Compara los precios de Phoenix Wright: Ace Attorney Trilogy en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CAPCOM Co., Ltd.. Publicado por CAPCOM Co., Ltd.. Lanzado el 9/4/2019. Disponible en PC, Nintendo Switch, Xbox. Géneros: Adventure. Puntuación Metacritic: 80/100.

Fourteen murder cases, zero action buttons, and some of the sharpest courtroom writing in gaming history. If you can read, you can play this, and you probably won't stop until Trials and Tribulations wrecks you emotionally.

I went into the Ace Attorney Trilogy expecting a curiosity and came out the other side having lost a week to it without a single regret. What you are actually getting here is three complete visual novel adventure games, Ace Attorney, Justice for All, and Trials and Tribulations, bundled together with upscaled HD artwork and a handful of welcome quality-of-life additions like any-time saving and adjustable text speed. The gameplay loop has two distinct phases: investigation, where you comb locations and interview witnesses to build your court record, and trial, where you cross-examine those same witnesses by pressing their statements for details or presenting contradicting evidence to expose their lies. That is essentially the entire mechanical vocabulary, and it works. The cross-examination system deserves more credit than it typically gets. Listening to a witness statement, spotting the one detail that does not line up, then watching the whole thing unravel when you slam the right piece of evidence onto the screen is a specific kind of satisfaction that almost no other game has managed to replicate cleanly. Justice for All added the Psyche-Lock mechanic for investigation segments, which makes you spend evidence to pry open a witness's hidden secrets before the trial even starts. Trials and Tribulations keeps the same structure but uses it to tell what is arguably the trilogy's best-constructed story, with flashback cases where you briefly play as mentor Mia Fey and a finale, Bridge to the Turnabout, that ties three games worth of threads together with real emotional weight. The writing earns those moments because it has been building toward them since the first case. The cast is the other reason this holds up so well. Phoenix himself works because he is reactive and genuinely caring rather than a blank audience surrogate. Prosecutors like the cravat-wearing Miles Edgeworth and the coffee-obsessed, mask-wearing Godot are genuinely memorable as opponents and as characters. The humor is consistent without becoming noise, leaning on eccentric witnesses, absurdist situational comedy, and deadpan internal monologue from Phoenix to keep the mood lively even when the subject matter involves murder and corruption. Serious courtroom tension and a witness cross-examining a parrot can coexist in the same game, and here they do. The limitations are real, though. This is a faithful preservation, not a modernization. All three games are linear with no branching paths, no replay incentive beyond enjoying the story again, and a rigid logic that occasionally demands a very specific piece of evidence when a different one feels equally valid. Players who bounce off text-heavy games will find nothing here to change their mind. The PC version also does not offer the option to revert to original visuals for purists, and while the HD sprites are clean and readable, some of the charm of the original low-resolution artwork does get smoothed out. The second game, Justice for All, is the weakest of the three in terms of case-to-case consistency, though its finale is a high point. For anyone who has never touched the series, this PC release is the clearest, most accessible way to start. The save-anywhere system removes the frustration of losing progress mid-testimony, and the logic puzzles are satisfying rather than cruel. You are not expected to be a fast thinker or a precise clicker. You are expected to pay attention to what people say, which is a refreshingly different ask from most of what is on the market. Alex, Scout Team

Phoenix Wright: Ace Attorney Trilogy

Phoenix Wright: Ace Attorney Trilogy

9 abr 2019CAPCOM Co., Ltd.
GamerScout opina

Fourteen murder cases, zero action buttons, and some of the sharpest courtroom writing in gaming history. If you can read, you can play this, and you probably won't stop until Trials and Tribulations wrecks you emotionally.

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Acerca de Phoenix Wright: Ace Attorney Trilogy

I went into the Ace Attorney Trilogy expecting a curiosity and came out the other side having lost a week to it without a single regret. What you are actually getting here is three complete visual novel adventure games, Ace Attorney, Justice for All, and Trials and Tribulations, bundled together with upscaled HD artwork and a handful of welcome quality-of-life additions like any-time saving and adjustable text speed. The gameplay loop has two distinct phases: investigation, where you comb locations and interview witnesses to build your court record, and trial, where you cross-examine those same witnesses by pressing their statements for details or presenting contradicting evidence to expose their lies. That is essentially the entire mechanical vocabulary, and it works. The cross-examination system deserves more credit than it typically gets. Listening to a witness statement, spotting the one detail that does not line up, then watching the whole thing unravel when you slam the right piece of evidence onto the screen is a specific kind of satisfaction that almost no other game has managed to replicate cleanly. Justice for All added the Psyche-Lock mechanic for investigation segments, which makes you spend evidence to pry open a witness's hidden secrets before the trial even starts. Trials and Tribulations keeps the same structure but uses it to tell what is arguably the trilogy's best-constructed story, with flashback cases where you briefly play as mentor Mia Fey and a finale, Bridge to the Turnabout, that ties three games worth of threads together with real emotional weight. The writing earns those moments because it has been building toward them since the first case. The cast is the other reason this holds up so well. Phoenix himself works because he is reactive and genuinely caring rather than a blank audience surrogate. Prosecutors like the cravat-wearing Miles Edgeworth and the coffee-obsessed, mask-wearing Godot are genuinely memorable as opponents and as characters. The humor is consistent without becoming noise, leaning on eccentric witnesses, absurdist situational comedy, and deadpan internal monologue from Phoenix to keep the mood lively even when the subject matter involves murder and corruption. Serious courtroom tension and a witness cross-examining a parrot can coexist in the same game, and here they do. The limitations are real, though. This is a faithful preservation, not a modernization. All three games are linear with no branching paths, no replay incentive beyond enjoying the story again, and a rigid logic that occasionally demands a very specific piece of evidence when a different one feels equally valid. Players who bounce off text-heavy games will find nothing here to change their mind. The PC version also does not offer the option to revert to original visuals for purists, and while the HD sprites are clean and readable, some of the charm of the original low-resolution artwork does get smoothed out. The second game, Justice for All, is the weakest of the three in terms of case-to-case consistency, though its finale is a high point. For anyone who has never touched the series, this PC release is the clearest, most accessible way to start. The save-anywhere system removes the frustration of losing progress mid-testimony, and the logic puzzles are satisfying rather than cruel. You are not expected to be a fast thinker or a precise clicker. You are expected to pay attention to what people say, which is a refreshingly different ask from most of what is on the market.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayerachievementscloud-savessteamVisual NovelCourtroom DramaMysteryLogic PuzzlesStory-RichCross-ExaminationLinear NarrativeHD RemasterText-Driven

Requisitos del sistema

Mínimos

Processor
Intel® Core™ i3-4160
Memory
4 GB RAM
Graphics
Intel® HD Graphics 4400
DirectX
Version 11
Storage
1.8 GB available space

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Reseñas y valoraciones

Metacritic
80
Steam
98%(43,336)

Información del juego

Desarrolladora
CAPCOM Co., Ltd.
Distribuidora
CAPCOM Co., Ltd.
Fecha de lanzamiento
9 abr 2019

Modos de juego

singleplayer

Idiomas

Subtítulos (9)
JapaneseEnglishFrenchGermanSimplified ChineseTraditional Chinese+3 más

Características

AchievementsCloud Saves

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¿En qué plataformas está disponible Phoenix Wright: Ace Attorney Trilogy?

Phoenix Wright: Ace Attorney Trilogy está disponible en PC, Nintendo Switch, Xbox.

¿Cuándo se lanzó Phoenix Wright: Ace Attorney Trilogy?

Phoenix Wright: Ace Attorney Trilogy se lanzó el 9 de abril de 2019.

¿Quién desarrolló Phoenix Wright: Ace Attorney Trilogy?

Phoenix Wright: Ace Attorney Trilogy fue desarrollado por CAPCOM Co., Ltd..

¿Merece la pena comprar Phoenix Wright: Ace Attorney Trilogy?

Phoenix Wright: Ace Attorney Trilogy tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.