Compara los precios de Paleo Pines en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Italic Pig. Publicado por Maximum Entertainment. Lanzado el 26/9/2023. Disponible en PC, Linux, Xbox. Géneros: Adventure, Casual, Indie, RPG, Simulation. Puntuación Metacritic: 65/100.

The dinosaur-taming hook is real, but strip it away and you get a farming sim with more gaps than a Cretaceous fossil record. Worth it only if cute dinos are your entire brief.

My first thought when I sat down with Paleo Pines was that it had the bones of something genuinely clever: a farm-life sim where the management layer runs through dinosaurs rather than livestock, crop scheduling, or factory belts. Each rideable dino species fills a distinct field role - Triceratops clears debris, others till long rows of earth or water entire fields in a single pass - so there is a light resource-allocation puzzle underneath the cozy exterior. You have your own stamina bar, but once you offload heavy tasks to your dinos you are essentially managing two stamina pools simultaneously. That is a smarter loop than it first appears, and for the five or ten hours it takes to build a decent roster, it works well. The befriending system is the clearest differentiator from anything else in the genre. Each species communicates through a flute-based call-and-response mechanic: you observe a wild dino, learn its colour-coded musical phrase, then mirror it back before offering favourite foods and building affinity over multiple visits. It is slow by design, and occasionally opaque - the game under-explains mechanics like soothing a dino into sleep to study it in your journal, which actually unlocks a lot of the information the early game withholds from you. Veterans of management sims will find the tutorial pacing frustrating in a different way than newcomers: it is simultaneously too hand-holdy in the basics and too quiet about the systems that actually matter. The good news is that if you figure something out on your own, the game notices and skips the lecture. Once you have a ranch of dinos with specific pen sizes, social needs, and dietary preferences, you are nudged toward something resembling a management sim. Each dinosaur species has individual requirements that cannot always be mixed, so thoughtful pen layout genuinely matters. However, the wider farming loop - crop growing, cooking, sugar-making - never builds into anything with real depth. Crops feel like a currency you farm out of obligation rather than interest, cooking is under-prompted and under-rewarding, and the quest structure that gates story progress is thin. There is no fast-travel between the three exploration biomes, which reviewers broadly flagged as a quality-of-life omission that compounds the pacing drag. The world is bright, colourful and low-stress, but the side content sits closer to filler than to meaningful progression. No mod support is currently planned, which is a notable gap for a PC release in this genre. For the audience it is clearly targeting - younger players and farming-sim newcomers drawn in by dinosaurs - those structural complaints matter less. The art style reads as deliberate and welcoming, the lack of a real-time clock means no pressure, and dinos only bolt if you neglect them during active play. That is a thoughtful design choice for a first foray into life sims. Seasoned genre players who have absorbed Stardew Valley, Story of Seasons, or even Fae Farm will hit the ceiling quickly and find the farming half of the game underdeveloped by comparison. The Kickstarter-funded Players' Choice expansion - which cleared its goal in 48 hours and promises a Spinosaurus, more biomes, and additional dreamstones - signals that the developer wants to address the content gaps, but that content is not in the base game yet, and publisher volatility has raised cautious eyebrows in the community. Diego, Scout Team

Paleo Pines

Paleo Pines

26 sept 2023Italic PigMaximum Entertainment
GamerScout opina

The dinosaur-taming hook is real, but strip it away and you get a farming sim with more gaps than a Cretaceous fossil record. Worth it only if cute dinos are your entire brief.

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Mínimo histórico: €1.84

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Acerca de Paleo Pines

My first thought when I sat down with Paleo Pines was that it had the bones of something genuinely clever: a farm-life sim where the management layer runs through dinosaurs rather than livestock, crop scheduling, or factory belts. Each rideable dino species fills a distinct field role - Triceratops clears debris, others till long rows of earth or water entire fields in a single pass - so there is a light resource-allocation puzzle underneath the cozy exterior. You have your own stamina bar, but once you offload heavy tasks to your dinos you are essentially managing two stamina pools simultaneously. That is a smarter loop than it first appears, and for the five or ten hours it takes to build a decent roster, it works well. The befriending system is the clearest differentiator from anything else in the genre. Each species communicates through a flute-based call-and-response mechanic: you observe a wild dino, learn its colour-coded musical phrase, then mirror it back before offering favourite foods and building affinity over multiple visits. It is slow by design, and occasionally opaque - the game under-explains mechanics like soothing a dino into sleep to study it in your journal, which actually unlocks a lot of the information the early game withholds from you. Veterans of management sims will find the tutorial pacing frustrating in a different way than newcomers: it is simultaneously too hand-holdy in the basics and too quiet about the systems that actually matter. The good news is that if you figure something out on your own, the game notices and skips the lecture. Once you have a ranch of dinos with specific pen sizes, social needs, and dietary preferences, you are nudged toward something resembling a management sim. Each dinosaur species has individual requirements that cannot always be mixed, so thoughtful pen layout genuinely matters. However, the wider farming loop - crop growing, cooking, sugar-making - never builds into anything with real depth. Crops feel like a currency you farm out of obligation rather than interest, cooking is under-prompted and under-rewarding, and the quest structure that gates story progress is thin. There is no fast-travel between the three exploration biomes, which reviewers broadly flagged as a quality-of-life omission that compounds the pacing drag. The world is bright, colourful and low-stress, but the side content sits closer to filler than to meaningful progression. No mod support is currently planned, which is a notable gap for a PC release in this genre. For the audience it is clearly targeting - younger players and farming-sim newcomers drawn in by dinosaurs - those structural complaints matter less. The art style reads as deliberate and welcoming, the lack of a real-time clock means no pressure, and dinos only bolt if you neglect them during active play. That is a thoughtful design choice for a first foray into life sims. Seasoned genre players who have absorbed Stardew Valley, Story of Seasons, or even Fae Farm will hit the ceiling quickly and find the farming half of the game underdeveloped by comparison. The Kickstarter-funded Players' Choice expansion - which cleared its goal in 48 hours and promises a Spinosaurus, more biomes, and additional dreamstones - signals that the developer wants to address the content gaps, but that content is not in the base game yet, and publisher volatility has raised cautious eyebrows in the community.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieDino TamingFlute MechanicPen ManagementStamina DelegationNo Fast TravelFamily FriendlyCreature CollectorLow Pressure PacingBiome Exploration

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GeForce GTX 950 or AMD Radeon RX 460
Processor
Intel i5-2300 or AMD Phenom II 830

Recomendados

OS
Windows 10 or 11
Memory
8 GB RAM
DirectX
Version 12
Storage
5 GB available space
Graphics
NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
Processor
Intel i5-8300H or AMD Ryzen 3 2300U

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Reseñas y valoraciones

Metacritic
65

Información del juego

Desarrolladora
Italic Pig
Distribuidora
Maximum Entertainment
Fecha de lanzamiento
26 sept 2023

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¿En qué plataformas está disponible Paleo Pines?

Paleo Pines está disponible en PC, Linux, Xbox.

¿Cuándo se lanzó Paleo Pines?

Paleo Pines se lanzó el 26 de septiembre de 2023.

¿Quién desarrolló Paleo Pines?

Paleo Pines fue desarrollado por Italic Pig y publicado por Maximum Entertainment.

¿Merece la pena comprar Paleo Pines?

Paleo Pines tiene una puntuación Metacritic de 65/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.