Compara los precios de Patrician IV - Steam Special Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Gaming Minds Studios. Publicado por Kalypso Media Digital. Lanzado el 17/9/2010. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 66/100.

Run trade routes, corner markets, and claw your way to Elderman in a 2010 Hanseatic League merchant sim that rewards patience and spreadsheet thinking.

Patrician IV drops you into northern Europe during the height of the Hanseatic League, somewhere in the late Middle Ages. You start as a small-time merchant with a single ship, buying low in one port and selling high in another, gradually expanding into a fleet, then a production empire, and finally gunning for the political top seat: Elderman of the Hanse. It is a trading sim at its core, not a wargame, and the combat that does exist - dealing with pirates, occasionally hiring privateers - is a thin layer over what is fundamentally a logistics and economics puzzle. The game's strongest suit is its trade-route system. Every good, from grain to cloth to iron, has a supply-demand curve that shifts with city population and seasonal production. Early game is mostly manual hauling: you load a cog, sail to a deficit city, pocket the margin, repeat. Mid-game is where it opens up, because you can automate convoys with rule-based instructions - buy when price drops below X, sell when above Y - and this is the closest the game gets to genuinely satisfying build-order play. Watching a well-configured convoy network balance supply across a dozen ports without your direct input is one of the quiet pleasures here. The production buildings add another layer: you can own breweries, rope-walks, and shipyards, vertically integrating your supply chain so you control the product from raw material to dockside sale. The Metacritic score of 66 is not unfair, but it tells only part of the story. The AI competitors are passive and predictable; they will rarely undercut you aggressively or try to corner the same commodity you are targeting. Political mechanics - bribery, council votes, city governance - exist but feel shallow, more checklist than genuine power struggle. The campaign structure is also loose enough that newer players may feel directionless after the tutorial fades. That tutorial, to be clear, is functional rather than thorough. It explains the interface but does not give you a trade philosophy, so first-time merchant-sim players will probably lose money for a few hours before internalizing why grain surpluses collapse margins in coastal cities with fishing fleets. Here is the case for newcomers anyway: the game's pace is forgiving. Unlike Paradox grand-strategy titles where a bad alliance in year two can snowball into a collapsed empire by year twenty, Patrician IV gives you room to make expensive mistakes and recover. A failed trade route costs you time and coin, not a campaign restart. The scope is narrow enough - Baltic and North Sea ports, a defined set of goods - that the systems become readable quickly. If you have ever enjoyed the cargo management in games like Port Royale or Anno, the mechanical DNA is recognizable, and the Hanseatic historical framing gives it a distinct flavor those games do not always match. Mod support is minimal and the Steam Special Edition adds a few scenario-focused extras but nothing that fundamentally changes the experience. This is a 2010 release and it looks and feels like one: the UI is functional, the graphics are dated, and there is no quality-of-life polish you would expect from a modern sim. Multiplayer exists but finding active sessions is its own challenge at this point in the game's life. If you are coming here for a deep, reactive political simulation or a challenging AI opponent, you will be underwhelmed. But if the appeal is building a merchant empire through careful route planning and production chain optimization, the core loop holds up better than the age suggests. Diego, Scout Team

Patrician IV - Steam Special Edition

Patrician IV - Steam Special Edition

17 sept 2010Gaming Minds StudiosKalypso Media Digital
GamerScout opina

Run trade routes, corner markets, and claw your way to Elderman in a 2010 Hanseatic League merchant sim that rewards patience and spreadsheet thinking.

PC
Steam Deck PlayableProtonDB Bronze
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Mínimo histórico: €0.82

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Patrician IV drops you into northern Europe during the height of the Hanseatic League, somewhere in the late Middle Ages. You start as a small-time merchant with a single ship, buying low in one port and selling high in another, gradually expanding into a fleet, then a production empire, and finally gunning for the political top seat: Elderman of the Hanse. It is a trading sim at its core, not a wargame, and the combat that does exist - dealing with pirates, occasionally hiring privateers - is a thin layer over what is fundamentally a logistics and economics puzzle. The game's strongest suit is its trade-route system. Every good, from grain to cloth to iron, has a supply-demand curve that shifts with city population and seasonal production. Early game is mostly manual hauling: you load a cog, sail to a deficit city, pocket the margin, repeat. Mid-game is where it opens up, because you can automate convoys with rule-based instructions - buy when price drops below X, sell when above Y - and this is the closest the game gets to genuinely satisfying build-order play. Watching a well-configured convoy network balance supply across a dozen ports without your direct input is one of the quiet pleasures here. The production buildings add another layer: you can own breweries, rope-walks, and shipyards, vertically integrating your supply chain so you control the product from raw material to dockside sale. The Metacritic score of 66 is not unfair, but it tells only part of the story. The AI competitors are passive and predictable; they will rarely undercut you aggressively or try to corner the same commodity you are targeting. Political mechanics - bribery, council votes, city governance - exist but feel shallow, more checklist than genuine power struggle. The campaign structure is also loose enough that newer players may feel directionless after the tutorial fades. That tutorial, to be clear, is functional rather than thorough. It explains the interface but does not give you a trade philosophy, so first-time merchant-sim players will probably lose money for a few hours before internalizing why grain surpluses collapse margins in coastal cities with fishing fleets. Here is the case for newcomers anyway: the game's pace is forgiving. Unlike Paradox grand-strategy titles where a bad alliance in year two can snowball into a collapsed empire by year twenty, Patrician IV gives you room to make expensive mistakes and recover. A failed trade route costs you time and coin, not a campaign restart. The scope is narrow enough - Baltic and North Sea ports, a defined set of goods - that the systems become readable quickly. If you have ever enjoyed the cargo management in games like Port Royale or Anno, the mechanical DNA is recognizable, and the Hanseatic historical framing gives it a distinct flavor those games do not always match. Mod support is minimal and the Steam Special Edition adds a few scenario-focused extras but nothing that fundamentally changes the experience. This is a 2010 release and it looks and feels like one: the UI is functional, the graphics are dated, and there is no quality-of-life polish you would expect from a modern sim. Multiplayer exists but finding active sessions is its own challenge at this point in the game's life. If you are coming here for a deep, reactive political simulation or a challenging AI opponent, you will be underwhelmed. But if the appeal is building a merchant empire through careful route planning and production chain optimization, the core loop holds up better than the age suggests.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamTrade RoutesMerchant SimHistorical SettingProduction ChainsConvoy ManagementMedieval EconomyPolitical MechanicsSolo Campaign

Requisitos del sistema

Mínimos

Processor
2 GHz
Memory
1 GB Hard Disk Space:5 GB Video Card:256 MB DirectX 9.0c compatible PCIe (Geforce 6 Series/Radeon X1000 Series) Sound:DirectX compatible DirectX®:9.0c

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Reseñas y valoraciones

Metacritic
66

Información del juego

Desarrolladora
Gaming Minds Studios
Distribuidora
Kalypso Media Digital
Fecha de lanzamiento
17 sept 2010

Características

Single-playerFamily Sharing

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Patrician IV - Steam Special Edition está disponible en PC.

¿Cuándo se lanzó Patrician IV - Steam Special Edition?

Patrician IV - Steam Special Edition se lanzó el 17 de septiembre de 2010.

¿Quién desarrolló Patrician IV - Steam Special Edition?

Patrician IV - Steam Special Edition fue desarrollado por Gaming Minds Studios y publicado por Kalypso Media Digital.

¿Merece la pena comprar Patrician IV - Steam Special Edition?

Patrician IV - Steam Special Edition tiene una puntuación Metacritic de 66/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.