Compara los precios de Overruled! en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dlala Studios. Publicado por Team17 Digital Ltd. Lanzado el 15/9/2015. Disponible en PC, Mac, Linux, Xbox. Géneros: Action, Indie.

Bring three friends, because solo this is a hollow shell. With a full couch, the card-flipping chaos of Overruled! lands genuinely funny punches.

I want to be straight with you about what Overruled! actually is, because the gap between its ceiling and its floor is wide enough to fall through. At its core it is a cel-shaded 2.5D party brawler for two to four players where the scoring objective can be torn up mid-match by anyone holding a Change-'em-up card. One moment you are fighting a straight Deathmatch, and one card play later it becomes King of the Hill, then Capture the Flag, then Swag Bag, then someone doubles the respawn timer out of spite. That central trick is genuinely clever. It levels the playing field against the player who has memorised the arenas, and it introduces a low-grade panic that party games live and die by. The roster sits at nine characters, all unlocked through natural progression rather than a paywall, and the card deck runs to over thirty distinct Change-'em-ups. Some flip the game mode entirely. Others tinker with the scoring multiplier, disable melee for a stretch, or force teams onto a lobby of strangers who absolutely did not agree to cooperate. There is even an OVERRULED card that vetoes a change your opponent just played, which sounds like a rules-lawyer nightmare and is, pleasingly, exactly that. The moment-to-moment combat is light and accessible, a pick-up-and-brawl deal rather than a frame-data fighter, which makes it sensible party material but limits the skill ceiling considerably. Here is where honesty requires some volume. The single-player content is 54 challenge missions that reviewers across the board described as thin and repetitive, clocking out at around three hours before they start to feel like homework. The voice acting drew consistent criticism at launch, with the choice of YouTuber talent landing as grating rather than charming, and the soundtrack falls into a similar trap: energetic in the first session, wearing by the third. The visual presentation is colourful but unremarkable, characters reading as small against the zoomed-out camera in ways that make the melee hit detection feel imprecise. These are not fatal problems for a couch game, but they add up in a game with no strong audiovisual identity to lean on. The bigger practical concern in 2025 is the online lobby situation. Even at launch, finding populated servers was a challenge; the Steam review pool is tiny and split roughly down the middle. If you are buying this hoping to hop into random online matches at any given hour, manage those expectations firmly downward. This one lives or dies locally, sitting next to people on a couch. In that context, where you have three willing friends and controllers in hand, the Change-'em-up system does what it promises: it creates chaotic, laugh-producing moments that smooth over the rougher edges. If your usual couch crew already has Towerfall, Nidhogg, or a Smash title in rotation, Overruled! sits a comfortable rung below those. But if you need one more cheap option for game night and the price reflects its age, the card mechanic alone earns it a look. Kai, Scout Team

Overruled!

Overruled!

15 sept 2015Dlala StudiosTeam17 Digital Ltd
GamerScout opina

Bring three friends, because solo this is a hollow shell. With a full couch, the card-flipping chaos of Overruled! lands genuinely funny punches.

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Acerca de Overruled!

I want to be straight with you about what Overruled! actually is, because the gap between its ceiling and its floor is wide enough to fall through. At its core it is a cel-shaded 2.5D party brawler for two to four players where the scoring objective can be torn up mid-match by anyone holding a Change-'em-up card. One moment you are fighting a straight Deathmatch, and one card play later it becomes King of the Hill, then Capture the Flag, then Swag Bag, then someone doubles the respawn timer out of spite. That central trick is genuinely clever. It levels the playing field against the player who has memorised the arenas, and it introduces a low-grade panic that party games live and die by. The roster sits at nine characters, all unlocked through natural progression rather than a paywall, and the card deck runs to over thirty distinct Change-'em-ups. Some flip the game mode entirely. Others tinker with the scoring multiplier, disable melee for a stretch, or force teams onto a lobby of strangers who absolutely did not agree to cooperate. There is even an OVERRULED card that vetoes a change your opponent just played, which sounds like a rules-lawyer nightmare and is, pleasingly, exactly that. The moment-to-moment combat is light and accessible, a pick-up-and-brawl deal rather than a frame-data fighter, which makes it sensible party material but limits the skill ceiling considerably. Here is where honesty requires some volume. The single-player content is 54 challenge missions that reviewers across the board described as thin and repetitive, clocking out at around three hours before they start to feel like homework. The voice acting drew consistent criticism at launch, with the choice of YouTuber talent landing as grating rather than charming, and the soundtrack falls into a similar trap: energetic in the first session, wearing by the third. The visual presentation is colourful but unremarkable, characters reading as small against the zoomed-out camera in ways that make the melee hit detection feel imprecise. These are not fatal problems for a couch game, but they add up in a game with no strong audiovisual identity to lean on. The bigger practical concern in 2025 is the online lobby situation. Even at launch, finding populated servers was a challenge; the Steam review pool is tiny and split roughly down the middle. If you are buying this hoping to hop into random online matches at any given hour, manage those expectations firmly downward. This one lives or dies locally, sitting next to people on a couch. In that context, where you have three willing friends and controllers in hand, the Change-'em-up system does what it promises: it creates chaotic, laugh-producing moments that smooth over the rougher edges. If your usual couch crew already has Towerfall, Nidhogg, or a Smash title in rotation, Overruled! sits a comfortable rung below those. But if you need one more cheap option for game night and the price reflects its age, the card mechanic alone earns it a look.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercross-platformachievementscontroller-supporttrading-cardstier:sub-5Couch PartyRule ManipulationCard Mechanics4-Player LocalPick-Up-and-Play

Requisitos del sistema

Mínimos

Memory
2 GB RAM
Network
Broadband Internet connection
Storage
400 MB available space
Graphics
Nvidia GeForce 8600GT; ATI Radeon HD4650; Intel HD3000
Processor
Dual Core CPU
Sound Card
Windows Compatible Card

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Información del juego

Desarrolladora
Dlala Studios
Distribuidora
Team17 Digital Ltd
Fecha de lanzamiento
15 sept 2015

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¿En qué plataformas está disponible Overruled!?

Overruled! está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Overruled!?

Overruled! se lanzó el 15 de septiembre de 2015.

¿Quién desarrolló Overruled!?

Overruled! fue desarrollado por Dlala Studios y publicado por Team17 Digital Ltd.