Compara los precios de Pawsecuted en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Poking Water Games. Publicado por Poking Water Games. Lanzado el 24/3/2023. Disponible en PC. Géneros: RPG, Strategy.

A solo-dev tactics-survival with a legitimately weird premise that punches above its obscurity: if Kenshi and Fallout had a chaotic Australian offspring, this is roughly it.

I keep a personal shortlist of under-the-radar tactics games that deserve more attention than their player counts suggest, and Pawsecuted belongs on it. Built entirely by a single developer out of Sydney, it drops you into a post-apocalyptic Australian Outback populated by evolved mammals, after humanity (called "the Furless" here) has already collapsed. You play a rabbit fresh out of a koala-run convict camp, and the game wastes no time making that situation feel genuinely dangerous. The core loop sits at the intersection of turn-based tactics and open-world survival. Time only advances when you act, which gives combat a deliberate, chess-like quality that rewards players who think in terms of action economy rather than twitch speed. The day/night cycle adds a real strategic layer: night reduces line of sight and movement efficiency, so whether to push on or camp is a recurring decision with actual teeth. Where Pawsecuted distinguishes itself mechanically is its tag-based item system. Every object carries tags that define what actions it unlocks. Something tagged Ignite can start a fire; something tagged Slice can be used in crafting food. That single design decision turns inventory management from a chore into a puzzle, and it gives the crafting system surprising depth without ballooning into a spreadsheet nightmare. You are building burrows, forging weapons, brewing drinks, and eventually establishing agricultural and industrial settlements to rebuild civilisation, which is a much bigger late-game scope than the early hours imply. The faction and recruitment angle is where strategy players will find the most to chew on. You can hire kangaroo mercenaries, recruit followers to populate your settlements, and approach quests through multiple vectors: bribery, combat, or straightforward completion. The branching quest design is not BioWare-scale, but it is consistent and meaningful. The procedural world generation means each run reshuffles encounter and quest placement, which pairs well with the sandbox mode for players who want to ignore the main storyline entirely and just push into increasingly hostile territory at their own pace. Difficulty scales with distance from your starting zone, so the game gives you genuine agency over when you feel ready to escalate. The honest caveats: with only a couple dozen Steam reviews, Pawsecuted has a tiny community, which means limited external guides and a mod ecosystem that is promising in design (the data-driven architecture explicitly supports custom questlines, enemies, and equipment) but thin in practice right now. The developer has continued patching post-launch, with updates running into late 2024 addressing crafting calculations and trader behaviour, which is a good sign for long-term stability. This is not a game with a lavish tutorial holding your hand, and new players who expect clear onboarding will bounce off the early scavenging phase. Veterans of Kenshi or older Fallout titles will orient quickly; everyone else should expect a rough first hour before the systems click. For a low-price solo-dev project, the breadth of what Pawsecuted is attempting is genuinely impressive. It is the kind of game that rewards patience and lateral thinking over raw optimisation, and the absurd setting does real work in keeping the tone from becoming oppressive even when your rabbit is getting mauled by venomous snakes and pistol-toting wallabies. Diego, Scout Team

Pawsecuted

Pawsecuted

24 mar 2023Poking Water Games
GamerScout opina

A solo-dev tactics-survival with a legitimately weird premise that punches above its obscurity: if Kenshi and Fallout had a chaotic Australian offspring, this is roughly it.

PC
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.71

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I keep a personal shortlist of under-the-radar tactics games that deserve more attention than their player counts suggest, and Pawsecuted belongs on it. Built entirely by a single developer out of Sydney, it drops you into a post-apocalyptic Australian Outback populated by evolved mammals, after humanity (called "the Furless" here) has already collapsed. You play a rabbit fresh out of a koala-run convict camp, and the game wastes no time making that situation feel genuinely dangerous. The core loop sits at the intersection of turn-based tactics and open-world survival. Time only advances when you act, which gives combat a deliberate, chess-like quality that rewards players who think in terms of action economy rather than twitch speed. The day/night cycle adds a real strategic layer: night reduces line of sight and movement efficiency, so whether to push on or camp is a recurring decision with actual teeth. Where Pawsecuted distinguishes itself mechanically is its tag-based item system. Every object carries tags that define what actions it unlocks. Something tagged Ignite can start a fire; something tagged Slice can be used in crafting food. That single design decision turns inventory management from a chore into a puzzle, and it gives the crafting system surprising depth without ballooning into a spreadsheet nightmare. You are building burrows, forging weapons, brewing drinks, and eventually establishing agricultural and industrial settlements to rebuild civilisation, which is a much bigger late-game scope than the early hours imply. The faction and recruitment angle is where strategy players will find the most to chew on. You can hire kangaroo mercenaries, recruit followers to populate your settlements, and approach quests through multiple vectors: bribery, combat, or straightforward completion. The branching quest design is not BioWare-scale, but it is consistent and meaningful. The procedural world generation means each run reshuffles encounter and quest placement, which pairs well with the sandbox mode for players who want to ignore the main storyline entirely and just push into increasingly hostile territory at their own pace. Difficulty scales with distance from your starting zone, so the game gives you genuine agency over when you feel ready to escalate. The honest caveats: with only a couple dozen Steam reviews, Pawsecuted has a tiny community, which means limited external guides and a mod ecosystem that is promising in design (the data-driven architecture explicitly supports custom questlines, enemies, and equipment) but thin in practice right now. The developer has continued patching post-launch, with updates running into late 2024 addressing crafting calculations and trader behaviour, which is a good sign for long-term stability. This is not a game with a lavish tutorial holding your hand, and new players who expect clear onboarding will bounce off the early scavenging phase. Veterans of Kenshi or older Fallout titles will orient quickly; everyone else should expect a rough first hour before the systems click. For a low-price solo-dev project, the breadth of what Pawsecuted is attempting is genuinely impressive. It is the kind of game that rewards patience and lateral thinking over raw optimisation, and the absurd setting does real work in keeping the tone from becoming oppressive even when your rabbit is getting mauled by venomous snakes and pistol-toting wallabies.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:sub-5Turn-Based TacticsSettlement BuildingTag-Based CraftingSolo DevOpen World SurvivalMercenary RecruitmentModdableDay-Night MechanicsFaction Play

Requisitos del sistema

Mínimos

OS
Windows 10, Windows 8, Windows 7 or Windows XP
Memory
1 GB RAM
Storage
100 MB available space
Graphics
Intel HD Graphics 4000 / AMD Radeon HD 7400G / NVIDIA GeForce GT 120 or better graphics card with OpenGL 3.3 and later support
Processor
2.0 GHz or faster processor

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Información del juego

Desarrolladora
Poking Water Games
Distribuidora
Poking Water Games
Fecha de lanzamiento
24 mar 2023

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¿En qué plataformas está disponible Pawsecuted?

Pawsecuted está disponible en PC.

¿Cuándo se lanzó Pawsecuted?

Pawsecuted se lanzó el 24 de marzo de 2023.

¿Quién desarrolló Pawsecuted?

Pawsecuted fue desarrollado por Poking Water Games.