Compara los precios de Porcini en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dnovel. Publicado por Conglomerate 5. Lanzado el 1/10/2020. Disponible en PC. Géneros: Action, Adventure, Casual, Indie.

A pocket-sized logic platformer about a very smart mushroom, if a 25-minute achievement run in a crystal-filled puzzle world sounds like your kind of lunch break, this is built exactly for that.

I have a soft spot for the tiny games nobody writes about, the ones that sit quietly on a store page with a handful of reviews and a runtime you can measure in one sitting. Porcini is exactly that kind of game. It's a 2D logic platformer from Dnovel and FreeAnimals_Software where you play as a mushroom character navigating the crystal world of Womus, pushing and collecting crystals to form match-three combinations, grabbing coins along the way, and teleporting through to the next level once the puzzle condition is met. The whole thing plays more like a hybrid of a block-pushing puzzler and a casual match-three than a traditional action platformer, despite what its genre tags suggest. The loop is simple to grasp and the game makes no pretense about depth. You move crystals into matching groups of three to score points, collect scattered coins for what feels like a secondary scoring layer, and progress through levels by clearing the board condition and hitting the teleport. There's a pleasing clarity to that structure. The world of Womus has a minimalist, cute aesthetic, think pastel crystals against uncluttered backgrounds, and the pacing is calm enough that it functions almost as a short puzzle-meditation rather than anything demanding reflexes or aggression. The honest caveat here is scope. Porcini is not building toward some grand escalation of mechanics. The player community is small, and the median completion time for all fifteen achievements sits around 25 minutes. That's a feature for some people and a dealbreaker for others. If you're coming in expecting varied level design that builds over an hour or two of content, you'll hit the back wall faster than you'd like. The logic puzzles don't develop much complexity across the run, and the coin-collecting layer never quite becomes its own system, it sits alongside the match-three without fully integrating into it. Where Porcini earns genuine goodwill is in the unpretentious sincerity of the thing. It knows what it is. The atmosphere is soft and unhurried, the visual language is consistent, and for the kind of micro-session gaming it targets, say, five minutes between meetings, it fulfills its brief with honesty. The 93% positive rating from its small player pool suggests the people who find it tend to like it on its own terms. That's not a nothing signal for a game this modest. This one is for the score-attack completionist who wants a clean achievement sweep in an afternoon, or the puzzle-curious player who just wants fifteen minutes of gentle crystal logic with zero friction to entry. Go in knowing the session length is the whole game, and it lands exactly as intended. Kai, Scout Team

Porcini

Porcini

1 oct 2020DnovelConglomerate 5
GamerScout opina

A pocket-sized logic platformer about a very smart mushroom, if a 25-minute achievement run in a crystal-filled puzzle world sounds like your kind of lunch break, this is built exactly for that.

PC
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Mínimo histórico: €0.84

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I have a soft spot for the tiny games nobody writes about, the ones that sit quietly on a store page with a handful of reviews and a runtime you can measure in one sitting. Porcini is exactly that kind of game. It's a 2D logic platformer from Dnovel and FreeAnimals_Software where you play as a mushroom character navigating the crystal world of Womus, pushing and collecting crystals to form match-three combinations, grabbing coins along the way, and teleporting through to the next level once the puzzle condition is met. The whole thing plays more like a hybrid of a block-pushing puzzler and a casual match-three than a traditional action platformer, despite what its genre tags suggest. The loop is simple to grasp and the game makes no pretense about depth. You move crystals into matching groups of three to score points, collect scattered coins for what feels like a secondary scoring layer, and progress through levels by clearing the board condition and hitting the teleport. There's a pleasing clarity to that structure. The world of Womus has a minimalist, cute aesthetic, think pastel crystals against uncluttered backgrounds, and the pacing is calm enough that it functions almost as a short puzzle-meditation rather than anything demanding reflexes or aggression. The honest caveat here is scope. Porcini is not building toward some grand escalation of mechanics. The player community is small, and the median completion time for all fifteen achievements sits around 25 minutes. That's a feature for some people and a dealbreaker for others. If you're coming in expecting varied level design that builds over an hour or two of content, you'll hit the back wall faster than you'd like. The logic puzzles don't develop much complexity across the run, and the coin-collecting layer never quite becomes its own system, it sits alongside the match-three without fully integrating into it. Where Porcini earns genuine goodwill is in the unpretentious sincerity of the thing. It knows what it is. The atmosphere is soft and unhurried, the visual language is consistent, and for the kind of micro-session gaming it targets, say, five minutes between meetings, it fulfills its brief with honesty. The 93% positive rating from its small player pool suggests the people who find it tend to like it on its own terms. That's not a nothing signal for a game this modest. This one is for the score-attack completionist who wants a clean achievement sweep in an afternoon, or the puzzle-curious player who just wants fifteen minutes of gentle crystal logic with zero friction to entry. Go in knowing the session length is the whole game, and it lands exactly as intended.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Match-Three HybridScore AttackMicro-SessionCrystal Puzzles15-Minute Completion

Requisitos del sistema

Mínimos

OS
Windows 7 or later
Memory
1 GB RAM
Storage
190 MB available space
Graphics
opengl 2.0 supported graphics card
Processor
intel x86 family, 2Ghz

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Información del juego

Desarrolladora
Dnovel
Distribuidora
Conglomerate 5
Fecha de lanzamiento
1 oct 2020

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¿En qué plataformas está disponible Porcini?

Porcini está disponible en PC.

¿Cuándo se lanzó Porcini?

Porcini se lanzó el 1 de octubre de 2020.

¿Quién desarrolló Porcini?

Porcini fue desarrollado por Dnovel y publicado por Conglomerate 5.