Compara los precios de Paperbound en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dissident Logic. Publicado por Dissident Logic. Lanzado el 31/3/2015. Disponible en PC. Géneros: Action, Indie. Puntuación Metacritic: 68/100.

Gravity-flipping, scissors-throwing couch chaos set inside the pages of literary classics. Pure local-multiplayer gold if you have bodies to fill the seats, a near-empty proposition if you don't.

My honest first instinct when I loaded Paperbound was to compare it to TowerFall Ascension and then quietly close the tab. I'm glad I didn't. What Dissident Logic built is something genuinely strange and specific: a four-player arena brawler where each character operates under their own personal gravity, flippable at any moment with a single button press. Walk to a wall and you keep walking, right up it, across the ceiling, down the other side. Redirect mid-flight toward an unsuspecting opponent below, pencil raised. That core mechanic elevates what would otherwise be a serviceable party brawler into something with real spatial wit. The combat toolkit is deliberately minimal. You get a melee strike with whatever blunt or bladed implement your chosen character carries, a pair of throwable scissors as your ranged option, and an ink bomb for crowd control. Three tools. That's it. The stripped-back design means the depth comes almost entirely from using gravity to create angles, set traps, and survive the chaotic scramble of four bodies bouncing off eighteen arenas drawn from real literary sources: Dante's Inferno, A Journey to the Center of the Earth, The Book of the Dead, A Book of Five Rings, and the invented Skull Kingdom. The hand-drawn visual style is genuinely lovely, and the arenas each carry a distinct silhouette, even if some backgrounds are more atmospheric than they are tactically interesting. You pick characters from a roster of eleven originals plus cameo appearances from indie icons like Juan from Guacamelee and Captain Viridian from VVVVVV. They're purely cosmetic choices. Every fighter plays identically, which disappointed reviewers at launch and still feels like a missed opportunity given how eclectic the cast looks on the selection screen. The mode list covers Classic Versus, Capture the Quill, Last Man Standing, and Long Live the King, which is effectively a king-of-the-hill variant where killing the current leader crowns you as the new target. Classic Versus has a twist worth calling out: once you hit the kill threshold, a page tear opens somewhere on the map and you have to reach it to actually win. That second-phase scramble, where enemies who were just fighting each other suddenly converge on the leader, is the game at its purest. It generates the kind of screaming, panic-flipping momentum that defines a great couch multiplayer moment. The problem is the mode count is modest, and once you've absorbed the gravity mechanic, the experience doesn't expand much further. Critics were consistent at launch: fun arrives fast, depth plateaus faster. The bigger caveat, and it genuinely cannot be overstated, is that Paperbound has no online multiplayer at all. It was built for local play, the AI bots were added late in development almost as an afterthought, and solo sessions against bots expose how hollow the game feels without human opponents trading trash talk across a couch. The bots can challenge you, but they can't surprise you the way a friend who just discovered the scissors-deflect parry will. If you are a solo-primary player, Paperbound will collect digital dust after an hour. If you have a regular local crew and a pile of controllers, it earns every minute. Kai, Scout Team

Paperbound

Paperbound

31 mar 2015Dissident Logic
GamerScout opina

Gravity-flipping, scissors-throwing couch chaos set inside the pages of literary classics. Pure local-multiplayer gold if you have bodies to fill the seats, a near-empty proposition if you don't.

PC
Steam Deck Unsupported
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €6.77

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Acerca de Paperbound

My honest first instinct when I loaded Paperbound was to compare it to TowerFall Ascension and then quietly close the tab. I'm glad I didn't. What Dissident Logic built is something genuinely strange and specific: a four-player arena brawler where each character operates under their own personal gravity, flippable at any moment with a single button press. Walk to a wall and you keep walking, right up it, across the ceiling, down the other side. Redirect mid-flight toward an unsuspecting opponent below, pencil raised. That core mechanic elevates what would otherwise be a serviceable party brawler into something with real spatial wit. The combat toolkit is deliberately minimal. You get a melee strike with whatever blunt or bladed implement your chosen character carries, a pair of throwable scissors as your ranged option, and an ink bomb for crowd control. Three tools. That's it. The stripped-back design means the depth comes almost entirely from using gravity to create angles, set traps, and survive the chaotic scramble of four bodies bouncing off eighteen arenas drawn from real literary sources: Dante's Inferno, A Journey to the Center of the Earth, The Book of the Dead, A Book of Five Rings, and the invented Skull Kingdom. The hand-drawn visual style is genuinely lovely, and the arenas each carry a distinct silhouette, even if some backgrounds are more atmospheric than they are tactically interesting. You pick characters from a roster of eleven originals plus cameo appearances from indie icons like Juan from Guacamelee and Captain Viridian from VVVVVV. They're purely cosmetic choices. Every fighter plays identically, which disappointed reviewers at launch and still feels like a missed opportunity given how eclectic the cast looks on the selection screen. The mode list covers Classic Versus, Capture the Quill, Last Man Standing, and Long Live the King, which is effectively a king-of-the-hill variant where killing the current leader crowns you as the new target. Classic Versus has a twist worth calling out: once you hit the kill threshold, a page tear opens somewhere on the map and you have to reach it to actually win. That second-phase scramble, where enemies who were just fighting each other suddenly converge on the leader, is the game at its purest. It generates the kind of screaming, panic-flipping momentum that defines a great couch multiplayer moment. The problem is the mode count is modest, and once you've absorbed the gravity mechanic, the experience doesn't expand much further. Critics were consistent at launch: fun arrives fast, depth plateaus faster. The bigger caveat, and it genuinely cannot be overstated, is that Paperbound has no online multiplayer at all. It was built for local play, the AI bots were added late in development almost as an afterthought, and solo sessions against bots expose how hollow the game feels without human opponents trading trash talk across a couch. The bots can challenge you, but they can't surprise you the way a friend who just discovered the scissors-deflect parry will. If you are a solo-primary player, Paperbound will collect digital dust after an hour. If you have a regular local crew and a pile of controllers, it earns every minute.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayerlocal-coopachievementscontroller-supporttrading-cardstier:indieGravity MechanicsCouch MultiplayerArena BrawlerOne-Hit KillIndie Crossover CharactersPage Tear VictoryController RequiredParty Game

Requisitos del sistema

Mínimos

OS
Windows XP or newer
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
DirectX 9, Shader Model 3.0-compliant GPU with at least 1 GB video ram
Processor
Intel i5 1.6 GHz dual core or comparable CPU

Recomendados

Version 9.0c

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Reseñas y valoraciones

Metacritic
68

Información del juego

Desarrolladora
Dissident Logic
Distribuidora
Dissident Logic
Fecha de lanzamiento
31 mar 2015

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¿Cuánto cuesta Paperbound?

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¿Dónde puedo comprar Paperbound más barato?

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¿En qué plataformas está disponible Paperbound?

Paperbound está disponible en PC.

¿Cuándo se lanzó Paperbound?

Paperbound se lanzó el 31 de marzo de 2015.

¿Quién desarrolló Paperbound?

Paperbound fue desarrollado por Dissident Logic.

¿Merece la pena comprar Paperbound?

Paperbound tiene una puntuación Metacritic de 68/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.