Compara los precios de Pocket Idler: Fishing Pond en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Inner Realm Studios. Publicado por Inner Realm Studios. Lanzado el 1/5/2024. Disponible en PC. Géneros: Casual, Indie.

A pocket-sized tycoon loop for when your brain just wants to watch numbers climb and fish swim. Charming enough to earn its two-hour runtime, thin enough that you'll feel the walls close in once the upgrades dry up.

I have a soft spot for the kind of solo-dev release that fits inside a lunch break and knows it. Pocket Idler: Fishing Pond is exactly that. You inherit a small pond on the edge of a pixel-art forest, stock it with fish of escalating rarity, set your ticket prices and rod rental markups, then open the gates and watch customers file in, cast their lines, and leave either glowing reviews or cranky complaints depending on their luck. That customer feedback loop feeds a popularity score, the popularity score unlocks rarer fish species, and the rarer fish bring in more revenue to fund shop upgrades and decorations. The cycle is clean, legible, and almost meditative once you find your rhythm. The auto-stock and auto open-and-close features deserve a small moment of appreciation. They are not flashy, but they do exactly what idle game automation should do: they hand the repetitive chores to the machine and let you focus on the actual decisions, like whether to push ticket prices higher and risk a wave of negative reviews, or hold them steady to chase a popularity threshold that unlocks the next tier of fish. That tension, minor as it is, gives the tycoon side of things just enough friction to feel like a game rather than a screensaver. The pixel art is minimal and genuinely cute, and the sound design earns passing marks from community feedback, with music that sits quietly in the background rather than demanding your attention. Inner Realm Studios is a solo operation, and the craft here is honest. Nothing is overproduced. The pond animation, the little customer sprites wandering in with their rods, the shop building that visibly changes as you upgrade it, all of it has a handmade warmth that bigger idle releases tend to sand away. That said, the game does run out of road. Once you have unlocked all the fish types, maxed the shop, and installed the last decoration, there is not much left to do, and that point arrives faster than you might hope. Upgrades affect the numbers without meaningfully reshaping how the game plays, so the back half of a full run can feel like waiting rather than deciding. A few players in the community have noted the same thing, and the developer has acknowledged it, actively gathering feedback and signaling continued updates. This is a game with an honest content ceiling right now, and you should go in knowing that. For the right player, none of that is a dealbreaker. If you are the kind of person who runs a low-key idle in a second window while listening to a podcast, or you just want something gentle to wind down with for a couple of evenings, Pocket Idler: Fishing Pond delivers on that specific promise without wasting your time or your money. It does not overreach. For a small solo release, that restraint is its own kind of craft. Kai, Scout Team

Pocket Idler: Fishing Pond

Pocket Idler: Fishing Pond

1 may 2024Inner Realm Studios
GamerScout opina

A pocket-sized tycoon loop for when your brain just wants to watch numbers climb and fish swim. Charming enough to earn its two-hour runtime, thin enough that you'll feel the walls close in once the upgrades dry up.

PC
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.36

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Acerca de Pocket Idler: Fishing Pond

I have a soft spot for the kind of solo-dev release that fits inside a lunch break and knows it. Pocket Idler: Fishing Pond is exactly that. You inherit a small pond on the edge of a pixel-art forest, stock it with fish of escalating rarity, set your ticket prices and rod rental markups, then open the gates and watch customers file in, cast their lines, and leave either glowing reviews or cranky complaints depending on their luck. That customer feedback loop feeds a popularity score, the popularity score unlocks rarer fish species, and the rarer fish bring in more revenue to fund shop upgrades and decorations. The cycle is clean, legible, and almost meditative once you find your rhythm. The auto-stock and auto open-and-close features deserve a small moment of appreciation. They are not flashy, but they do exactly what idle game automation should do: they hand the repetitive chores to the machine and let you focus on the actual decisions, like whether to push ticket prices higher and risk a wave of negative reviews, or hold them steady to chase a popularity threshold that unlocks the next tier of fish. That tension, minor as it is, gives the tycoon side of things just enough friction to feel like a game rather than a screensaver. The pixel art is minimal and genuinely cute, and the sound design earns passing marks from community feedback, with music that sits quietly in the background rather than demanding your attention. Inner Realm Studios is a solo operation, and the craft here is honest. Nothing is overproduced. The pond animation, the little customer sprites wandering in with their rods, the shop building that visibly changes as you upgrade it, all of it has a handmade warmth that bigger idle releases tend to sand away. That said, the game does run out of road. Once you have unlocked all the fish types, maxed the shop, and installed the last decoration, there is not much left to do, and that point arrives faster than you might hope. Upgrades affect the numbers without meaningfully reshaping how the game plays, so the back half of a full run can feel like waiting rather than deciding. A few players in the community have noted the same thing, and the developer has acknowledged it, actively gathering feedback and signaling continued updates. This is a game with an honest content ceiling right now, and you should go in knowing that. For the right player, none of that is a dealbreaker. If you are the kind of person who runs a low-key idle in a second window while listening to a podcast, or you just want something gentle to wind down with for a couple of evenings, Pocket Idler: Fishing Pond delivers on that specific promise without wasting your time or your money. It does not overreach. For a small solo release, that restraint is its own kind of craft.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Tycoon-Idler HybridPopularity MechanicCustomer Review LoopAuto-ManagementFish UnlocksShort-Run CompletionSolo DevDecoration Upgrades

Requisitos del sistema

Mínimos

OS
Windows 10
DirectX
Version 10
Storage
100 MB available space
Graphics
NVIDIA Geforce GTS 450 / AMD Radeon HD 5570
Processor
Intel Core i3 Dual Core

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Información del juego

Desarrolladora
Inner Realm Studios
Distribuidora
Inner Realm Studios
Fecha de lanzamiento
1 may 2024

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¿En qué plataformas está disponible Pocket Idler: Fishing Pond?

Pocket Idler: Fishing Pond está disponible en PC.

¿Cuándo se lanzó Pocket Idler: Fishing Pond?

Pocket Idler: Fishing Pond se lanzó el 1 de mayo de 2024.

¿Quién desarrolló Pocket Idler: Fishing Pond?

Pocket Idler: Fishing Pond fue desarrollado por Inner Realm Studios.