Compara los precios de Overboss en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por BlanketGames. Publicado por Goblinz Publishing. Lanzado el 15/8/2024. Disponible en PC, Mac, Linux, Xbox. Géneros: Simulation, Strategy.

A faithful digital port of a well-regarded tile-laying board game that, right now, is struggling to prove it needed to exist on PC at all.

My first instinct when I loaded up Overboss was optimism: tile drafting, set collection, a 4x4 grid to agonize over, and terrain types that each score by different rules. That is exactly the kind of compact decision engine I enjoy. Swamps reward adjacency to coasts and other Swamps. Forests scale with how many you collect. Graveyards pay a majority bonus to whoever hoards the most. On top of the terrain layer sit monster and Miniboss tokens that score extra when placed on matching terrain or lined up in "bands" across rows and columns. Portals let you reposition tokens after placement, and Crystals act as score multipliers. On paper, every turn is a small puzzle: do you draft the tile that fits your emerging map, or do you snap it up to deny the player to your left a majority bonus? That tension is real, and it works. The source material is solid. Overboss started as a physical board game from Brotherwise Games, designed by the team behind Calico, and the analog version earned genuine praise for packing meaningful decisions into a 20-to-30-minute playtime. The digital adaptation carries that core loop over without much alteration. Classic mode keeps things approachable for newcomers. The 3x4 versus 4x4 board option changes the pacing meaningfully, with the larger grid adding room to breathe and rewarding longer planning chains. For players who have never touched the tabletop original, the rule set is light enough to internalize in one or two sessions, which makes it an easier recommendation to strategy newcomers than, say, a full Paradox title. Here is the problem, and it is not a small one. The PC release arrived on August 15, 2024, and the Steam user reception has settled around 40 percent positive across roughly 47 reviews. Community discussions flag a near-complete absence of developer communication post-launch, with no patches acknowledged and no roadmap surfaced publicly. For a digital board game adaptation, post-launch polish matters more than it might in a larger title, because bugs and UI friction are what separate a clean digital tabletop experience from one that makes you wish you had the cardboard version instead. Reports of UI glitches compound what is already a game that depends on clean information display to function well. When you cannot quickly read which terrain tokens are in your Lair or confirm monster placement at a glance, the tight decision loop starts to feel messy. The multiplayer modes, including PvP and local co-op, are present and represent the game's clearest value add over the physical edition. If you can get a group together digitally, the drafting dynamic sharpens considerably because human opponents will deny tiles in ways the AI does not replicate well. The AI opponents in solo play are competent enough to give casual players a challenge, but anyone who has stress-tested AI in deeper strategy titles will find it relatively predictable once you understand which terrain majority bonuses the computer chases. There is no mod support, no content pipeline that has been publicly announced, and no campaign structure to speak of beyond a score-attack framing. Buy this if you love the physical game and want an anywhere-playable version with cross-platform support, or if you genuinely want a short-session tile-placement puzzler for async multiplayer sessions with friends. Hold off if you expect a fully polished digital product with active developer support, because the current evidence suggests that support is not forthcoming. The underlying game design deserves better treatment than it has received here. Diego, Scout Team

Overboss

Overboss

15 ago 2024BlanketGamesGoblinz Publishing
GamerScout opina

A faithful digital port of a well-regarded tile-laying board game that, right now, is struggling to prove it needed to exist on PC at all.

PCMacLinuxXbox
Steam Deck Unsupported
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Mínimo histórico: €4.99

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My first instinct when I loaded up Overboss was optimism: tile drafting, set collection, a 4x4 grid to agonize over, and terrain types that each score by different rules. That is exactly the kind of compact decision engine I enjoy. Swamps reward adjacency to coasts and other Swamps. Forests scale with how many you collect. Graveyards pay a majority bonus to whoever hoards the most. On top of the terrain layer sit monster and Miniboss tokens that score extra when placed on matching terrain or lined up in "bands" across rows and columns. Portals let you reposition tokens after placement, and Crystals act as score multipliers. On paper, every turn is a small puzzle: do you draft the tile that fits your emerging map, or do you snap it up to deny the player to your left a majority bonus? That tension is real, and it works. The source material is solid. Overboss started as a physical board game from Brotherwise Games, designed by the team behind Calico, and the analog version earned genuine praise for packing meaningful decisions into a 20-to-30-minute playtime. The digital adaptation carries that core loop over without much alteration. Classic mode keeps things approachable for newcomers. The 3x4 versus 4x4 board option changes the pacing meaningfully, with the larger grid adding room to breathe and rewarding longer planning chains. For players who have never touched the tabletop original, the rule set is light enough to internalize in one or two sessions, which makes it an easier recommendation to strategy newcomers than, say, a full Paradox title. Here is the problem, and it is not a small one. The PC release arrived on August 15, 2024, and the Steam user reception has settled around 40 percent positive across roughly 47 reviews. Community discussions flag a near-complete absence of developer communication post-launch, with no patches acknowledged and no roadmap surfaced publicly. For a digital board game adaptation, post-launch polish matters more than it might in a larger title, because bugs and UI friction are what separate a clean digital tabletop experience from one that makes you wish you had the cardboard version instead. Reports of UI glitches compound what is already a game that depends on clean information display to function well. When you cannot quickly read which terrain tokens are in your Lair or confirm monster placement at a glance, the tight decision loop starts to feel messy. The multiplayer modes, including PvP and local co-op, are present and represent the game's clearest value add over the physical edition. If you can get a group together digitally, the drafting dynamic sharpens considerably because human opponents will deny tiles in ways the AI does not replicate well. The AI opponents in solo play are competent enough to give casual players a challenge, but anyone who has stress-tested AI in deeper strategy titles will find it relatively predictable once you understand which terrain majority bonuses the computer chases. There is no mod support, no content pipeline that has been publicly announced, and no campaign structure to speak of beyond a score-attack framing. Buy this if you love the physical game and want an anywhere-playable version with cross-platform support, or if you genuinely want a short-session tile-placement puzzler for async multiplayer sessions with friends. Hold off if you expect a fully polished digital product with active developer support, because the current evidence suggests that support is not forthcoming. The underlying game design deserves better treatment than it has received here.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayercooplocal-coopachievementstier:indieDigital Board GameTile DraftingSet CollectionMajority BonusAsync MultiplayerShort SessionsGrid PlacementMonster Management

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
Storage
1 GB available space
Graphics
DirectX 11 and/or OpenGL 3.3 compatible video card
Processor
Core i3 or equivalent
Sound Card
Core i3 or equivalent

Recomendados

OS
Windows 10
Memory
4 GB RAM
Storage
1 GB available space
Graphics
DirectX 11 and/or OpenGL 3.3 compatible video card
Processor
Core i5 or equivalent
Sound Card
Any

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Información del juego

Desarrolladora
BlanketGames
Distribuidora
Goblinz Publishing
Fecha de lanzamiento
15 ago 2024

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¿En qué plataformas está disponible Overboss?

Overboss está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Overboss?

Overboss se lanzó el 15 de agosto de 2024.

¿Quién desarrolló Overboss?

Overboss fue desarrollado por BlanketGames y publicado por Goblinz Publishing.