Compara los precios de Outbuddies DX en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Julian Laufer. Publicado por Headup. Lanzado el 15/10/2019. Disponible en PC. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 66/100.

A solo-dev Metroidvania set in a crumbling undercity full of Old Gods and strange machinery. Ambitious, rough around the edges, and worth attention if you can meet it halfway.

Outbuddies DX is a Metroidvania built by one person, Julian Laufer, and that fact hangs over every inch of it in the best and worst ways. You play as a deep-sea researcher who wakes up in a vast subterranean ruin called Bahlam, a place that feels genuinely alien, draped in bioluminescent decay and populated by creatures that look like they crawled out of a fever dream about H.P. Lovecraft and ancient astronauts. The world is non-linear, and the structure leans heavily into the genre's core loop: find a wall you can't pass, gain a new ability, come back and crack it open. Standard architecture, but the atmosphere layered on top is anything but standard. The pixel art here has real personality. Laufer's sprite work favors dense, dark environments punctuated by flickers of strange color, and the result is a world that feels handmade in a way that larger productions rarely achieve. The soundtrack matches that mood, ambient and slightly unsettling, the kind of score that makes you pause mid-corridor just to let it sit. There is also a co-op mechanic built around Buddy, a small drone companion who can be controlled by a second player locally or managed by the AI. Buddy can access separate routes and solve environmental puzzles independently, which adds a layer of spatial thinking that most genre peers skip entirely. Where Outbuddies DX struggles is in the gap between its ambitions and its execution. Combat feels stiff in the early hours. Enemy patterns are readable but the feedback when landing shots lacks the satisfying crunch you get from more polished contemporaries. The opening section in particular asks for patience before the ability set opens up and movement starts to feel expressive. Some players bounce off before that shift arrives, which explains the mixed review spread. Boss encounters are inventive in concept but can tip from challenging into frustrating depending on how forgiving you find checkpoint placement. These are not dealbreakers but they are real friction points and ignoring them would be dishonest. What Outbuddies DX does well is commit to its world and see it through. The lore of the Old Gods, the lost civilization of Bahlam, the strange relationship between the surface world and what lives below, all of it is communicated through environmental detail and item descriptions rather than cutscene dumps. For players who read walls and explore dead ends, the world slowly assembles into something coherent and genuinely eerie. The game also knows when to end. At roughly eight to twelve hours depending on your exploration habits, it does not outstay its welcome, and a single-developer passion project earning that restraint is worth noting. If you are the kind of player who can tolerate a slow mechanical warm-up in exchange for a cohesive, handcrafted world that clearly came from one person's obsessive vision, Outbuddies DX rewards that investment. If you need tight combat feel from the first room, this will test your goodwill. Think of it as the kind of small Steam release that deserved more coverage than it got. Kai, Scout Team

Outbuddies DX

Outbuddies DX

15 oct 2019Julian LauferHeadup
GamerScout opina

A solo-dev Metroidvania set in a crumbling undercity full of Old Gods and strange machinery. Ambitious, rough around the edges, and worth attention if you can meet it halfway.

PC
Steam Deck VerifiedProtonDB Gold
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Outbuddies DX is a Metroidvania built by one person, Julian Laufer, and that fact hangs over every inch of it in the best and worst ways. You play as a deep-sea researcher who wakes up in a vast subterranean ruin called Bahlam, a place that feels genuinely alien, draped in bioluminescent decay and populated by creatures that look like they crawled out of a fever dream about H.P. Lovecraft and ancient astronauts. The world is non-linear, and the structure leans heavily into the genre's core loop: find a wall you can't pass, gain a new ability, come back and crack it open. Standard architecture, but the atmosphere layered on top is anything but standard. The pixel art here has real personality. Laufer's sprite work favors dense, dark environments punctuated by flickers of strange color, and the result is a world that feels handmade in a way that larger productions rarely achieve. The soundtrack matches that mood, ambient and slightly unsettling, the kind of score that makes you pause mid-corridor just to let it sit. There is also a co-op mechanic built around Buddy, a small drone companion who can be controlled by a second player locally or managed by the AI. Buddy can access separate routes and solve environmental puzzles independently, which adds a layer of spatial thinking that most genre peers skip entirely. Where Outbuddies DX struggles is in the gap between its ambitions and its execution. Combat feels stiff in the early hours. Enemy patterns are readable but the feedback when landing shots lacks the satisfying crunch you get from more polished contemporaries. The opening section in particular asks for patience before the ability set opens up and movement starts to feel expressive. Some players bounce off before that shift arrives, which explains the mixed review spread. Boss encounters are inventive in concept but can tip from challenging into frustrating depending on how forgiving you find checkpoint placement. These are not dealbreakers but they are real friction points and ignoring them would be dishonest. What Outbuddies DX does well is commit to its world and see it through. The lore of the Old Gods, the lost civilization of Bahlam, the strange relationship between the surface world and what lives below, all of it is communicated through environmental detail and item descriptions rather than cutscene dumps. For players who read walls and explore dead ends, the world slowly assembles into something coherent and genuinely eerie. The game also knows when to end. At roughly eight to twelve hours depending on your exploration habits, it does not outstay its welcome, and a single-developer passion project earning that restraint is worth noting. If you are the kind of player who can tolerate a slow mechanical warm-up in exchange for a cohesive, handcrafted world that clearly came from one person's obsessive vision, Outbuddies DX rewards that investment. If you need tight combat feel from the first room, this will test your goodwill. Think of it as the kind of small Steam release that deserved more coverage than it got.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamSolo DeveloperLocal Co-opMetroidvaniaAtmosphericNon-linear ExplorationDrone CompanionDark Pixel ArtLore-rich

Requisitos del sistema

Mínimos

Processor
CPU @ 2, 2 GHZ
Memory
2 GB RAM
Graphics
Intel HD Graphics or better
DirectX
Version 9.0
Storage
750 MB available space

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Reseñas y valoraciones

Metacritic
66
Steam
70%(285)

Información del juego

Desarrolladora
Julian Laufer
Distribuidora
Headup
Fecha de lanzamiento
15 oct 2019

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¿En qué plataformas está disponible Outbuddies DX?

Outbuddies DX está disponible en PC.

¿Cuándo se lanzó Outbuddies DX?

Outbuddies DX se lanzó el 15 de octubre de 2019.

¿Quién desarrolló Outbuddies DX?

Outbuddies DX fue desarrollado por Julian Laufer y publicado por Headup.

¿Merece la pena comprar Outbuddies DX?

Outbuddies DX tiene una puntuación Metacritic de 66/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.