Compara los precios de PixelJunk Eden en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Q-Games Ltd.. Publicado por Q-Games. Lanzado el 2/2/2012. Disponible en PC. Géneros: Action, Casual, Indie. Puntuación Metacritic: 81/100.

Put on headphones before you launch this one. Q-Games and musician Baiyon built something that sits closer to a moving painting than a conventional platformer, and the timer is the catch you need to know about upfront.

I keep coming back to how strange it is that PixelJunk Eden's biggest conflict is entirely self-imposed. The game wants you to slow down and lose yourself in its psychedelic gardens, in the generative Baiyon soundtrack that shifts and layers as you chain pollen, in the hypnotic swing physics of your tiny silk-spinning Grimp. Then it plants a countdown timer called the Oscillator at the bottom of the screen and dares you to ignore it. That tension is the entire game, and whether you find it thrilling or infuriating will determine whether Eden is a 9/10 memory or a refund. The loop itself is quietly brilliant. You play as a Grimp, a small acrobatic creature that shoots silk to latch onto plants, swing outward, and build momentum. Your goal in each garden is to collect Spectra hidden at altitude, but you can only reach them by growing the garden around you. To do that, you smash into floating Pollen Prowlers, harvest the pollen they drop, and charge seeds that sprout into new platforms. The structure is layered: each garden has five Spectra total, but on your first visit you only need one. Return visits demand more, which means you come back to levels you think you know and find them demanding a much more efficient route. Score chaining rewards players who pull pollen in quick succession, and the Oscillator timer extends when you collect crystals scattered through the environment or grab a Spectra directly. Get careless with your swings and fall from a great height, and you lose not just time but altitude, with all the pollen progress that height represented. The PC version, redesigned for mouse and keyboard rather than ported wholesale from the PlayStation original, actually holds up well with its remapped controls. The precision needed to stick a silk anchor at high altitude takes real practice, and early sessions feel slippery and confusing. That learning curve is the honest admission the Mixed Steam score reflects: players who bounce off it do so in those first thirty minutes before the physics start to feel like a language. Stick past that threshold and the movement becomes genuinely fluent, almost meditative. The co-op multiplayer from the PS3 version did not survive the PC transition, which is a real shame, so this is a solo experience only. If that matters to you, factor it in. Where Eden genuinely earns its place is the audiovisual craft. Each garden is modeled around a Baiyon composition, and the color palette of each level shifts as more Spectra are collected, deepening from dark backgrounds into richer, more saturated worlds. The soundtrack does not just play beneath the action; it responds to what you are doing, the generative elements thickening during pollen chains in a way that makes competent play feel like conducting. That symbiosis between the music and mechanics is the thing that is genuinely hard to describe, which critics noted even at launch, and it remains the reason this game exists in a category almost entirely by itself. Eden is for players who can sit with mild frustration and trust that the uncanny calm underneath it is the point. It is not long, it is not complex in the traditional sense, and it asks nothing of you narratively. What it offers instead is a very specific mood and a very specific mastery, and if those two things land, it lands hard. Kai, Scout Team

PixelJunk Eden

PixelJunk Eden

2 feb 2012Q-Games Ltd.Q-Games
GamerScout opina

Put on headphones before you launch this one. Q-Games and musician Baiyon built something that sits closer to a moving painting than a conventional platformer, and the timer is the catch you need to know about upfront.

PC
Steam Deck PlayableProtonDB Platinum
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en N/A
Mínimo histórico: €0.62

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I keep coming back to how strange it is that PixelJunk Eden's biggest conflict is entirely self-imposed. The game wants you to slow down and lose yourself in its psychedelic gardens, in the generative Baiyon soundtrack that shifts and layers as you chain pollen, in the hypnotic swing physics of your tiny silk-spinning Grimp. Then it plants a countdown timer called the Oscillator at the bottom of the screen and dares you to ignore it. That tension is the entire game, and whether you find it thrilling or infuriating will determine whether Eden is a 9/10 memory or a refund. The loop itself is quietly brilliant. You play as a Grimp, a small acrobatic creature that shoots silk to latch onto plants, swing outward, and build momentum. Your goal in each garden is to collect Spectra hidden at altitude, but you can only reach them by growing the garden around you. To do that, you smash into floating Pollen Prowlers, harvest the pollen they drop, and charge seeds that sprout into new platforms. The structure is layered: each garden has five Spectra total, but on your first visit you only need one. Return visits demand more, which means you come back to levels you think you know and find them demanding a much more efficient route. Score chaining rewards players who pull pollen in quick succession, and the Oscillator timer extends when you collect crystals scattered through the environment or grab a Spectra directly. Get careless with your swings and fall from a great height, and you lose not just time but altitude, with all the pollen progress that height represented. The PC version, redesigned for mouse and keyboard rather than ported wholesale from the PlayStation original, actually holds up well with its remapped controls. The precision needed to stick a silk anchor at high altitude takes real practice, and early sessions feel slippery and confusing. That learning curve is the honest admission the Mixed Steam score reflects: players who bounce off it do so in those first thirty minutes before the physics start to feel like a language. Stick past that threshold and the movement becomes genuinely fluent, almost meditative. The co-op multiplayer from the PS3 version did not survive the PC transition, which is a real shame, so this is a solo experience only. If that matters to you, factor it in. Where Eden genuinely earns its place is the audiovisual craft. Each garden is modeled around a Baiyon composition, and the color palette of each level shifts as more Spectra are collected, deepening from dark backgrounds into richer, more saturated worlds. The soundtrack does not just play beneath the action; it responds to what you are doing, the generative elements thickening during pollen chains in a way that makes competent play feel like conducting. That symbiosis between the music and mechanics is the thing that is genuinely hard to describe, which critics noted even at launch, and it remains the reason this game exists in a category almost entirely by itself. Eden is for players who can sit with mild frustration and trust that the uncanny calm underneath it is the point. It is not long, it is not complex in the traditional sense, and it asks nothing of you narratively. What it offers instead is a very specific mood and a very specific mastery, and if those two things land, it lands hard.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamSwing PhysicsZen PlatformerGenerative SoundtrackPollen ChainingSingle-player OnlyScore ChainingMinimalist ProgressionBaiyon SoundtrackOscillator TimerGrimp TraversalGarden ProgressionPhysics MasteryAudiovisual SymbiosisNo Co-op PC

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Reseñas y valoraciones

Metacritic
81
Steam
79%(793)

Información del juego

Desarrolladora
Q-Games Ltd.
Distribuidora
Q-Games
Fecha de lanzamiento
2 feb 2012

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¿En qué plataformas está disponible PixelJunk Eden?

PixelJunk Eden está disponible en PC.

¿Cuándo se lanzó PixelJunk Eden?

PixelJunk Eden se lanzó el 2 de febrero de 2012.

¿Quién desarrolló PixelJunk Eden?

PixelJunk Eden fue desarrollado por Q-Games Ltd. y publicado por Q-Games.

¿Merece la pena comprar PixelJunk Eden?

PixelJunk Eden tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.