Compara los precios de Phoning Home en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por ION LANDS. Publicado por ION LANDS. Lanzado el 7/2/2017. Disponible en PC. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 61/100.

Two small robots, one alien world, and a survival loop that asks you to feel something before it asks you to fight anything. Worth the slow start if atmospheric storytelling is your thing.

My first hour with Phoning Home left me genuinely unsure whether the game trusted its own instincts. You drop into ION's crumpled chassis, the planet hums with strange bioluminescent life, and then the game spends a long stretch teaching you to scavenge Mytox mushrooms and craft fuel before anything dramatic happens. Patience is non-negotiable here. But here is the thing: ION LANDS earns that patience. Mechanically, this is a third-person open-world survival game with crafting and light puzzle-solving woven through it. ION collects nine resource types across distinct biomes, from sun-scorched deserts to snow-dusted mountain passes, converting them at a crafting screen into fuel for his jetpack thruster, hull repair kits, battery cells for special actions like portal deployment, and upgrade modules that expand inventory capacity or negate fall damage. Combat exists, and early on it is a pipe you salvaged from your own wreck, which is an honest piece of design. Later you get a laser and the option to sidestep hostiles entirely, including insect swarms, rock monsters, and the occasional pterodactyl that very much does not care about your fragile hull integrity. The game consistently rewards avoidance over aggression, and I respect that choice. What reshuffles everything is ANI's arrival. She cannot use a thruster, she has her own hull stat that degrades in bad weather, and getting her across terrain becomes its own puzzle layer. You use portals to guide her through gaps she cannot jump, you find shelter during storms to protect her coating, and suddenly the survival loop has a second dimension that is about care rather than just resource math. The world itself is the strongest argument for buying in. Each biome sector has its own environmental logic, and the soundtrack, composed by Caleb Blood, is reactive: orchestral strings quiet down when you are scanning a glowing meadow and tighten into something tenser when a creature is nearby. It is the kind of score that makes you walk slower just to stay in the mood. Voice acting for the two ship AIs (ION is a silent protagonist, which works in the game's favor) sits well above average for a solo-dev production, and the philosophical friction between TR2's machine-first worldview and ANI's ship's embrace of organic life gives the story genuine stakes without being especially subtle about its point. The honest negatives: the resource grind does drag, especially in the mid-game when you need a specific item to advance a story beat and the relevant material is frustratingly sparse. The jetpack controls carry a deliberate heaviness that some reviewers called clunky, and there are collision edge cases that a decade of patches have not fully resolved. ANI's pathfinding copes well on flat ground and then forgets itself at ledges. The Metacritic score of 61 and the Steam community's mixed rating of roughly 69 percent positive are both fair reflections of a game that hits differently depending on how tolerant you are of paced, slightly plodding exploration. Critics who wanted brisk action bounced off it hard. Players who read it as a short atmospheric narrative, running around eight to ten hours, came away genuinely moved. If you measure an indie by the ambition of its emotional target versus the budget it had to reach it, Phoning Home lands closer than its aggregate scores suggest. It is not a mechanically tight game. It is, however, a quietly handcrafted one, and the bond between ION and ANI lands in a way that few survival games bother to attempt. Kai, Scout Team

Phoning Home

Phoning Home

7 feb 2017ION LANDS
GamerScout opina

Two small robots, one alien world, and a survival loop that asks you to feel something before it asks you to fight anything. Worth the slow start if atmospheric storytelling is your thing.

PC
ProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.32

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Acerca de Phoning Home

My first hour with Phoning Home left me genuinely unsure whether the game trusted its own instincts. You drop into ION's crumpled chassis, the planet hums with strange bioluminescent life, and then the game spends a long stretch teaching you to scavenge Mytox mushrooms and craft fuel before anything dramatic happens. Patience is non-negotiable here. But here is the thing: ION LANDS earns that patience. Mechanically, this is a third-person open-world survival game with crafting and light puzzle-solving woven through it. ION collects nine resource types across distinct biomes, from sun-scorched deserts to snow-dusted mountain passes, converting them at a crafting screen into fuel for his jetpack thruster, hull repair kits, battery cells for special actions like portal deployment, and upgrade modules that expand inventory capacity or negate fall damage. Combat exists, and early on it is a pipe you salvaged from your own wreck, which is an honest piece of design. Later you get a laser and the option to sidestep hostiles entirely, including insect swarms, rock monsters, and the occasional pterodactyl that very much does not care about your fragile hull integrity. The game consistently rewards avoidance over aggression, and I respect that choice. What reshuffles everything is ANI's arrival. She cannot use a thruster, she has her own hull stat that degrades in bad weather, and getting her across terrain becomes its own puzzle layer. You use portals to guide her through gaps she cannot jump, you find shelter during storms to protect her coating, and suddenly the survival loop has a second dimension that is about care rather than just resource math. The world itself is the strongest argument for buying in. Each biome sector has its own environmental logic, and the soundtrack, composed by Caleb Blood, is reactive: orchestral strings quiet down when you are scanning a glowing meadow and tighten into something tenser when a creature is nearby. It is the kind of score that makes you walk slower just to stay in the mood. Voice acting for the two ship AIs (ION is a silent protagonist, which works in the game's favor) sits well above average for a solo-dev production, and the philosophical friction between TR2's machine-first worldview and ANI's ship's embrace of organic life gives the story genuine stakes without being especially subtle about its point. The honest negatives: the resource grind does drag, especially in the mid-game when you need a specific item to advance a story beat and the relevant material is frustratingly sparse. The jetpack controls carry a deliberate heaviness that some reviewers called clunky, and there are collision edge cases that a decade of patches have not fully resolved. ANI's pathfinding copes well on flat ground and then forgets itself at ledges. The Metacritic score of 61 and the Steam community's mixed rating of roughly 69 percent positive are both fair reflections of a game that hits differently depending on how tolerant you are of paced, slightly plodding exploration. Critics who wanted brisk action bounced off it hard. Players who read it as a short atmospheric narrative, running around eight to ten hours, came away genuinely moved. If you measure an indie by the ambition of its emotional target versus the budget it had to reach it, Phoning Home lands closer than its aggregate scores suggest. It is not a mechanically tight game. It is, however, a quietly handcrafted one, and the bond between ION and ANI lands in a way that few survival games bother to attempt.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Companion MechanicsPortal TraversalReactive SoundtrackResource ScarcitySilent ProtagonistBiome VarietyNarrative SurvivalUpgrade Progression

Requisitos del sistema

Mínimos

OS
Windows XP / 7 / 8.1 / 10
Memory
8 GB RAM
DirectX
Version 10
Storage
10 GB available space
Graphics
Dedicated GPU, NVIDIA or AMD, 1.5 GB video memory
Processor
Intel Core i5 / AMD, 2.5 GHz

Recomendados

OS
Windows 7 / 8.1 / 10 (64-bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 780 (3 GB) / AMD R9 290 (4 GB)
Processor
Intel Core i7 / AMD FX-8350, 3.4 GHz

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Reseñas y valoraciones

Metacritic
61

Información del juego

Desarrolladora
ION LANDS
Distribuidora
ION LANDS
Fecha de lanzamiento
7 feb 2017

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¿En qué plataformas está disponible Phoning Home?

Phoning Home está disponible en PC.

¿Cuándo se lanzó Phoning Home?

Phoning Home se lanzó el 7 de febrero de 2017.

¿Quién desarrolló Phoning Home?

Phoning Home fue desarrollado por ION LANDS.

¿Merece la pena comprar Phoning Home?

Phoning Home tiene una puntuación Metacritic de 61/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.