Compara los precios de Peripeteia en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ninth Exodus. Publicado por Ninth Exodus. Lanzado el 21/2/2025. Disponible en PC. Géneros: Action, Indie, RPG, Simulation, Early Access.

If you have been waiting for a Deus Ex heir that actually respects the genre's roots and adds a breakcore soundtrack, Peripeteia is the most interesting Early Access bet in the immersive sim space right now.

I went into Peripeteia half-expecting a budget Deus Ex clone and came out the other side with genuine respect for what Ninth Exodus has built, rough edges and all. This is a first-and-third-person immersive sim set in an alternate-history cyberpunk Poland, built around a design philosophy that the genre's veterans will recognize immediately: no quest markers, no hand-holding, no correct path. The five missions currently in Early Access each drop you into vast brutalist megastructures and let you work out the angles yourself. Sewers, rooftops, pipes, sub-basements, all of it physically connected and climbable. Players who did three playthroughs are reporting they still found content they had missed, which tells you something meaningful about the vertical and lateral density of these maps. The mechanical depth is where Peripeteia earns its place in any serious immersive sim conversation. Marie's cybernetic augments, things like Possession, Invisibility, Bullet Time, and a stimulant that spikes her speed and strength, must be physically slotted into inventory slots rather than toggled from a menu. Augment use burns an energy meter, so resource management feeds directly into moment-to-moment decision-making. The inventory itself is a CRPG-style grid system where items occupy Tetris-shaped footprints, and magazines need to be loaded manually in real time. That means pre-combat prep is a genuine strategic consideration, not an afterthought. Over 100 weapons are in the current build, and the game supports switching between first-person and third-person views, with the third-person mode showing Marie's anime-styled character model. The dialogue system branches enough to open alternate objective routes, and hacking terminals by mashing keyboard combinations gives the old-school immersive sim crowd exactly the texture they want. The factions, the Polish Solidarity Republic and the Second Unionists, provide enough political backdrop to make the setting feel lived-in rather than decorative. The honest warning: Peripeteia is unapologetically esoteric. It does not coddle newcomers. The UI communicates roughly, the third-person camera occasionally escapes into the geometry, and some missions are so sprawling that players have reported single-session runs lasting eight hours due to the density of the space combined with persistent bugs. Development also hit a publicized rough patch in late 2025 following a team restructure, though the developers have been transparent about it and the update cadence is reported to be back on track. This is an Early Access title in the truest sense: the story campaign is incomplete, additional missions are still being built toward a full release, and a full polish pass is planned. For strategy and sim-minded players who want to think through every approach, the depth-to-dollar ratio already available is serious. The no-quest-marker design forces genuine spatial reasoning, the multi-path level architecture rewards replaying missions with different augment loadouts, and the breakcore soundtrack is an unexpected but fitting companion to the moody brutalist atmosphere. Compare it to E.Y.E.: Divine Cybermancy in spirit: a cult-in-the-making indie with more ambition than polish, a specific audience in mind, and a world that sticks with you well after you close the application. Newcomers to immersive sims will struggle, and anyone who needs a finished campaign before buying should wait. But for players who know what Deus Ex meant, who can tolerate jank in exchange for a genuinely reactive world and 100-plus weapons to theorize about, Peripeteia is already delivering more than most finished titles in the genre. Diego, Scout Team

Peripeteia

Peripeteia

21 feb 2025Ninth Exodus
GamerScout opina

If you have been waiting for a Deus Ex heir that actually respects the genre's roots and adds a breakcore soundtrack, Peripeteia is the most interesting Early Access bet in the immersive sim space right now.

PC
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €10.45

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Acerca de Peripeteia

I went into Peripeteia half-expecting a budget Deus Ex clone and came out the other side with genuine respect for what Ninth Exodus has built, rough edges and all. This is a first-and-third-person immersive sim set in an alternate-history cyberpunk Poland, built around a design philosophy that the genre's veterans will recognize immediately: no quest markers, no hand-holding, no correct path. The five missions currently in Early Access each drop you into vast brutalist megastructures and let you work out the angles yourself. Sewers, rooftops, pipes, sub-basements, all of it physically connected and climbable. Players who did three playthroughs are reporting they still found content they had missed, which tells you something meaningful about the vertical and lateral density of these maps. The mechanical depth is where Peripeteia earns its place in any serious immersive sim conversation. Marie's cybernetic augments, things like Possession, Invisibility, Bullet Time, and a stimulant that spikes her speed and strength, must be physically slotted into inventory slots rather than toggled from a menu. Augment use burns an energy meter, so resource management feeds directly into moment-to-moment decision-making. The inventory itself is a CRPG-style grid system where items occupy Tetris-shaped footprints, and magazines need to be loaded manually in real time. That means pre-combat prep is a genuine strategic consideration, not an afterthought. Over 100 weapons are in the current build, and the game supports switching between first-person and third-person views, with the third-person mode showing Marie's anime-styled character model. The dialogue system branches enough to open alternate objective routes, and hacking terminals by mashing keyboard combinations gives the old-school immersive sim crowd exactly the texture they want. The factions, the Polish Solidarity Republic and the Second Unionists, provide enough political backdrop to make the setting feel lived-in rather than decorative. The honest warning: Peripeteia is unapologetically esoteric. It does not coddle newcomers. The UI communicates roughly, the third-person camera occasionally escapes into the geometry, and some missions are so sprawling that players have reported single-session runs lasting eight hours due to the density of the space combined with persistent bugs. Development also hit a publicized rough patch in late 2025 following a team restructure, though the developers have been transparent about it and the update cadence is reported to be back on track. This is an Early Access title in the truest sense: the story campaign is incomplete, additional missions are still being built toward a full release, and a full polish pass is planned. For strategy and sim-minded players who want to think through every approach, the depth-to-dollar ratio already available is serious. The no-quest-marker design forces genuine spatial reasoning, the multi-path level architecture rewards replaying missions with different augment loadouts, and the breakcore soundtrack is an unexpected but fitting companion to the moody brutalist atmosphere. Compare it to E.Y.E.: Divine Cybermancy in spirit: a cult-in-the-making indie with more ambition than polish, a specific audience in mind, and a world that sticks with you well after you close the application. Newcomers to immersive sims will struggle, and anyone who needs a finished campaign before buying should wait. But for players who know what Deus Ex meant, who can tolerate jank in exchange for a genuinely reactive world and 100-plus weapons to theorize about, Peripeteia is already delivering more than most finished titles in the genre.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:indieAugment LoadoutManual Magazine LoadingGrid InventoryNo Quest MarkersFreeform ClimbingBreakcore SoundtrackAlternate HistoryFaction PoliticsThird-Person ToggleEurojank

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
6 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
Dedicated GPU supporting Shader Model 5
Processor
Really just about anything made after 2015

Recomendados

OS
Windows 7 if you're cool like us
Memory
8 GB RAM
DirectX
Version 12
Storage
7 GB available space
Graphics
GTX 970 for really nice volumetrics.
Processor
4th generation I5 or newer

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Información del juego

Desarrolladora
Ninth Exodus
Distribuidora
Ninth Exodus
Fecha de lanzamiento
21 feb 2025

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¿En qué plataformas está disponible Peripeteia?

Peripeteia está disponible en PC.

¿Cuándo se lanzó Peripeteia?

Peripeteia se lanzó el 21 de febrero de 2025.

¿Quién desarrolló Peripeteia?

Peripeteia fue desarrollado por Ninth Exodus.