Compara los precios de Outlive 25 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Continuum Entertainment. Publicado por CriticalLeap. Lanzado el 30/4/2026. Disponible en PC. Géneros: Action, Simulation, Strategy.

A 25-year-old Brazilian RTS reborn with modern multiplayer: brutally sharp AI, asymmetric factions, and a campaign editor that rewards obsessives. Nostalgia is a bonus, not the whole pitch.

I went into Outlive 25 expecting a museum piece, the kind of remaster you load once for the memories and shelve after an hour. What I found instead was a proper base-building RTS that has no interest in holding your hand, and whose AI will happily flank your base from three directions on Normal difficulty before you have finished placing your second ore mine. That recalibration of expectations matters, because this game is genuinely harder to read at a glance than its age-worn isometric visuals suggest. The core loop is old-school in the best sense. You pick one of two asymmetric factions, humans or robots, gather ore, expand your base, push up a research tree to unlock better units and more efficient buildings, and then try to collapse your opponent before they do the same to you. The asymmetry between factions is meaningful: robots and humans play differently enough that learning one does not fully transfer to the other, which doubles the replayability of the three campaigns. There are also secret missions hidden across campaign maps for players willing to explore rather than rush objectives, and the campaigns themselves can branch depending on how you completed earlier missions. That is a structural sophistication that most RTS games released today do not bother with. On top of the single-player content, online PvP and co-op support up to 16 players simultaneously, with a leaderboard and diplomacy options including alliances that can be forged or broken mid-match. The AI deserves a dedicated paragraph because it is the most surprising part of the package. Community reports describe it using airdrops to infiltrate flanks, attacking from multiple directions at once, rebuilding destroyed bases quickly, and generally behaving less like a scripted opponent and more like a pressure system that never fully switches off. Experienced RTS players who have cleared StarCraft II and Age of Empires IV on hard have reported getting stuck on Normal here. That is not a bug. That is the espionage-and-counterespionage design philosophy showing its teeth. The original Outlive was specifically praised in its era for spy mechanics that let players steal enemy technologies, sabotage structures, and intercept missiles, and those systems are fully intact in this remaster. Combined with a customizable unit AI that lets you automate patrol and response behaviors, the decision-making depth punches well above the game's price tier. Here is the argument for newcomers, because critical consensus has been uneven on this point. Yes, the campaign does not do a clean job of introducing mechanics before demanding them. Yes, some mid-campaign missions spike in difficulty in ways that feel unbalanced rather than designed. And yes, the absence of random map generation and the limit of two factions are real gaps that Warcraft III and StarCraft players will notice immediately. Quality-of-life friction is real: players have flagged missing WASD camera controls, limited ultrawide support, and cutscenes running below comfortable frame rates. These are all patchable problems, and the developers are actively collecting feedback. For someone new to the genre, I would recommend starting on the robot campaign and treating the first two missions as a tutorial the game forgot to label. The structure will click, and when it does, the tension of managing economy, research, espionage, and unit aggression simultaneously produces exactly the kind of high-pressure RTS experience that has largely disappeared from the genre. The map and campaign editor, updated for this release with custom event scripting, also gives the community real tools to fill the content gaps over time. Outlive 25 is not a flawless remaster, and it is not pretending to be one. It is a faithful, technically competent revival of a Brazilian cult classic that originally competed with the giants of its era, and which still has enough mechanical identity to justify that comparison today. If your RTS muscle memory is dusty, budget an evening for the learning curve. If it is not, you will find a game that respects your time by refusing to simplify itself. Diego, Scout Team

Outlive 25

Outlive 25

30 abr 2026Continuum EntertainmentCriticalLeap
GamerScout opina

A 25-year-old Brazilian RTS reborn with modern multiplayer: brutally sharp AI, asymmetric factions, and a campaign editor that rewards obsessives. Nostalgia is a bonus, not the whole pitch.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €4.48

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€4.4826 Jun 2026
Keyshops
€4.22€4.46€4.71€4.958 Jun13 Jun18 Jun23 Jun28 Jun
Tracking prices since 8 Jun 2026
Create alert

Capturas y multimedia

Acerca de Outlive 25

I went into Outlive 25 expecting a museum piece, the kind of remaster you load once for the memories and shelve after an hour. What I found instead was a proper base-building RTS that has no interest in holding your hand, and whose AI will happily flank your base from three directions on Normal difficulty before you have finished placing your second ore mine. That recalibration of expectations matters, because this game is genuinely harder to read at a glance than its age-worn isometric visuals suggest. The core loop is old-school in the best sense. You pick one of two asymmetric factions, humans or robots, gather ore, expand your base, push up a research tree to unlock better units and more efficient buildings, and then try to collapse your opponent before they do the same to you. The asymmetry between factions is meaningful: robots and humans play differently enough that learning one does not fully transfer to the other, which doubles the replayability of the three campaigns. There are also secret missions hidden across campaign maps for players willing to explore rather than rush objectives, and the campaigns themselves can branch depending on how you completed earlier missions. That is a structural sophistication that most RTS games released today do not bother with. On top of the single-player content, online PvP and co-op support up to 16 players simultaneously, with a leaderboard and diplomacy options including alliances that can be forged or broken mid-match. The AI deserves a dedicated paragraph because it is the most surprising part of the package. Community reports describe it using airdrops to infiltrate flanks, attacking from multiple directions at once, rebuilding destroyed bases quickly, and generally behaving less like a scripted opponent and more like a pressure system that never fully switches off. Experienced RTS players who have cleared StarCraft II and Age of Empires IV on hard have reported getting stuck on Normal here. That is not a bug. That is the espionage-and-counterespionage design philosophy showing its teeth. The original Outlive was specifically praised in its era for spy mechanics that let players steal enemy technologies, sabotage structures, and intercept missiles, and those systems are fully intact in this remaster. Combined with a customizable unit AI that lets you automate patrol and response behaviors, the decision-making depth punches well above the game's price tier. Here is the argument for newcomers, because critical consensus has been uneven on this point. Yes, the campaign does not do a clean job of introducing mechanics before demanding them. Yes, some mid-campaign missions spike in difficulty in ways that feel unbalanced rather than designed. And yes, the absence of random map generation and the limit of two factions are real gaps that Warcraft III and StarCraft players will notice immediately. Quality-of-life friction is real: players have flagged missing WASD camera controls, limited ultrawide support, and cutscenes running below comfortable frame rates. These are all patchable problems, and the developers are actively collecting feedback. For someone new to the genre, I would recommend starting on the robot campaign and treating the first two missions as a tutorial the game forgot to label. The structure will click, and when it does, the tension of managing economy, research, espionage, and unit aggression simultaneously produces exactly the kind of high-pressure RTS experience that has largely disappeared from the genre. The map and campaign editor, updated for this release with custom event scripting, also gives the community real tools to fill the content gaps over time. Outlive 25 is not a flawless remaster, and it is not pretending to be one. It is a faithful, technically competent revival of a Brazilian cult classic that originally competed with the giants of its era, and which still has enough mechanical identity to justify that comparison today. If your RTS muscle memory is dusty, budget an evening for the learning curve. If it is not, you will find a game that respects your time by refusing to simplify itself.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayerpvponline-pvpcooponline-coopachievementstier:sub-5Asymmetric FactionsCampaign EditorEspionage MechanicsResearch TreeAI Challenge16-Player OnlineClassic RTS RevivalBranching Campaign

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
Storage
5 GB available space
Graphics
Integrated graphics card
Processor
Intel Core i3-530 / AMD A6-3650+

Recomendados

OS
Windows 11
Memory
8 GB RAM
Storage
5 GB available space
Graphics
Geforce 560 / AMD Radeon HD 6950
Processor
Intel Core i5-3300 / AMD Ryzen 3 1200

Sigue explorando

Community Discussion

Be the first to comment on Outlive 25.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Continuum Entertainment
Distribuidora
CriticalLeap
Fecha de lanzamiento
30 abr 2026

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Outlive 25 →

Preguntas frecuentes sobre Outlive 25

¿Cuánto cuesta Outlive 25?

El precio de Outlive 25 cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Outlive 25 más barato?

Compara los precios de Outlive 25 en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Outlive 25?

Outlive 25 está disponible en PC.

¿Cuándo se lanzó Outlive 25?

Outlive 25 se lanzó el 30 de abril de 2026.

¿Quién desarrolló Outlive 25?

Outlive 25 fue desarrollado por Continuum Entertainment y publicado por CriticalLeap.