Compara los precios de PANICORE en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por ZTEK Studio. Publicado por ZTEK Studio. Lanzado el 31/5/2024. Disponible en PC. Géneros: Action, Adventure, Indie.

Your microphone is the monster's compass. PANICORE turns co-op screams and whispered warnings into a live threat system that no other budget horror game quite pulls off.

I keep coming back to one specific moment people describe when talking about PANICORE: someone whispering frantically to a teammate while sawing a plank in a dark corridor, holding their breath, then dying because a friend on the other side of the map laughed too loud. That is the game's entire soul, compressed into a single run. It is a first-person co-op survival horror built around one genuinely clever idea: the AI-driven entities do not just track footsteps, they hear your actual voice through your microphone, treating every yelp, cough, or Discord-bleed as a dinner bell. Two brothers at ZTEK Studio built this, and for what it is, the craft behind that audio detection hook is impressive. The loop is lean and deliberate. Up to five players drop into an abandoned location, scatter across poorly lit rooms, and scavenge for items that unlock one of two possible exits per map. Tasks like cutting wood to build a ladder or repairing an elevator are time-sensitive and loud, so the team has to coordinate who draws attention and who completes the objective. Permadeath applies per run, with limited medkits as the only lifeline, which means a single panicked shriek can end a session in seconds. The randomized item placement gives each attempt a different rhythm, and learning the layout well enough to mentally map likely spawn locations is its own quiet satisfaction. The friction points are real, though. There are only a handful of maps at launch, and once you know them the novelty of discovery shrinks fast. The entities, while visually distinct, share a core behavior set that amounts to "hear sound, pursue," which limits the strategic variety over time. The voice recognition system, PANICORE's crown jewel, also has a rough edge: mic calibration can feel inconsistent, with some setups triggering detection even during near-silence, and multiplayer connectivity has caused frustration in community reports. The story is functionally absent, collectible files exist but feel disconnected from the setting, and the UI carries the marks of a small team working within tight constraints. Who should actually play this? Horror fans who already have a regular group of three to five people and want something that will produce genuine, chaotic, memorable moments. It sits comfortably alongside Phasmophobia and Lethal Company as a "screaming-with-friends" experience, but its specific microphone mechanic gives it a texture those games do not have. Solo players and those expecting a story-driven crawl through atmospheric lore will bounce off it hard. The developers have shown consistent post-launch engagement and have signaled new map content and voice chat improvements in their updates, which matters for a game at this price tier. It is rough in the ways that small, passion-built horror games are rough. It is also genuinely tense in ways that much bigger games are not. Kai, Scout Team

PANICORE

PANICORE

31 may 2024ZTEK Studio
GamerScout opina

Your microphone is the monster's compass. PANICORE turns co-op screams and whispered warnings into a live threat system that no other budget horror game quite pulls off.

PC
Steam Deck PlayableProtonDB Gold
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en N/A
Mínimo histórico: €3.33

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Acerca de PANICORE

I keep coming back to one specific moment people describe when talking about PANICORE: someone whispering frantically to a teammate while sawing a plank in a dark corridor, holding their breath, then dying because a friend on the other side of the map laughed too loud. That is the game's entire soul, compressed into a single run. It is a first-person co-op survival horror built around one genuinely clever idea: the AI-driven entities do not just track footsteps, they hear your actual voice through your microphone, treating every yelp, cough, or Discord-bleed as a dinner bell. Two brothers at ZTEK Studio built this, and for what it is, the craft behind that audio detection hook is impressive. The loop is lean and deliberate. Up to five players drop into an abandoned location, scatter across poorly lit rooms, and scavenge for items that unlock one of two possible exits per map. Tasks like cutting wood to build a ladder or repairing an elevator are time-sensitive and loud, so the team has to coordinate who draws attention and who completes the objective. Permadeath applies per run, with limited medkits as the only lifeline, which means a single panicked shriek can end a session in seconds. The randomized item placement gives each attempt a different rhythm, and learning the layout well enough to mentally map likely spawn locations is its own quiet satisfaction. The friction points are real, though. There are only a handful of maps at launch, and once you know them the novelty of discovery shrinks fast. The entities, while visually distinct, share a core behavior set that amounts to "hear sound, pursue," which limits the strategic variety over time. The voice recognition system, PANICORE's crown jewel, also has a rough edge: mic calibration can feel inconsistent, with some setups triggering detection even during near-silence, and multiplayer connectivity has caused frustration in community reports. The story is functionally absent, collectible files exist but feel disconnected from the setting, and the UI carries the marks of a small team working within tight constraints. Who should actually play this? Horror fans who already have a regular group of three to five people and want something that will produce genuine, chaotic, memorable moments. It sits comfortably alongside Phasmophobia and Lethal Company as a "screaming-with-friends" experience, but its specific microphone mechanic gives it a texture those games do not have. Solo players and those expecting a story-driven crawl through atmospheric lore will bounce off it hard. The developers have shown consistent post-launch engagement and have signaled new map content and voice chat improvements in their updates, which matters for a game at this price tier. It is rough in the ways that small, passion-built horror games are rough. It is also genuinely tense in ways that much bigger games are not.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooponline-coopachievementscloud-savestier:sub-5PermadeathVoice-Detection AIProximity ChatEscape-Room HorrorPvE HorrorFlashlight NavigationMicrophone MechanicBudget Horror

Requisitos del sistema

Mínimos

OS
Windows 10 (64 Bit)
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
13 GB available space
Graphics
AMD Radeon RX 470 with 4GB VRAM / NVIDIA GeForce GTX 960 with 4GB VRAM
Processor
AMD Ryzen 3 1200 / Intel Core i5-7500

Recomendados

OS
Windows 10 (64 bit)
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
13 GB available space
Graphics
AMD Radeon RX 5700/ NVIDIA GeForce GTX 1070
Processor
AMD Ryzen 5 3600 / Intel Core i7 8700

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Información del juego

Desarrolladora
ZTEK Studio
Distribuidora
ZTEK Studio
Fecha de lanzamiento
31 may 2024

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¿En qué plataformas está disponible PANICORE?

PANICORE está disponible en PC.

¿Cuándo se lanzó PANICORE?

PANICORE se lanzó el 31 de mayo de 2024.

¿Quién desarrolló PANICORE?

PANICORE fue desarrollado por ZTEK Studio.