Compara los precios de Pizza Possum en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Friedemann. Publicado por Raw Fury. Lanzado el 28/9/2023. Disponible en PC. Géneros: Action, Casual, Indie.

Somewhere between an Untitled Goose Game energy and an arcade quarter-muncher is a very small, very charming possum who just wants your pizza. Two hours. Totally worth it.

I have a soft spot for games that know exactly how much they are, and Pizza Possum knows it down to the crumb. You are a hungry marsupial. There is a pizza at the top of a sun-soaked Mediterranean village. Dog guards stand between you and that pizza. That's the entire pitch, delivered without a tutorial screen or a moment of hand-holding, and it works because the handcraft underneath it is honest and confident. The loop is arcade-pure: move through the village eating scattered food off tables, out of baskets, and off the cobblestones to fill a meter that produces a gate key, which opens the next district. Guard dogs patrol with visible detection meters above their heads, and ducking into a bush can bleed that meter back down if you catch it early. Get fully spotted and it's a chase, get caught and it's back to the last checkpoint with your score tallied. That score is what matters between deaths, because it unlocks a small but satisfying item roster: speed potions, smoke bombs that stun pursuers mid-sprint, roadblocks to slow the pack, and a bandit mask that shrinks your detection radius. None of these tools are complicated, but each one changes how a tense near-miss plays out, and the game is smart enough to let you carry only one at a time. The real chaos comes from the NPC animals scattered around the village: you can harass pigs and geese into dropping extra food, which is funny every single time. The true structure is a triple-crown run. You reach Bella Chonki at the summit, eat the royal pizza, earn a crown, and get sent back to the bottom. Do it two more times without getting caught and you unlock the Tasty Ending. The crown itself is a power item with a cooldown that scares away dogs, but subsequent runs add more guards, and losing your crown means starting the count over entirely. This is where the game earns its one legitimate sting: the crown run demands two consecutive flawless climbs, and checkpoints do not protect your progress between them. For most players that difficulty spike is manageable and even welcome, a reason to actually learn the map. For the easily frustrated, it can feel punishing relative to the breezy opening hour. Visually and sonically the game is a small delight. The clay-like 3D art, the warm European architecture that shifts from town squares to vineyard terraces as you climb, and the jazz-adjacent soundtrack all fold into something that reads as genuinely hand-considered. The possum protagonist has an animation for defeated disappointment when caught that is funnier and more expressive than it has any right to be. Co-op is here too: a second player drops in as a raccoon, and the shared chaos of two greedy animals trying to dodge the same patrol routes is a great couch-game moment. Steam Remote Play broadens that, and the whole thing reportedly runs cleanly on Steam Deck. The honest critique is one of scope. A single playthrough clocks in under two hours, and the single village map offers only modest path variation between runs. Critics who wanted more districts, more enemy variety in the later sections, or a map layout that shifted meaningfully on the crown runs have a fair point. What's here is polished, but the seams of its origins as a small, focused project are visible. If you go in treating it like a feature-length game you will feel the ceiling fast. Kai, Scout Team

Pizza Possum

Pizza Possum

28 sept 2023FriedemannRaw Fury
GamerScout opina

Somewhere between an Untitled Goose Game energy and an arcade quarter-muncher is a very small, very charming possum who just wants your pizza. Two hours. Totally worth it.

PC
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.75

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Acerca de Pizza Possum

I have a soft spot for games that know exactly how much they are, and Pizza Possum knows it down to the crumb. You are a hungry marsupial. There is a pizza at the top of a sun-soaked Mediterranean village. Dog guards stand between you and that pizza. That's the entire pitch, delivered without a tutorial screen or a moment of hand-holding, and it works because the handcraft underneath it is honest and confident. The loop is arcade-pure: move through the village eating scattered food off tables, out of baskets, and off the cobblestones to fill a meter that produces a gate key, which opens the next district. Guard dogs patrol with visible detection meters above their heads, and ducking into a bush can bleed that meter back down if you catch it early. Get fully spotted and it's a chase, get caught and it's back to the last checkpoint with your score tallied. That score is what matters between deaths, because it unlocks a small but satisfying item roster: speed potions, smoke bombs that stun pursuers mid-sprint, roadblocks to slow the pack, and a bandit mask that shrinks your detection radius. None of these tools are complicated, but each one changes how a tense near-miss plays out, and the game is smart enough to let you carry only one at a time. The real chaos comes from the NPC animals scattered around the village: you can harass pigs and geese into dropping extra food, which is funny every single time. The true structure is a triple-crown run. You reach Bella Chonki at the summit, eat the royal pizza, earn a crown, and get sent back to the bottom. Do it two more times without getting caught and you unlock the Tasty Ending. The crown itself is a power item with a cooldown that scares away dogs, but subsequent runs add more guards, and losing your crown means starting the count over entirely. This is where the game earns its one legitimate sting: the crown run demands two consecutive flawless climbs, and checkpoints do not protect your progress between them. For most players that difficulty spike is manageable and even welcome, a reason to actually learn the map. For the easily frustrated, it can feel punishing relative to the breezy opening hour. Visually and sonically the game is a small delight. The clay-like 3D art, the warm European architecture that shifts from town squares to vineyard terraces as you climb, and the jazz-adjacent soundtrack all fold into something that reads as genuinely hand-considered. The possum protagonist has an animation for defeated disappointment when caught that is funnier and more expressive than it has any right to be. Co-op is here too: a second player drops in as a raccoon, and the shared chaos of two greedy animals trying to dodge the same patrol routes is a great couch-game moment. Steam Remote Play broadens that, and the whole thing reportedly runs cleanly on Steam Deck. The honest critique is one of scope. A single playthrough clocks in under two hours, and the single village map offers only modest path variation between runs. Critics who wanted more districts, more enemy variety in the later sections, or a map layout that shifted meaningfully on the crown runs have a fair point. What's here is polished, but the seams of its origins as a small, focused project are visible. If you go in treating it like a feature-length game you will feel the ceiling fast.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:sub-5Arcade StealthCrown Run ChallengeCouch Co-opOne-More-RunSteam Deck VerifiedItem UnlocksHigh Score ChaseShort-Burst Sessions

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 12
Storage
1 GB available space
Graphics
Geforce GTX 760 / Ryzen 7 PRO 6860Z
Processor
Intel Core i5-6600 / AMD FX-8370
Sound Card
Have one

Recomendados

OS
Windows 11
Memory
16 GB RAM
DirectX
Version 12
Storage
1 GB available space
Graphics
Geforce GTX 970 / Radeon R9 Fury X
Processor
Intel Core i7-8700 / AMD Ryzen 5 1600X
Sound Card
Have one

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Información del juego

Desarrolladora
Friedemann
Distribuidora
Raw Fury
Fecha de lanzamiento
28 sept 2023

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El precio de Pizza Possum cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Pizza Possum más barato?

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¿En qué plataformas está disponible Pizza Possum?

Pizza Possum está disponible en PC.

¿Cuándo se lanzó Pizza Possum?

Pizza Possum se lanzó el 28 de septiembre de 2023.

¿Quién desarrolló Pizza Possum?

Pizza Possum fue desarrollado por Friedemann y publicado por Raw Fury.