Compara los precios de Plantera en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por VaragtP. Publicado por VaragtP. Lanzado el 28/1/2016. Disponible en PC. Géneros: Casual, Indie, Simulation.

Charming enough for a lazy Sunday afternoon, forgettable by Monday - a bite-sized idle clicker that runs out of reasons to keep you clicking faster than your helpers run out of carrots to harvest.

My spreadsheet instincts told me Plantera would have hidden optimisation depth, a progression curve worth reverse-engineering, maybe some plant-placement synergies to chase. It does not. What it does have is a genuinely pleasant 90-minute opening loop that hooks you before quietly folding in on itself. The core is straightforward: plant carrots, pumpkins, apple trees, peach trees, and livestock like pigs, sheep, and chickens across a side-scrolling garden panel. Each item drops produce on a timer, and you click the drops to convert them into gold, which buys more plants or expands the garden footprint. Expanding the garden recruits additional Helpers, those round blue workers who shuffle across the screen collecting produce at a slower pace than a player clicking manually. The idle angle kicks in via two upgradable items: manure, which permanently boosts your gold-per-harvest multiplier, and alarm clocks, which extend how many hours the Helpers keep working after you close the game. Both have exponentially scaling costs, so the mid-game is genuinely about deciding which upgrade to prioritise - the closest thing to a real decision the game offers. Pests add a light defensive wrinkle. Foxes raid your livestock pen and require several rapid clicks to chase off, crows swipe fruit from trees with a single click to scare, and burrowing moles can be spotted by the tell-tale dirt mound before they pop up. A guard dog can be purchased to handle critters passively, removing even that small source of engagement if you want fully hands-off running. There is also a cameo from the Loot Hero, a character from another VaragtP title, who sprints across the screen bashing pests and rewarding frantic clicking with bonus coins. It is a fun thirty-second interruption. The uncomfortable truth, though, is that the content ceiling arrives well before the level cap of 100. Reviewers consistently noted that the novelty fades around the two-hour mark once every plant and animal slot is unlocked, leaving nothing to chase except larger numbers and Steam achievements - specifically the grind to Level 100, Level 50, and the plant/animal purchase tallies (Planter, Grower, Landscaper, Lots of Friends). The game has no failure state, no end-goal screen, and no layout optimisation to reward careful gardeners. If you go for the full achievement set, expect to leave it running idle in a corner window rather than actively playing it. For a strategy-oriented buyer the honest summary is: this is a palate cleanser, not a main course. Children and players who enjoy watching numbers grow while half-watching something else will get their money's worth. Anyone who opened this page hoping for Stardew-adjacent resource planning, layered production chains, or meaningful late-game depth will bounce hard by hour three. The idle infrastructure is competent, the pixel art is cheerful, and the whole package is tiny enough to never feel offensive - it simply runs out of game before you run out of evening. Diego, Scout Team

Plantera

Plantera

28 ene 2016VaragtP
GamerScout opina

Charming enough for a lazy Sunday afternoon, forgettable by Monday - a bite-sized idle clicker that runs out of reasons to keep you clicking faster than your helpers run out of carrots to harvest.

PC
Steam Deck VerifiedProtonDB Gold
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€0.00
en N/A
Mínimo histórico: €0.72

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My spreadsheet instincts told me Plantera would have hidden optimisation depth, a progression curve worth reverse-engineering, maybe some plant-placement synergies to chase. It does not. What it does have is a genuinely pleasant 90-minute opening loop that hooks you before quietly folding in on itself. The core is straightforward: plant carrots, pumpkins, apple trees, peach trees, and livestock like pigs, sheep, and chickens across a side-scrolling garden panel. Each item drops produce on a timer, and you click the drops to convert them into gold, which buys more plants or expands the garden footprint. Expanding the garden recruits additional Helpers, those round blue workers who shuffle across the screen collecting produce at a slower pace than a player clicking manually. The idle angle kicks in via two upgradable items: manure, which permanently boosts your gold-per-harvest multiplier, and alarm clocks, which extend how many hours the Helpers keep working after you close the game. Both have exponentially scaling costs, so the mid-game is genuinely about deciding which upgrade to prioritise - the closest thing to a real decision the game offers. Pests add a light defensive wrinkle. Foxes raid your livestock pen and require several rapid clicks to chase off, crows swipe fruit from trees with a single click to scare, and burrowing moles can be spotted by the tell-tale dirt mound before they pop up. A guard dog can be purchased to handle critters passively, removing even that small source of engagement if you want fully hands-off running. There is also a cameo from the Loot Hero, a character from another VaragtP title, who sprints across the screen bashing pests and rewarding frantic clicking with bonus coins. It is a fun thirty-second interruption. The uncomfortable truth, though, is that the content ceiling arrives well before the level cap of 100. Reviewers consistently noted that the novelty fades around the two-hour mark once every plant and animal slot is unlocked, leaving nothing to chase except larger numbers and Steam achievements - specifically the grind to Level 100, Level 50, and the plant/animal purchase tallies (Planter, Grower, Landscaper, Lots of Friends). The game has no failure state, no end-goal screen, and no layout optimisation to reward careful gardeners. If you go for the full achievement set, expect to leave it running idle in a corner window rather than actively playing it. For a strategy-oriented buyer the honest summary is: this is a palate cleanser, not a main course. Children and players who enjoy watching numbers grow while half-watching something else will get their money's worth. Anyone who opened this page hoping for Stardew-adjacent resource planning, layered production chains, or meaningful late-game depth will bounce hard by hour three. The idle infrastructure is competent, the pixel art is cheerful, and the whole package is tiny enough to never feel offensive - it simply runs out of game before you run out of evening.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5IdleClickerOffline ProgressionPest DefenseAchievement GrindShort PlaythroughNo Fail StateFamily Friendly

Requisitos del sistema

Mínimos

OS
Windows XP or higher
Storage
50 MB available space

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Información del juego

Desarrolladora
VaragtP
Distribuidora
VaragtP
Fecha de lanzamiento
28 ene 2016

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¿Cuánto cuesta Plantera?

El precio de Plantera cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Plantera más barato?

Compara los precios de Plantera en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Plantera?

Plantera está disponible en PC.

¿Cuándo se lanzó Plantera?

Plantera se lanzó el 28 de enero de 2016.

¿Quién desarrolló Plantera?

Plantera fue desarrollado por VaragtP.