Compara los precios de Painkiller: Overdose en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Mindware Studios. Publicado por THQ Nordic. Lanzado el 30/10/2007. Disponible en PC. Géneros: Action. Puntuación Metacritic: 65/100.

Pure arena-shooter brutality with a half-demon protagonist and a revenge plot thin enough to shoot through, exactly as advertised, for better and worse.

My first thought booting up Painkiller: Overdose was relief, nobody here is pretending this is something it isn't. You play Belial, a half-angel, half-demon outcast who escapes his prison when the events of the original Painkiller unfold, and his entire motivation is personal payback against Samael and Cerberus. That premise exists to get you moving through 16 levels of demonic carnage across three chapters, and the game never wastes your time by pretending otherwise. Spread across hell and purgatory, the level themes swing wildly in tone: a Lovecraftian dead marsh filled with Cthulhu-adjacent horrors, a riot zone packed with mutant cops and nurses, a farmland crawling with reanimated butchered animals. The variety is genuinely surprising for a game with this narrow a scope, and it's one of the things Overdose does better than most of the later entries in the franchise. On a pure mechanics level, this is a wave-clearing arena shooter. Pockets of enemies spawn, you eliminate them, the door opens, repeat. Overdose brings six weapons to that formula, each with a primary fire, a secondary fire, and a combined third mode when you hold both triggers simultaneously. The Razor Cube functions as your infinite-ammo melee baseline with a secondary grapple laser for picking off distant targets. The Bone Gun is a reskinned shotgun with new aesthetics. The acid-mortar flintlock is a genuine highlight. The Demon Egg, a pipe-bomb analog that splats toxic green on impact, divides opinion, stacking multiple eggs for a simultaneous detonation is satisfying; in single use it feels underpowered. The Black Tarot card system returns from the original, setting per-level challenges (finish on a wimpy weapon, for example) that unlock purchasable power-up cards. Collect enough enemy souls mid-fight and Belial triggers a demon transformation mode that turns him into a one-hit killing machine for a short window. None of this is new if you played Painkiller Black Edition, but it holds up as a mechanical loop. Where Overdose earns its mixed Steam score is in the places it stumbles relative to the original. Load times are a genuine problem, quick saves can take over a minute to load, and on higher difficulties you will die often enough for that to become a serious annoyance. The difficulty curve is also erratic; the game sits comfortably on lower settings and turns punishing and inconsistent above that. Some of the 40 enemy types are remodelled assets from previous entries rather than fully new designs, and a handful of fans will notice the removal of the franchise's thrash-metal soundtrack in favor of level-themed ambient and techno tracks, a divisive swap that community members still argue about. Multiplayer is effectively dead, so treat it as a purely solo package. Belial's one-liners are another split point: some find his wisecracking persona a welcome injection of character into a series that previously starred a silent protagonist, while others find the jokes repetitive inside an hour. If you have not played the original Painkiller, start there. Overdose began life as a fan mod with official backing grafted on afterward, and the seams show, it is a solid extension rather than a reinvention. But if you have already burned through Black Edition and want more of the same loop with new arenas, a more interesting playable character, and that unique final boss nobody else in the series bothered to create, Overdose delivers that in a roughly ten-to-twelve hour package. It is the best of the non-People Can Fly Painkiller games by most accounts, which is a narrow field but still a real distinction. Alex, Scout Team

Painkiller: Overdose

Painkiller: Overdose

30 oct 2007Mindware StudiosTHQ Nordic
GamerScout opina

Pure arena-shooter brutality with a half-demon protagonist and a revenge plot thin enough to shoot through, exactly as advertised, for better and worse.

PC
Steam Deck UnsupportedProtonDB Platinum
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Acerca de Painkiller: Overdose

My first thought booting up Painkiller: Overdose was relief, nobody here is pretending this is something it isn't. You play Belial, a half-angel, half-demon outcast who escapes his prison when the events of the original Painkiller unfold, and his entire motivation is personal payback against Samael and Cerberus. That premise exists to get you moving through 16 levels of demonic carnage across three chapters, and the game never wastes your time by pretending otherwise. Spread across hell and purgatory, the level themes swing wildly in tone: a Lovecraftian dead marsh filled with Cthulhu-adjacent horrors, a riot zone packed with mutant cops and nurses, a farmland crawling with reanimated butchered animals. The variety is genuinely surprising for a game with this narrow a scope, and it's one of the things Overdose does better than most of the later entries in the franchise. On a pure mechanics level, this is a wave-clearing arena shooter. Pockets of enemies spawn, you eliminate them, the door opens, repeat. Overdose brings six weapons to that formula, each with a primary fire, a secondary fire, and a combined third mode when you hold both triggers simultaneously. The Razor Cube functions as your infinite-ammo melee baseline with a secondary grapple laser for picking off distant targets. The Bone Gun is a reskinned shotgun with new aesthetics. The acid-mortar flintlock is a genuine highlight. The Demon Egg, a pipe-bomb analog that splats toxic green on impact, divides opinion, stacking multiple eggs for a simultaneous detonation is satisfying; in single use it feels underpowered. The Black Tarot card system returns from the original, setting per-level challenges (finish on a wimpy weapon, for example) that unlock purchasable power-up cards. Collect enough enemy souls mid-fight and Belial triggers a demon transformation mode that turns him into a one-hit killing machine for a short window. None of this is new if you played Painkiller Black Edition, but it holds up as a mechanical loop. Where Overdose earns its mixed Steam score is in the places it stumbles relative to the original. Load times are a genuine problem, quick saves can take over a minute to load, and on higher difficulties you will die often enough for that to become a serious annoyance. The difficulty curve is also erratic; the game sits comfortably on lower settings and turns punishing and inconsistent above that. Some of the 40 enemy types are remodelled assets from previous entries rather than fully new designs, and a handful of fans will notice the removal of the franchise's thrash-metal soundtrack in favor of level-themed ambient and techno tracks, a divisive swap that community members still argue about. Multiplayer is effectively dead, so treat it as a purely solo package. Belial's one-liners are another split point: some find his wisecracking persona a welcome injection of character into a series that previously starred a silent protagonist, while others find the jokes repetitive inside an hour. If you have not played the original Painkiller, start there. Overdose began life as a fan mod with official backing grafted on afterward, and the seams show, it is a solid extension rather than a reinvention. But if you have already burned through Black Edition and want more of the same loop with new arenas, a more interesting playable character, and that unique final boss nobody else in the series bothered to create, Overdose delivers that in a roughly ten-to-twelve hour package. It is the best of the non-People Can Fly Painkiller games by most accounts, which is a narrow field but still a real distinction.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamArena ShooterOld-School FPSDemon ModeWave-Based CombatTarot Card ProgressionFan-Mod OriginSingle-Player OnlyRevenge Story

Requisitos del sistema

Mínimos

Microsoft(R) Windows(R) XP/Vista Processor: 1.5 GHz Intel Pentium III or AMD Athlon processor RAM: 512MB RAM Hard Drive: 2.5 GB available DirectX Version: 128 MB DirectX(R) 9 Compatible Video Card (NVIDIA(R) GeForce(R)…

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Reseñas y valoraciones

Metacritic
65
Steam
71%(1,178)

Información del juego

Desarrolladora
Mindware Studios
Distribuidora
THQ Nordic
Fecha de lanzamiento
30 oct 2007

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¿En qué plataformas está disponible Painkiller: Overdose?

Painkiller: Overdose está disponible en PC.

¿Cuándo se lanzó Painkiller: Overdose?

Painkiller: Overdose se lanzó el 30 de octubre de 2007.

¿Quién desarrolló Painkiller: Overdose?

Painkiller: Overdose fue desarrollado por Mindware Studios y publicado por THQ Nordic.

¿Merece la pena comprar Painkiller: Overdose?

Painkiller: Overdose tiene una puntuación Metacritic de 65/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.