Compara los precios de Per Aspera en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Tlön Industries. Publicado por Raw Fury. Lanzado el 3/12/2020. Disponible en PC. Géneros: Indie, Simulation, Strategy. Puntuación Metacritic: 78/100.

Terraform Mars from barren rock to breathable world in this narrative-heavy strategy sim where every resource chain decision genuinely matters.

Per Aspera puts you in control of AMI, an artificial consciousness tasked with transforming Mars into a habitable planet. That framing is not window dressing. The story is voiced, branching in places, and carries real weight, which is unusual for a genre that normally treats lore as optional loading-screen text. If you have ever wanted a terraforming sim that makes you care about what you are actually building toward, this is the rare one that tries. The core loop is classic supply-chain strategy: scout terrain, mine raw materials, build production facilities, manage power and population, and slowly push planetary stats like atmospheric pressure, temperature, and oxygen toward human-habitable thresholds. Each of those three dials interacts with the others, and the mid-game is where the decision-making gets genuinely interesting. Do you rush greenhouse gas production to warm the planet faster, risking an unstable atmosphere? Do you over-invest in water extraction early to bank a buffer, or keep capital flowing into expansion? These are not trivial choices, and the game does not hold your hand once the tutorial phase ends. For newcomers to the genre, the learning curve is steeper than the opening hours suggest. The tutorial covers basics competently, but the late-game complexity around logistics routing and tech-tree prioritization is largely self-taught. Veterans of Surviving Mars or Frostpunk will recognize the structural DNA and settle in fast. Pure strategy newcomers may hit a wall around the midpoint when the resource chains start stacking. That said, the pacing is slower and more forgiving than most colony sims, and there is no punishing permadeath loop constantly resetting your progress, which genuinely lowers the barrier to staying engaged. Where Per Aspera earns its mixed-review asterisk is in the AI and late-game variety. The planetary AI opponents that appear in certain scenarios are predictable once you understand their expansion patterns. The technology tree, while wide enough to support different build approaches, does funnel most players toward similar late-game configurations. Mod support is limited compared to the Paradox or Frontier ecosystems, so do not expect community patches to dramatically extend replayability after your first two or three runs. Performance also degrades noticeably on large maps with dense infrastructure, which is a practical concern for long sessions. Still, for what it is, Per Aspera delivers a focused, thoughtful experience. The narrative alone separates it from genre peers. The terraforming mechanics are grounded enough to feel plausible without requiring a geology degree. And the satisfaction of watching a red barren surface gradually shift through orange haze into something resembling breathable sky is exactly the kind of slow-burn payoff this genre lives for. If you want 200-hour sandbox depth, look elsewhere. If you want a 30-to-50-hour campaign that respects your intelligence and tells a real story while you manage logistics, this punches well above its visibility. Diego, Scout Team

Per Aspera

Per Aspera

3 dic 2020Tlön IndustriesRaw Fury
GamerScout opina

Terraform Mars from barren rock to breathable world in this narrative-heavy strategy sim where every resource chain decision genuinely matters.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €2.99

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Per Aspera puts you in control of AMI, an artificial consciousness tasked with transforming Mars into a habitable planet. That framing is not window dressing. The story is voiced, branching in places, and carries real weight, which is unusual for a genre that normally treats lore as optional loading-screen text. If you have ever wanted a terraforming sim that makes you care about what you are actually building toward, this is the rare one that tries. The core loop is classic supply-chain strategy: scout terrain, mine raw materials, build production facilities, manage power and population, and slowly push planetary stats like atmospheric pressure, temperature, and oxygen toward human-habitable thresholds. Each of those three dials interacts with the others, and the mid-game is where the decision-making gets genuinely interesting. Do you rush greenhouse gas production to warm the planet faster, risking an unstable atmosphere? Do you over-invest in water extraction early to bank a buffer, or keep capital flowing into expansion? These are not trivial choices, and the game does not hold your hand once the tutorial phase ends. For newcomers to the genre, the learning curve is steeper than the opening hours suggest. The tutorial covers basics competently, but the late-game complexity around logistics routing and tech-tree prioritization is largely self-taught. Veterans of Surviving Mars or Frostpunk will recognize the structural DNA and settle in fast. Pure strategy newcomers may hit a wall around the midpoint when the resource chains start stacking. That said, the pacing is slower and more forgiving than most colony sims, and there is no punishing permadeath loop constantly resetting your progress, which genuinely lowers the barrier to staying engaged. Where Per Aspera earns its mixed-review asterisk is in the AI and late-game variety. The planetary AI opponents that appear in certain scenarios are predictable once you understand their expansion patterns. The technology tree, while wide enough to support different build approaches, does funnel most players toward similar late-game configurations. Mod support is limited compared to the Paradox or Frontier ecosystems, so do not expect community patches to dramatically extend replayability after your first two or three runs. Performance also degrades noticeably on large maps with dense infrastructure, which is a practical concern for long sessions. Still, for what it is, Per Aspera delivers a focused, thoughtful experience. The narrative alone separates it from genre peers. The terraforming mechanics are grounded enough to feel plausible without requiring a geology degree. And the satisfaction of watching a red barren surface gradually shift through orange haze into something resembling breathable sky is exactly the kind of slow-burn payoff this genre lives for. If you want 200-hour sandbox depth, look elsewhere. If you want a 30-to-50-hour campaign that respects your intelligence and tells a real story while you manage logistics, this punches well above its visibility.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamTerraformingColony ManagementNarrative StrategySupply ChainTech TreeSingle-Player CampaignAtmospheric Sci-FiSlow Burn

Requisitos del sistema

Mínimos

Processor
Intel Core i5-7400 / AMD Ryzen 3 1200
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1050ti / AMD Radeon RX 570
DirectX
Version 11
Storage
10 GB available space
Sound Card
DirectX Compatible Soun…

Recomendados

OS
Windows 10
Processor
Intel Core i7-8700 / AMD Ryzen 5 3600
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 1070 / AMD Radeon RX Vega 56
DirectX
Ver…

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Reseñas y valoraciones

Metacritic
78
Steam
76%(5,700)

Información del juego

Desarrolladora
Tlön Industries
Distribuidora
Raw Fury
Fecha de lanzamiento
3 dic 2020

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¿En qué plataformas está disponible Per Aspera?

Per Aspera está disponible en PC.

¿Cuándo se lanzó Per Aspera?

Per Aspera se lanzó el 3 de diciembre de 2020.

¿Quién desarrolló Per Aspera?

Per Aspera fue desarrollado por Tlön Industries y publicado por Raw Fury.

¿Merece la pena comprar Per Aspera?

Per Aspera tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.