Compara los precios de Pillars of Eternity en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Obsidian Entertainment. Publicado por Xbox Game Studios. Lanzado el 26/3/2015. Disponible en PC, Mac, Linux, Xbox. Géneros: RPG. Puntuación Metacritic: 89/100.

If you have ever wanted a CRPG that treats you like an adult, hands you a tome of lore, and dares you to keep up, this is the one to put on your wishlist right now.

I spent the better part of a long weekend just staring at the character creation screen, and I am not even slightly embarrassed about it. Pillars of Eternity drops you into Eora, an original dark-fantasy world built around the metaphysics of souls, reincarnation, and gods who may or may not deserve the title, and it wants you to understand all of it. Your protagonist is a Watcher, someone who can peer into the past lives of others and commune with lingering souls, which means the central mystery is philosophical as much as it is adventurous. The main plot probes at questions of faith, free will, and what it means to be hollow inside, and those themes are not decoration. They show up in your dialogue options, in how factions treat you, and in the chilling lore vignettes you unlock just by clicking on a rock. The eleven playable classes are where Obsidian earns its reputation for crunchy design. Standard options like fighter, wizard, and ranger are present, but the genuinely interesting picks are the cipher and the chanter. The cipher siphons soul-energy from enemies mid-combat to fuel psychic spells, making it thematically inseparable from the story in a way few class designs ever manage. The chanter strings together spoken phrases that build toward devastating invocations, functioning like a slow-burn artillery unit with a bard's backstory. Priests, meanwhile, grow stronger the more consistently they act in line with their deity's preferred dispositions, which means your build choices feed back into roleplay in a satisfying loop. All six core attributes, including the unified Might stat that governs both a barbarian's axe swing and a wizard's fireball damage, feed into four defensive values, and that interconnected web rewards players who read the tooltips but quietly punishes anyone who just clicks through character creation. The party AI and pathfinding have been criticized since launch, and that criticism is fair. Combat is real-time-with-pause, fast and chaotic if you let it run, and your party members will occasionally stand around looking confused if two encounters happen to overlap near a doorway. The writing is the load-bearing wall here. The companion roster includes Eder, a laconic veteran fighter with enough dry wit to carry a scene, Durance, a fire-obsessed priest who is genuinely unpleasant to be around in the best possible way, and the Grieving Mother, whose personal arc is one of the most quietly devastating things Obsidian has written. Dialogue options branch across your stats and reputation, so a high-Resolve playthrough feels meaningfully different from an Intellect-focused one. Side quests are mostly good, occasionally crossing into the filler territory I hate, but the scripted interaction events, written in the style of a tabletop rulebook, give even minor encounters texture and consequence. Your faction reputation shifts how traders price their goods and how entire quest lines resolve, and the faction-driven ending slides add genuine weight to choices you made forty hours earlier. The White March expansion, included in this edition, adds a wintry new region with fresh companions, raises the level cap, and slots into the main campaign without waiting for the credits. It stands as a substantial addition rather than a tacked-on afterthought, and the new areas have a distinct atmosphere that contrasts well with the Dyrwood's gothic farmland. One honest caveat: the lore density is genuinely intimidating at the start. The world of Eora is not Forgotten Realms shorthand. If you skip the readable bestiary entries and the soul-memory vignettes, you will feel adrift. This is not a game you play while watching a second screen. It rewards attention and punishes passive engagement, which some players will love and others will log off from after hour three. Monika, Scout Team

Pillars of Eternity

Pillars of Eternity

26 mar 2015Obsidian EntertainmentXbox Game Studios
GamerScout opina

If you have ever wanted a CRPG that treats you like an adult, hands you a tome of lore, and dares you to keep up, this is the one to put on your wishlist right now.

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I spent the better part of a long weekend just staring at the character creation screen, and I am not even slightly embarrassed about it. Pillars of Eternity drops you into Eora, an original dark-fantasy world built around the metaphysics of souls, reincarnation, and gods who may or may not deserve the title, and it wants you to understand all of it. Your protagonist is a Watcher, someone who can peer into the past lives of others and commune with lingering souls, which means the central mystery is philosophical as much as it is adventurous. The main plot probes at questions of faith, free will, and what it means to be hollow inside, and those themes are not decoration. They show up in your dialogue options, in how factions treat you, and in the chilling lore vignettes you unlock just by clicking on a rock. The eleven playable classes are where Obsidian earns its reputation for crunchy design. Standard options like fighter, wizard, and ranger are present, but the genuinely interesting picks are the cipher and the chanter. The cipher siphons soul-energy from enemies mid-combat to fuel psychic spells, making it thematically inseparable from the story in a way few class designs ever manage. The chanter strings together spoken phrases that build toward devastating invocations, functioning like a slow-burn artillery unit with a bard's backstory. Priests, meanwhile, grow stronger the more consistently they act in line with their deity's preferred dispositions, which means your build choices feed back into roleplay in a satisfying loop. All six core attributes, including the unified Might stat that governs both a barbarian's axe swing and a wizard's fireball damage, feed into four defensive values, and that interconnected web rewards players who read the tooltips but quietly punishes anyone who just clicks through character creation. The party AI and pathfinding have been criticized since launch, and that criticism is fair. Combat is real-time-with-pause, fast and chaotic if you let it run, and your party members will occasionally stand around looking confused if two encounters happen to overlap near a doorway. The writing is the load-bearing wall here. The companion roster includes Eder, a laconic veteran fighter with enough dry wit to carry a scene, Durance, a fire-obsessed priest who is genuinely unpleasant to be around in the best possible way, and the Grieving Mother, whose personal arc is one of the most quietly devastating things Obsidian has written. Dialogue options branch across your stats and reputation, so a high-Resolve playthrough feels meaningfully different from an Intellect-focused one. Side quests are mostly good, occasionally crossing into the filler territory I hate, but the scripted interaction events, written in the style of a tabletop rulebook, give even minor encounters texture and consequence. Your faction reputation shifts how traders price their goods and how entire quest lines resolve, and the faction-driven ending slides add genuine weight to choices you made forty hours earlier. The White March expansion, included in this edition, adds a wintry new region with fresh companions, raises the level cap, and slots into the main campaign without waiting for the credits. It stands as a substantial addition rather than a tacked-on afterthought, and the new areas have a distinct atmosphere that contrasts well with the Dyrwood's gothic farmland. One honest caveat: the lore density is genuinely intimidating at the start. The world of Eora is not Forgotten Realms shorthand. If you skip the readable bestiary entries and the soul-memory vignettes, you will feel adrift. This is not a game you play while watching a second screen. It rewards attention and punishes passive engagement, which some players will love and others will log off from after hour three.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayerachievementscloud-savessteamReal-Time with PauseParty-BasedDeep LoreBranching DialogueClass Build VarietyIsometric RPGDark FantasySingle-Player StoryExpansion IncludedWatcher ProtagonistSoul MetaphysicsCipher ClassChanter ClassFaction Reputation SystemScripted InteractionsStronghold ManagementCompanion-Driven NarrativeTabletop-Style EventsStat-Gated Dialogue

Requisitos del sistema

Mínimos

5 GB available space

Recomendados

Processor
Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
Memory
8 GB RAM
Graphics
Radeon HD 7700 or NVIDIA GeForce GTX 570
Storage
14 GB available space…

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Reseñas y valoraciones

Metacritic
89
Steam
89%(25,793)

Información del juego

Desarrolladora
Obsidian Entertainment
Distribuidora
Xbox Game Studios
Fecha de lanzamiento
26 mar 2015

Modos de juego

singleplayer

Idiomas

Audio (1)
English
Subtítulos (7)
EnglishFrenchItalianGermanSpanish - SpainRussian+1 más

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¿En qué plataformas está disponible Pillars of Eternity?

Pillars of Eternity está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Pillars of Eternity?

Pillars of Eternity se lanzó el 26 de marzo de 2015.

¿Quién desarrolló Pillars of Eternity?

Pillars of Eternity fue desarrollado por Obsidian Entertainment y publicado por Xbox Game Studios.

¿Merece la pena comprar Pillars of Eternity?

Pillars of Eternity tiene una puntuación Metacritic de 89/100, lo que lo convierte en uno de los títulos destacados de RPG. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.