Compara los precios de Post Void en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por YCJY Games. Publicado por YCJY Games. Lanzado el 6/8/2020. Disponible en PC. Géneros: Action, Indie. Puntuación Metacritic: 76/100.

Post Void is a sub-30-minute acid trip through lo-fi first-person shooting where your health is a ticking glass idol and hesitation kills you faster than bullets.

Post Void is one of those games that lands somewhere between a reflex trainer and a fever dream, and I mean that as high praise. YCJY Games built a first-person shooter stripped down to almost nothing: you run, you shoot, you fill your health-idol by killing enemies before it empties, and you reach the end. That is essentially the whole loop. On paper it sounds shallow. In practice it creates one of the most concentrated hits of tension I have found in a short-form action game. The visual design is the first thing that will either hook you or send you running. Everything is drenched in smeared neons, screen-warp distortion, and a deliberately ugly CRT-era aesthetic that feels less like nostalgia and more like someone fed an old Quake demo through a broken VHS player. It is intentionally abrasive. The enemies are grotesque blobs of color, the levels are dense corridors that warp and shift, and the whole thing pulses like it has a heartbeat. The soundtrack matches: aggressive, droning, rhythmically hypnotic. I found myself leaning forward without realizing it, which is exactly what a game like this should do. Mechanically, everything feeds the one core idea: keep moving or die. Your idol-shaped health gauge ticks down constantly, and killing enemies tops it back up. This creates a system where camping, pausing, or second-guessing yourself is a death sentence. The weapons are simple and distinct enough to encourage different movement styles, and the level structure is short enough that a single run might last under ten minutes. That brevity is intentional and it works. The game knows it is a sprint, not a marathon, and it designs every second around that truth. A longer Post Void would be a worse Post Void. Where some players may disengage is in the repetition. You will die often, especially early. The game offers no real explanation of its systems and no gentle on-ramp. If you need a tutorial, a minimap, or a moment to breathe, this is not built for you. The randomized level elements keep runs feeling slightly different, but the core loop is exactly the same every time. Whether that is satisfying or exhausting depends entirely on your appetite for score-chasing and the specific pleasure of shaving seconds off a personal best. For a certain kind of player, the 97% Steam rating makes complete sense. For another kind, the whole thing will feel like controlled chaos with no reward beyond the chaos itself. What I keep coming back to is how precise the craft is underneath the deliberately rough exterior. The frame rate never matters because the game accounts for its own instability. The difficulty curve is real even if it is wordless. And the length, somewhere between a long lunch break and a short evening, is exactly right. YCJY Games made a game that knows exactly what it is and refuses to apologize for or pad out the experience. That kind of restraint is rarer than people credit. Kai, Scout Team

Post Void

Post Void

6 ago 2020YCJY Games
GamerScout opina

Post Void is a sub-30-minute acid trip through lo-fi first-person shooting where your health is a ticking glass idol and hesitation kills you faster than bullets.

PC
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €0.99

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Acerca de Post Void

Post Void is one of those games that lands somewhere between a reflex trainer and a fever dream, and I mean that as high praise. YCJY Games built a first-person shooter stripped down to almost nothing: you run, you shoot, you fill your health-idol by killing enemies before it empties, and you reach the end. That is essentially the whole loop. On paper it sounds shallow. In practice it creates one of the most concentrated hits of tension I have found in a short-form action game. The visual design is the first thing that will either hook you or send you running. Everything is drenched in smeared neons, screen-warp distortion, and a deliberately ugly CRT-era aesthetic that feels less like nostalgia and more like someone fed an old Quake demo through a broken VHS player. It is intentionally abrasive. The enemies are grotesque blobs of color, the levels are dense corridors that warp and shift, and the whole thing pulses like it has a heartbeat. The soundtrack matches: aggressive, droning, rhythmically hypnotic. I found myself leaning forward without realizing it, which is exactly what a game like this should do. Mechanically, everything feeds the one core idea: keep moving or die. Your idol-shaped health gauge ticks down constantly, and killing enemies tops it back up. This creates a system where camping, pausing, or second-guessing yourself is a death sentence. The weapons are simple and distinct enough to encourage different movement styles, and the level structure is short enough that a single run might last under ten minutes. That brevity is intentional and it works. The game knows it is a sprint, not a marathon, and it designs every second around that truth. A longer Post Void would be a worse Post Void. Where some players may disengage is in the repetition. You will die often, especially early. The game offers no real explanation of its systems and no gentle on-ramp. If you need a tutorial, a minimap, or a moment to breathe, this is not built for you. The randomized level elements keep runs feeling slightly different, but the core loop is exactly the same every time. Whether that is satisfying or exhausting depends entirely on your appetite for score-chasing and the specific pleasure of shaving seconds off a personal best. For a certain kind of player, the 97% Steam rating makes complete sense. For another kind, the whole thing will feel like controlled chaos with no reward beyond the chaos itself. What I keep coming back to is how precise the craft is underneath the deliberately rough exterior. The frame rate never matters because the game accounts for its own instability. The difficulty curve is real even if it is wordless. And the length, somewhere between a long lunch break and a short evening, is exactly right. YCJY Games made a game that knows exactly what it is and refuses to apologize for or pad out the experience. That kind of restraint is rarer than people credit.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamScore AttackHypnoticLo-fi AestheticRun-basedShort-formMovement ShooterCult ClassicHigh Difficulty

Requisitos del sistema

Mínimos

OS
Windows 7/8/8.1/10 x86/x64
Processor
Intel Core i5-3210M (2 * 2500) or equivalent
Graphics
Intel HD 4000

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Intel i7 or equivalent
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Intel HD Graphics or AMD (formerly ATI) Radeon HD Graphics (Discrete): Nvidia GeForce GTX 760 (or greater) or AMD Radeon HD 7600 (o…

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Reseñas y valoraciones

Metacritic
76
Steam
97%(12,159)

Información del juego

Desarrolladora
YCJY Games
Distribuidora
YCJY Games
Fecha de lanzamiento
6 ago 2020

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¿En qué plataformas está disponible Post Void?

Post Void está disponible en PC.

¿Cuándo se lanzó Post Void?

Post Void se lanzó el 6 de agosto de 2020.

¿Quién desarrolló Post Void?

Post Void fue desarrollado por YCJY Games.

¿Merece la pena comprar Post Void?

Post Void tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.