Compara los precios de Owlboy en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por D-Pad Studio. Publicado por D-Pad Studio. Lanzado el 1/11/2016. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 88/100.

A hand-crafted pixel platformer about a mute owl boy carrying friends through sky ruins. Nine years in development, and it shows in every frame.

Owlboy is a platform adventure set in floating islands above an endless sky, following Otus, a young owl student who cannot speak and carries more shame than anyone his age should have to. D-Pad Studio spent roughly nine years making it, and that sustained attention is visible in every background tile, every character portrait, every moment the camera pulls back to show you a ruin stretching across the clouds. It is not a long game by modern standards, sitting somewhere around eight to ten hours, but it earns those hours almost completely. The core mechanic is quietly clever: Otus can fly freely, but he cannot attack on his own. Instead, he grabs his friends and uses them as living weapons. Geddy shoots at range, Alphonse provides cover fire, and later companions bring their own styles into the mix. Swapping between them mid-flight, managing who you carry through a bullet-heavy dungeon, adds real tension without ever getting cluttered. The dungeons themselves are inventive enough that each one introduces a new problem for the mechanic to solve, rather than recycling the same encounter structure. Boss fights in particular are the kind where the pattern clicks after two deaths and you feel genuinely clever when you get it right. What D-Pad Studio understood, and what a lot of larger studios forget, is that pixel art at this level of craft is not a budget shortcut. It is a deliberate visual language. The sprites have weight. Expressions change on tiny faces and you read them immediately. The world has consistent internal logic about its architecture and its history, communicated almost entirely through art direction rather than exposition dumps. There are exposition dumps, too, in the story, and the narrative leans into familiar chosen-hero territory in ways that feel safe rather than surprising. The emotional beats land harder than the plot mechanics justify, mostly because you have been watching Otus fail and pick himself up for long enough that you are personally invested. The soundtrack by Jonathan Geer deserves its own sentence. It shifts between quiet ambient textures over exploration and urgent, layered arrangements during combat and story climaxes. There is one piece, roughly at the midpoint of the game, that recontextualises everything you thought the mood was doing up to that point. I will not name it because the placement is part of the effect. Play with headphones if you can. Where Owlboy is imperfect: the opening sequence is deliberately slow and slightly prolonged for what it establishes, and some players will bounce off it before the world opens up. The story telegraphs its villains early and does not do much to complicate them. A couple of the later dungeon sections drag slightly against the otherwise clean pacing. None of these are dealbreakers, and a game this carefully assembled earns some goodwill on the rough edges. If you want something that respects your time, says what it came to say, and then ends cleanly, this does that. Kai, Scout Team

Owlboy

Owlboy

1 nov 2016D-Pad Studio
GamerScout opina

A hand-crafted pixel platformer about a mute owl boy carrying friends through sky ruins. Nine years in development, and it shows in every frame.

PCXbox
Steam Deck VerifiedProtonDB Gold
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Mínimo histórico: €2.94

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Acerca de Owlboy

Owlboy is a platform adventure set in floating islands above an endless sky, following Otus, a young owl student who cannot speak and carries more shame than anyone his age should have to. D-Pad Studio spent roughly nine years making it, and that sustained attention is visible in every background tile, every character portrait, every moment the camera pulls back to show you a ruin stretching across the clouds. It is not a long game by modern standards, sitting somewhere around eight to ten hours, but it earns those hours almost completely. The core mechanic is quietly clever: Otus can fly freely, but he cannot attack on his own. Instead, he grabs his friends and uses them as living weapons. Geddy shoots at range, Alphonse provides cover fire, and later companions bring their own styles into the mix. Swapping between them mid-flight, managing who you carry through a bullet-heavy dungeon, adds real tension without ever getting cluttered. The dungeons themselves are inventive enough that each one introduces a new problem for the mechanic to solve, rather than recycling the same encounter structure. Boss fights in particular are the kind where the pattern clicks after two deaths and you feel genuinely clever when you get it right. What D-Pad Studio understood, and what a lot of larger studios forget, is that pixel art at this level of craft is not a budget shortcut. It is a deliberate visual language. The sprites have weight. Expressions change on tiny faces and you read them immediately. The world has consistent internal logic about its architecture and its history, communicated almost entirely through art direction rather than exposition dumps. There are exposition dumps, too, in the story, and the narrative leans into familiar chosen-hero territory in ways that feel safe rather than surprising. The emotional beats land harder than the plot mechanics justify, mostly because you have been watching Otus fail and pick himself up for long enough that you are personally invested. The soundtrack by Jonathan Geer deserves its own sentence. It shifts between quiet ambient textures over exploration and urgent, layered arrangements during combat and story climaxes. There is one piece, roughly at the midpoint of the game, that recontextualises everything you thought the mood was doing up to that point. I will not name it because the placement is part of the effect. Play with headphones if you can. Where Owlboy is imperfect: the opening sequence is deliberately slow and slightly prolonged for what it establishes, and some players will bounce off it before the world opens up. The story telegraphs its villains early and does not do much to complicate them. A couple of the later dungeon sections drag slightly against the otherwise clean pacing. None of these are dealbreakers, and a game this carefully assembled earns some goodwill on the rough edges. If you want something that respects your time, says what it came to say, and then ends cleanly, this does that.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamPixel ArtNarrative-DrivenFlight MechanicsCompanion CombatAtmospheric SoundtrackMetroidvania-AdjacentSingle Developer StudioEmotional Story

Requisitos del sistema

Mínimos

Processor
Dual Core
Memory
1 GB RAM
Graphics
Pixelshader 3.0 enabled graphics card
DirectX
Version 9.0
Storage
600 MB available space

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Reseñas y valoraciones

Metacritic
88
Steam
84%(6,076)

Información del juego

Desarrolladora
D-Pad Studio
Distribuidora
D-Pad Studio
Fecha de lanzamiento
1 nov 2016

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¿En qué plataformas está disponible Owlboy?

Owlboy está disponible en PC, Xbox.

¿Cuándo se lanzó Owlboy?

Owlboy se lanzó el 1 de noviembre de 2016.

¿Quién desarrolló Owlboy?

Owlboy fue desarrollado por D-Pad Studio.

¿Merece la pena comprar Owlboy?

Owlboy tiene una puntuación Metacritic de 88/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.