Compara los precios de Post Master en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Excalibur. Publicado por Excalibur Publishing. Lanzado el 7/3/2014. Disponible en PC, Mac. Géneros: Casual, Indie, Simulation.

A budget postal tycoon with a genuinely novel premise that runs out of meaningful decisions far too quickly - approach with calibrated expectations.

My spreadsheet instincts told me this one would either surprise or disappoint within the first hour, and Post Master managed both simultaneously. On paper the concept is legitimately interesting: build a mail distribution empire from a single post office, balance a fleet of vehicles ranging from bicycles up through motorbikes, cars, vans, and trucks, and keep pace with a city that keeps adding new buildings and delivery addresses. The core loop involves hiring desk clerks, sorters, and security guards for each branch, then manually plotting patrol routes for every vehicle in your fleet. That route-assignment mechanic is the closest thing Post Master has to strategic depth, and for a brief stretch it genuinely makes you think about coverage radius versus vehicle cost. The problem, which the community identified loudly at launch and which no update appears to have resolved, is that the economic model barely pushes back. You start with a workable office and enough cash to snowball rapidly, and within a few in-game days your income outpaces any realistic threat. The AI competitor exists on paper - you can watch its market share tick up in the statistics screen - but the rival's expansion has almost no measurable effect on your own revenue. A tycoon game without a credible threat to your bottom line is a screensaver with menus. The star-unlock system, where priority deliveries and weekly performance targets reward you with points you spend on higher-tier vehicles and office amenities like air conditioning and refreshments, sounds promising but fades into background noise once the money taps open. There are stability concerns worth flagging. Multiple players across platforms have reported memory exception errors and tutorial crashes, and the Mac version is explicitly incompatible with macOS Catalina and later. On Windows the game is functional but creaky, built on the same 2D city engine that developer CyberPhobX used for their City Builder and Police series. The visual style is flat and dated even by 2014 standards, though the evolving city - buildings slowly constructing themselves as the game progresses - is a small touch that gives the map some life. Stamp sales, letter versus parcel pricing strategy, and the option to undercut competitors on rates add light economic texture, but the levers do not connect to enough consequence. Who is Post Master actually for? Younger players or very casual simulator fans who want something low-stakes and unhurried will find it comfortable. If you have logged serious time in Transport Tycoon, OpenTTD, or even Mini Metro, you will hit the ceiling of Post Master's decision space within two sessions. There is no mod ecosystem to speak of, no difficulty setting that meaningfully recalibrates the AI aggression, and no late-game content that escalates complexity. The tutorial, while crashy in places, does walk you through the mechanics without condescension, and easy, medium, and hard starting modes are present if you want to skip it. Just know that "hard" here is relative to a very forgiving baseline. Diego, Scout Team

Post Master

Post Master

7 mar 2014ExcaliburExcalibur Publishing
GamerScout opina

A budget postal tycoon with a genuinely novel premise that runs out of meaningful decisions far too quickly - approach with calibrated expectations.

PCMac
Steam Deck PlayableProtonDB Platinum
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My spreadsheet instincts told me this one would either surprise or disappoint within the first hour, and Post Master managed both simultaneously. On paper the concept is legitimately interesting: build a mail distribution empire from a single post office, balance a fleet of vehicles ranging from bicycles up through motorbikes, cars, vans, and trucks, and keep pace with a city that keeps adding new buildings and delivery addresses. The core loop involves hiring desk clerks, sorters, and security guards for each branch, then manually plotting patrol routes for every vehicle in your fleet. That route-assignment mechanic is the closest thing Post Master has to strategic depth, and for a brief stretch it genuinely makes you think about coverage radius versus vehicle cost. The problem, which the community identified loudly at launch and which no update appears to have resolved, is that the economic model barely pushes back. You start with a workable office and enough cash to snowball rapidly, and within a few in-game days your income outpaces any realistic threat. The AI competitor exists on paper - you can watch its market share tick up in the statistics screen - but the rival's expansion has almost no measurable effect on your own revenue. A tycoon game without a credible threat to your bottom line is a screensaver with menus. The star-unlock system, where priority deliveries and weekly performance targets reward you with points you spend on higher-tier vehicles and office amenities like air conditioning and refreshments, sounds promising but fades into background noise once the money taps open. There are stability concerns worth flagging. Multiple players across platforms have reported memory exception errors and tutorial crashes, and the Mac version is explicitly incompatible with macOS Catalina and later. On Windows the game is functional but creaky, built on the same 2D city engine that developer CyberPhobX used for their City Builder and Police series. The visual style is flat and dated even by 2014 standards, though the evolving city - buildings slowly constructing themselves as the game progresses - is a small touch that gives the map some life. Stamp sales, letter versus parcel pricing strategy, and the option to undercut competitors on rates add light economic texture, but the levers do not connect to enough consequence. Who is Post Master actually for? Younger players or very casual simulator fans who want something low-stakes and unhurried will find it comfortable. If you have logged serious time in Transport Tycoon, OpenTTD, or even Mini Metro, you will hit the ceiling of Post Master's decision space within two sessions. There is no mod ecosystem to speak of, no difficulty setting that meaningfully recalibrates the AI aggression, and no late-game content that escalates complexity. The tutorial, while crashy in places, does walk you through the mechanics without condescension, and easy, medium, and hard starting modes are present if you want to skip it. Just know that "hard" here is relative to a very forgiving baseline.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertrading-cardstier:sub-5Business TycoonRoute PlanningCity GrowthStaff ManagementLow DifficultyShort-Session PlayBudget Sim

Requisitos del sistema

Mínimos

OS
Windows XP (SP3)/Vista/7/8
Memory
2 GB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
Dedicated graphics card with 256 MB memory
Processor
Dual core CPU 2.4 GHz
Sound Card
DirectX 9 compatible sound

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Información del juego

Desarrolladora
Excalibur
Distribuidora
Excalibur Publishing
Fecha de lanzamiento
7 mar 2014

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¿En qué plataformas está disponible Post Master?

Post Master está disponible en PC, Mac.

¿Cuándo se lanzó Post Master?

Post Master se lanzó el 7 de marzo de 2014.

¿Quién desarrolló Post Master?

Post Master fue desarrollado por Excalibur y publicado por Excalibur Publishing.