
Persona® 5 Strikers
If you bounced off musou games before, Strikers might be the one that finally lands - it earns its 87% Steam rating by being a genuine Persona 5 sequel first and a Warriors game second.
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I went into Persona 5 Strikers braced for a cynical license cash-in, the kind of thing Omega Force churns out every eighteen months with a new coat of paint. What I got instead was something that actually surprised me: a road-trip sequel to one of the best JRPGs of the last decade, wearing action-game clothes that fit better than they have any right to. The setup picks up roughly six months after Persona 5's ending, with the Phantom Thieves reuniting for a summer vacation that immediately goes sideways. The Confidant system from the original is gone, replaced by a shared Bond level that grows through story beats, cooking recipes, and combat, and the rich calendar management that defined P5 is stripped away entirely. Those are real losses for series veterans. But the story compensates with tighter pacing and a surprisingly affecting emotional core - each Jail, the game's version of P5's Palaces, is ruled by a Monarch whose trauma mirrors someone in your party, and when those parallels land they hit with genuine weight. Combat is where your mileage will vary most. The turn-based system is out; real-time hack-and-slash is in. Each Phantom Thief plays differently - Joker can cycle through fused Personas for a wide elemental toolkit, Panther (Ann) douses her whip in fire, Skull (Ryuji) hits hard with Captain Kidd's electric strikes, and Noir (Haru) swings an axe while lobbing grenades. The key mechanic that stops it from feeling like mindless button-mashing is the weakness system carried over from P5: hit an enemy's elemental vulnerability, open them for a One More follow-up, knock enough down at once and the whole crew piles in for an All-Out Attack. Pausing to summon a Persona and pick your spell keeps the tactical DNA alive inside the chaos. Two new characters - Sophie and Wolf - round out the roster with their own distinct styles. The system works. The main complaint that holds water is camera control: in tight jail corridors with a dozen Shadows swarming you, the camera struggles to track where your attacks are actually landing. The PC port is clean. The game caps at 60fps but holds it steadily, scales well at higher resolutions, and supports both keyboard remapping and controllers - though this is firmly a controller-first experience. The art style and UI carry over Persona 5's iconic visual identity intact, and the soundtrack mixes remixed originals with new tracks, all built around the same synth-and-rock energy the series is known for. The honest caveat: if you have not played Persona 5, a fair amount of the emotional payoff evaporates. Strikers assumes you know these people, skips the character-building intros, and leans on reunion energy that only works if you have history with the cast. For returning fans that context makes it feel less like a spin-off and more like a worthy follow-up. For newcomers, it functions, but you are missing the foundation it was built on.

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Información del juego
- Desarrolladora
- ATLUS
- Distribuidora
- SEGA
- Fecha de lanzamiento
- 22 feb 2021


