Compara los precios de Pale Echoes en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Wyrmling Productions. Publicado por KOMODO. Lanzado el 10/12/2015. Disponible en PC. Géneros: Indie, RPG.

A quiet post-apocalyptic puzzle-RPG that replaces grinding with grief, asking you to fight phantoms using the memories of people who didn't survive. Short, strange, and worth your afternoon.

I have a soft spot for games that fit entirely inside a weekend afternoon, and Pale Echoes is one of the more quietly inventive entries in that bracket. Built in RPG Maker VX Ace by what amounts to a one-person studio, it wears its modest origins openly, but the design underneath the stock tilesets is doing something genuinely unusual with the JRPG format. The premise earns its keep: the apocalypse already happened. You arrive after the silence. Schorl, the last human, and her saerii companion Spinel wander a hollowed-out world populated only by Echoes, tortured residual memories of the dead who refused to dissolve. The atmosphere is sparse and melancholy in a way that most RPG Maker games never attempt, and the dual-world structure, where every area exists in both a desolate present and a ghostly, still-populated past accessible through fixed portals, gives the exploration a genuinely eerie texture. Moving between timelines is not a gimmick here. The past-world layouts differ enough from the present that the portals become spatial puzzles, and sacrificing a collected memory to open a portal carries real weight once you understand the combat system. That combat system is where Pale Echoes earns its oddest badge. There are no experience points, no levels, no character stats in the conventional sense. Instead, every person you meet in the past can be recruited as a Memory, a single-use combatant you materialize three at a time per round. Each Memory has its own attack type: Fixed hits one target hard, Multi scatters half-damage across three random targets, and Group splits half-damage across everything. Enemies cycle through stance states, Provoked, Erratic, and Composed, forming a rock-paper-scissors triangle of Bold, Balanced, and Bewildering attacks. Because enemy turns are essentially scripted and damage values are fixed, every fight is less of a statistical contest and more of a logic problem you solve by losing it once, reading what happened, and returning with a better sequencing plan. Losing does not end your run; it simply returns you to the field to try again with your memories intact. The result sits closer to a puzzle game wearing RPG clothes than anything you would call traditional combat. The honest complaints are fair ones. The runtime lands around three to five hours on a first pass, and the stock RPG Maker visuals mean nothing here looks handcrafted in the way that, say, a dedicated pixel artist would produce. Some reviewers found the story too thin to sustain its ambitions, and there is a known crash bug tied to a specific controller input during battle setup that the engine itself makes difficult to patch. A New Game Plus mode and a Perfection Mode difficulty layer add replayability for completionists hunting all 40 collectable Memories and 30 hidden lexicon entries, but this is not a game that multiplies its hours through scope. It knows its length and, mostly, respects it. The soundtrack is freeware rather than original composition, but the curation is thoughtful enough that multiple reviewers singled it out as a genuine strength, carrying the loneliness of the world in a way the visuals alone could not. If you approach Pale Echoes as a curio, a small and considered thing with one clever mechanical idea at its center and a story about grief and the end of everything, it earns its place. If you want sprawl, look elsewhere. Kai, Scout Team

Pale Echoes

Pale Echoes

10 dic 2015Wyrmling ProductionsKOMODO
GamerScout opina

A quiet post-apocalyptic puzzle-RPG that replaces grinding with grief, asking you to fight phantoms using the memories of people who didn't survive. Short, strange, and worth your afternoon.

PC
ProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.47

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.4726 Jun 2026
Keyshops
€0.44€0.47€0.49€0.527 Jun12 Jun18 Jun23 Jun28 Jun
Tracking prices since 7 Jun 2026
Create alert

Capturas y multimedia

Acerca de Pale Echoes

I have a soft spot for games that fit entirely inside a weekend afternoon, and Pale Echoes is one of the more quietly inventive entries in that bracket. Built in RPG Maker VX Ace by what amounts to a one-person studio, it wears its modest origins openly, but the design underneath the stock tilesets is doing something genuinely unusual with the JRPG format. The premise earns its keep: the apocalypse already happened. You arrive after the silence. Schorl, the last human, and her saerii companion Spinel wander a hollowed-out world populated only by Echoes, tortured residual memories of the dead who refused to dissolve. The atmosphere is sparse and melancholy in a way that most RPG Maker games never attempt, and the dual-world structure, where every area exists in both a desolate present and a ghostly, still-populated past accessible through fixed portals, gives the exploration a genuinely eerie texture. Moving between timelines is not a gimmick here. The past-world layouts differ enough from the present that the portals become spatial puzzles, and sacrificing a collected memory to open a portal carries real weight once you understand the combat system. That combat system is where Pale Echoes earns its oddest badge. There are no experience points, no levels, no character stats in the conventional sense. Instead, every person you meet in the past can be recruited as a Memory, a single-use combatant you materialize three at a time per round. Each Memory has its own attack type: Fixed hits one target hard, Multi scatters half-damage across three random targets, and Group splits half-damage across everything. Enemies cycle through stance states, Provoked, Erratic, and Composed, forming a rock-paper-scissors triangle of Bold, Balanced, and Bewildering attacks. Because enemy turns are essentially scripted and damage values are fixed, every fight is less of a statistical contest and more of a logic problem you solve by losing it once, reading what happened, and returning with a better sequencing plan. Losing does not end your run; it simply returns you to the field to try again with your memories intact. The result sits closer to a puzzle game wearing RPG clothes than anything you would call traditional combat. The honest complaints are fair ones. The runtime lands around three to five hours on a first pass, and the stock RPG Maker visuals mean nothing here looks handcrafted in the way that, say, a dedicated pixel artist would produce. Some reviewers found the story too thin to sustain its ambitions, and there is a known crash bug tied to a specific controller input during battle setup that the engine itself makes difficult to patch. A New Game Plus mode and a Perfection Mode difficulty layer add replayability for completionists hunting all 40 collectable Memories and 30 hidden lexicon entries, but this is not a game that multiplies its hours through scope. It knows its length and, mostly, respects it. The soundtrack is freeware rather than original composition, but the curation is thoughtful enough that multiple reviewers singled it out as a genuine strength, carrying the loneliness of the world in a way the visuals alone could not. If you approach Pale Echoes as a curio, a small and considered thing with one clever mechanical idea at its center and a story about grief and the end of everything, it earns its place. If you want sprawl, look elsewhere.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardstier:sub-5Puzzle-CombatMemory CollectionDual-World ExplorationPost-ApocalypticNew Game PlusPerfection ModeSolo DeveloperNo Game Over

Requisitos del sistema

Mínimos

OS
Windows 98 / XP / Vista / 7 / 8
Memory
256 MB RAM
DirectX
Version 9.0
Storage
100 MB available space
Processor
1ghz

Sigue explorando

Community Discussion

Be the first to comment on Pale Echoes.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Wyrmling Productions
Distribuidora
KOMODO
Fecha de lanzamiento
10 dic 2015

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

Preguntas frecuentes sobre Pale Echoes

¿Cuánto cuesta Pale Echoes?

El precio de Pale Echoes cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Pale Echoes más barato?

Compara los precios de Pale Echoes en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Pale Echoes?

Pale Echoes está disponible en PC.

¿Cuándo se lanzó Pale Echoes?

Pale Echoes se lanzó el 10 de diciembre de 2015.

¿Quién desarrolló Pale Echoes?

Pale Echoes fue desarrollado por Wyrmling Productions y publicado por KOMODO.