego

Desarrolladora
Running With Scissors
Distribuidora
Whiptail Interactive
Fecha de lanzamiento
2 nov 2012

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¿Dónde puedo comprar POSTAL 2 más barato?

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¿En qué plataformas está disponible POSTAL 2?

POSTAL 2 está disponible en PC.

¿Cuándo se lanzó POSTAL 2?

POSTAL 2 se lanzó el 2 de noviembre de 2012.

¿Quién desarrolló POSTAL 2?

POSTAL 2 fue desarrollado por Running With Scissors y publicado por Whiptail Interactive.

¿Merece la pena comprar POSTAL 2?

POSTAL 2 tiene una puntuación Metacritic de 59/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.