Compara los precios de Persona® 5 Strikers en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por ATLUS. Publicado por SEGA. Lanzado el 22/2/2021. Disponible en PC. Géneros: Action, Adventure. Puntuación Metacritic: 76/100.

If you bounced off musou games before, Strikers might be the one that finally lands - it earns its 87% Steam rating by being a genuine Persona 5 sequel first and a Warriors game second.

I went into Persona 5 Strikers braced for a cynical license cash-in, the kind of thing Omega Force churns out every eighteen months with a new coat of paint. What I got instead was something that actually surprised me: a road-trip sequel to one of the best JRPGs of the last decade, wearing action-game clothes that fit better than they have any right to. The setup picks up roughly six months after Persona 5's ending, with the Phantom Thieves reuniting for a summer vacation that immediately goes sideways. The Confidant system from the original is gone, replaced by a shared Bond level that grows through story beats, cooking recipes, and combat, and the rich calendar management that defined P5 is stripped away entirely. Those are real losses for series veterans. But the story compensates with tighter pacing and a surprisingly affecting emotional core - each Jail, the game's version of P5's Palaces, is ruled by a Monarch whose trauma mirrors someone in your party, and when those parallels land they hit with genuine weight. Combat is where your mileage will vary most. The turn-based system is out; real-time hack-and-slash is in. Each Phantom Thief plays differently - Joker can cycle through fused Personas for a wide elemental toolkit, Panther (Ann) douses her whip in fire, Skull (Ryuji) hits hard with Captain Kidd's electric strikes, and Noir (Haru) swings an axe while lobbing grenades. The key mechanic that stops it from feeling like mindless button-mashing is the weakness system carried over from P5: hit an enemy's elemental vulnerability, open them for a One More follow-up, knock enough down at once and the whole crew piles in for an All-Out Attack. Pausing to summon a Persona and pick your spell keeps the tactical DNA alive inside the chaos. Two new characters - Sophie and Wolf - round out the roster with their own distinct styles. The system works. The main complaint that holds water is camera control: in tight jail corridors with a dozen Shadows swarming you, the camera struggles to track where your attacks are actually landing. The PC port is clean. The game caps at 60fps but holds it steadily, scales well at higher resolutions, and supports both keyboard remapping and controllers - though this is firmly a controller-first experience. The art style and UI carry over Persona 5's iconic visual identity intact, and the soundtrack mixes remixed originals with new tracks, all built around the same synth-and-rock energy the series is known for. The honest caveat: if you have not played Persona 5, a fair amount of the emotional payoff evaporates. Strikers assumes you know these people, skips the character-building intros, and leans on reunion energy that only works if you have history with the cast. For returning fans that context makes it feel less like a spin-off and more like a worthy follow-up. For newcomers, it functions, but you are missing the foundation it was built on. Alex, Scout Team

Persona® 5 Strikers

Persona® 5 Strikers

22 feb 2021ATLUSSEGA
GamerScout opina

If you bounced off musou games before, Strikers might be the one that finally lands - it earns its 87% Steam rating by being a genuine Persona 5 sequel first and a Warriors game second.

PC
Steam Deck UnsupportedProtonDB Gold
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Acerca de Persona® 5 Strikers

I went into Persona 5 Strikers braced for a cynical license cash-in, the kind of thing Omega Force churns out every eighteen months with a new coat of paint. What I got instead was something that actually surprised me: a road-trip sequel to one of the best JRPGs of the last decade, wearing action-game clothes that fit better than they have any right to. The setup picks up roughly six months after Persona 5's ending, with the Phantom Thieves reuniting for a summer vacation that immediately goes sideways. The Confidant system from the original is gone, replaced by a shared Bond level that grows through story beats, cooking recipes, and combat, and the rich calendar management that defined P5 is stripped away entirely. Those are real losses for series veterans. But the story compensates with tighter pacing and a surprisingly affecting emotional core - each Jail, the game's version of P5's Palaces, is ruled by a Monarch whose trauma mirrors someone in your party, and when those parallels land they hit with genuine weight. Combat is where your mileage will vary most. The turn-based system is out; real-time hack-and-slash is in. Each Phantom Thief plays differently - Joker can cycle through fused Personas for a wide elemental toolkit, Panther (Ann) douses her whip in fire, Skull (Ryuji) hits hard with Captain Kidd's electric strikes, and Noir (Haru) swings an axe while lobbing grenades. The key mechanic that stops it from feeling like mindless button-mashing is the weakness system carried over from P5: hit an enemy's elemental vulnerability, open them for a One More follow-up, knock enough down at once and the whole crew piles in for an All-Out Attack. Pausing to summon a Persona and pick your spell keeps the tactical DNA alive inside the chaos. Two new characters - Sophie and Wolf - round out the roster with their own distinct styles. The system works. The main complaint that holds water is camera control: in tight jail corridors with a dozen Shadows swarming you, the camera struggles to track where your attacks are actually landing. The PC port is clean. The game caps at 60fps but holds it steadily, scales well at higher resolutions, and supports both keyboard remapping and controllers - though this is firmly a controller-first experience. The art style and UI carry over Persona 5's iconic visual identity intact, and the soundtrack mixes remixed originals with new tracks, all built around the same synth-and-rock energy the series is known for. The honest caveat: if you have not played Persona 5, a fair amount of the emotional payoff evaporates. Strikers assumes you know these people, skips the character-building intros, and leans on reunion energy that only works if you have history with the cast. For returning fans that context makes it feel less like a spin-off and more like a worthy follow-up. For newcomers, it functions, but you are missing the foundation it was built on.

Alex
Alex · Scout Team

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Etiquetas

singleplayerachievementscontroller-supportsteamMusouAction-RPGHack-and-SlashJRPGSequelElemental WeaknessesRoad TripParty SwitchingPersona FusionPost-Game Content

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Reseñas y valoraciones

Metacritic
76
Steam
87%(17,764)

Información del juego

Desarrolladora
ATLUS
Distribuidora
SEGA
Fecha de lanzamiento
22 feb 2021

Modos de juego

singleplayer

Idiomas

Audio (2)
EnglishJapanese
Subtítulos (8)
EnglishFrenchItalianGermanSpanish - SpainJapanese+2 más

Características

AchievementsController Support

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¿En qué plataformas está disponible Persona® 5 Strikers?

Persona® 5 Strikers está disponible en PC.

¿Cuándo se lanzó Persona® 5 Strikers?

Persona® 5 Strikers se lanzó el 22 de febrero de 2021.

¿Quién desarrolló Persona® 5 Strikers?

Persona® 5 Strikers fue desarrollado por ATLUS y publicado por SEGA.

¿Merece la pena comprar Persona® 5 Strikers?

Persona® 5 Strikers tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.