Compara los precios de Parkasaurus en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Washbear Studio. Publicado por Washbear Studio. Lanzado el 12/8/2020. Disponible en PC. Géneros: Simulation, Strategy. Puntuación Metacritic: 70/100.

Build and manage a dinosaur park where the dinos actually have needs beyond 'don't escape and eat tourists.' Charming, crunchy, and surprisingly deep.

Parkasaurus is a park-management sim from Washbear Studio in which you design enclosures, research dinosaurs, keep guests happy, and balance the books across an expanding prehistoric zoo. Think Zoo Tycoon filtered through a pastel color palette and given a proper happiness-and-needs system for each individual dinosaur. It sits comfortably in the light-to-mid-weight strategy space, demanding real attention to resource loops and enclosure planning without ever becoming a spreadsheet nightmare. The core loop has two layers working in parallel. On the guest side, you are laying paths, placing shops, managing staff, and tuning ticket pricing to keep cash flowing. On the dinosaur side, each species has specific habitat requirements, temperature bands, terrain ratios, and social preferences that you have to satisfy before the animal is actually content. A stressed dinosaur generates less income per guest view. That single mechanic ties exhibit design directly to profitability in a way that makes every enclosure placement feel like a meaningful decision rather than aesthetic busywork. The crafting system for dinosaur hats is exactly as ridiculous as it sounds and adds a low-stakes personalization layer that mostly just makes the park look charming. For a strategy specialist the AI and simulation depth here are modest. Guest pathfinding works well enough that you will not spend hours debugging traffic jams, but the economic model tops out at a certain complexity level that veterans of, say, Planet Zoo will recognize as lighter. The late game is about scaling and optimizing existing systems rather than mastering new ones. That is not necessarily a flaw. Parkasaurus makes a clear choice to stay approachable. The tutorial walks new players through enclosure building, dinosaur acquisition, and the happiness meters at a pace that does not condescend but also does not skip steps. If you have never touched a park-builder before, this is genuinely a reasonable entry point. The mod ecosystem is limited compared to larger studio releases, and the feature set has not expanded dramatically since launch. Multiplayer is absent. Campaign scenarios give the game some structured goals that stop it from becoming a purely open sandbox, but seasoned management-sim players may clear the main objectives inside fifteen to twenty hours and find the sandbox mode lacks the systemic density to pull them much further. The 93 percent positive Steam score reflects a game that does what it promises cleanly, not one that overpromises and wobbles. If your tolerance for cute is high and you want a park-builder that ties dinosaur welfare to actual economic outcomes without punishing you for experimenting, Parkasaurus delivers that in a polished, stable package. If you are chasing late-game complexity and AI that genuinely challenges your planning, you will hit the ceiling earlier than you would like. Diego, Scout Team

Parkasaurus

Parkasaurus

12 ago 2020Washbear Studio
GamerScout opina

Build and manage a dinosaur park where the dinos actually have needs beyond 'don't escape and eat tourists.' Charming, crunchy, and surprisingly deep.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €1.34

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Parkasaurus is a park-management sim from Washbear Studio in which you design enclosures, research dinosaurs, keep guests happy, and balance the books across an expanding prehistoric zoo. Think Zoo Tycoon filtered through a pastel color palette and given a proper happiness-and-needs system for each individual dinosaur. It sits comfortably in the light-to-mid-weight strategy space, demanding real attention to resource loops and enclosure planning without ever becoming a spreadsheet nightmare. The core loop has two layers working in parallel. On the guest side, you are laying paths, placing shops, managing staff, and tuning ticket pricing to keep cash flowing. On the dinosaur side, each species has specific habitat requirements, temperature bands, terrain ratios, and social preferences that you have to satisfy before the animal is actually content. A stressed dinosaur generates less income per guest view. That single mechanic ties exhibit design directly to profitability in a way that makes every enclosure placement feel like a meaningful decision rather than aesthetic busywork. The crafting system for dinosaur hats is exactly as ridiculous as it sounds and adds a low-stakes personalization layer that mostly just makes the park look charming. For a strategy specialist the AI and simulation depth here are modest. Guest pathfinding works well enough that you will not spend hours debugging traffic jams, but the economic model tops out at a certain complexity level that veterans of, say, Planet Zoo will recognize as lighter. The late game is about scaling and optimizing existing systems rather than mastering new ones. That is not necessarily a flaw. Parkasaurus makes a clear choice to stay approachable. The tutorial walks new players through enclosure building, dinosaur acquisition, and the happiness meters at a pace that does not condescend but also does not skip steps. If you have never touched a park-builder before, this is genuinely a reasonable entry point. The mod ecosystem is limited compared to larger studio releases, and the feature set has not expanded dramatically since launch. Multiplayer is absent. Campaign scenarios give the game some structured goals that stop it from becoming a purely open sandbox, but seasoned management-sim players may clear the main objectives inside fifteen to twenty hours and find the sandbox mode lacks the systemic density to pull them much further. The 93 percent positive Steam score reflects a game that does what it promises cleanly, not one that overpromises and wobbles. If your tolerance for cute is high and you want a park-builder that ties dinosaur welfare to actual economic outcomes without punishing you for experimenting, Parkasaurus delivers that in a polished, stable package. If you are chasing late-game complexity and AI that genuinely challenges your planning, you will hit the ceiling earlier than you would like.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamPark BuilderDinosaur ManagementEnclosure DesignCasual StrategyWelfare MechanicsCampaign ModeSandbox ModeBeginner FriendlyEconomy Sim

Requisitos del sistema

Mínimos

Processor
X64 Dual Core CPU, 2+ GHz
Memory
4 GB RAM
Graphics
Discrete Non Mobile GPU with 1 GB Ram
DirectX
Version 11
Storage
3 GB avai…

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Processor
X64 Quad Core CPU, 3+ GHz
Memory
8 GB RAM
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Reseñas y valoraciones

Metacritic
70
Steam
93%(3,093)

Información del juego

Desarrolladora
Washbear Studio
Distribuidora
Washbear Studio
Fecha de lanzamiento
12 ago 2020

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El precio de Parkasaurus cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Parkasaurus más barato?

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¿En qué plataformas está disponible Parkasaurus?

Parkasaurus está disponible en PC.

¿Cuándo se lanzó Parkasaurus?

Parkasaurus se lanzó el 12 de agosto de 2020.

¿Quién desarrolló Parkasaurus?

Parkasaurus fue desarrollado por Washbear Studio.

¿Merece la pena comprar Parkasaurus?

Parkasaurus tiene una puntuación Metacritic de 70/100, lo que lo convierte en uno de los títulos destacados de Simulation. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.