Compara los precios de Osteoblasts en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Moonana. Publicado por Moonana. Lanzado el 12/2/2021. Disponible en PC. Géneros: Indie, RPG.

A handcrafted solo-dev dungeon crawler that earns genuine cult status with pixel artistry and a marrow-based combat system unlike anything else in the genre - if you're patient enough to crack its cryptic shell.

I have a soft spot for games that smell like a single person's obsession, and Osteoblasts has that scent all over it. It was built almost entirely by Anglerman, Moonana's animator, and that background shows in every frame - the pixel work is meticulous, the enemy designs are genuinely strange and funny, and the combat screen has this first-person dungeon-crawler silhouette that feels deliberately weird in the best possible way. The setup is wonderfully absurd: a Cat Witch resurrects your skeleton and points you at a world where dogs are the primary menace, waging war on catkind by stealing tomatoes and burying your bones back underground. You pick one of six classes - samurai, shaman, and others - each with its own quest lines threaded through the overworld. The class choice is more than cosmetic. Gear you find or buy modifies which skills are actually available to you, and the marrow system (the game's take on MP) means you're constantly deciding whether to attack now or recover resources for something bigger next turn. Manipulating your own stats to unlock gated abilities, or debuffing enemies to shut down their move sets, gives the combat a genuinely clever texture that rewards attention. Where the game stumbles is in communicating its own rules. The stat thresholds that unlock certain spells are never explained cleanly, and players who don't enjoy learning through failure will find the onboarding genuinely hostile. The story, meanwhile, leans hard into deliberate obscurity - characters wax philosophical about the nature of bones, the plot drifts into hazy territory, and multiple endings exist but the journey there doesn't build toward them with much narrative weight. A single run clocks somewhere around nine to twelve hours depending on how thoroughly you explore, and the randomized loot keeps early runs interesting, though the affix pool starts to repeat itself before the credits roll. What consistently earns goodwill is the audiovisual craft. Elektrobear's soundtrack plays through both exploration and combat with no jarring transition - mellow overworld themes score your fights until a boss theme arrives and genuinely lands. The background art in battle areas varies by location, giving swamps, deserts, and battlefields their own pixelized atmosphere. There are Metroidvania-adjacent exploration rewards too - hidden statues of gods offer passive bonuses and fast-travel points, and boss keys gate progress in ways that make the map feel like an actual place. Steam players have kept an 85% positive score over its lifetime, which is a quiet but telling signal for a game this small and this strange. Osteoblasts is for you if you can tolerate a game that trusts you to figure things out, rewards a patient build-crafting mindset, and doesn't need a tidy narrative bow. It is not for you if unclear mechanics make you close tabs. Kai, Scout Team

Osteoblasts

Osteoblasts

12 feb 2021Moonana
GamerScout opina

A handcrafted solo-dev dungeon crawler that earns genuine cult status with pixel artistry and a marrow-based combat system unlike anything else in the genre - if you're patient enough to crack its cryptic shell.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.58

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Acerca de Osteoblasts

I have a soft spot for games that smell like a single person's obsession, and Osteoblasts has that scent all over it. It was built almost entirely by Anglerman, Moonana's animator, and that background shows in every frame - the pixel work is meticulous, the enemy designs are genuinely strange and funny, and the combat screen has this first-person dungeon-crawler silhouette that feels deliberately weird in the best possible way. The setup is wonderfully absurd: a Cat Witch resurrects your skeleton and points you at a world where dogs are the primary menace, waging war on catkind by stealing tomatoes and burying your bones back underground. You pick one of six classes - samurai, shaman, and others - each with its own quest lines threaded through the overworld. The class choice is more than cosmetic. Gear you find or buy modifies which skills are actually available to you, and the marrow system (the game's take on MP) means you're constantly deciding whether to attack now or recover resources for something bigger next turn. Manipulating your own stats to unlock gated abilities, or debuffing enemies to shut down their move sets, gives the combat a genuinely clever texture that rewards attention. Where the game stumbles is in communicating its own rules. The stat thresholds that unlock certain spells are never explained cleanly, and players who don't enjoy learning through failure will find the onboarding genuinely hostile. The story, meanwhile, leans hard into deliberate obscurity - characters wax philosophical about the nature of bones, the plot drifts into hazy territory, and multiple endings exist but the journey there doesn't build toward them with much narrative weight. A single run clocks somewhere around nine to twelve hours depending on how thoroughly you explore, and the randomized loot keeps early runs interesting, though the affix pool starts to repeat itself before the credits roll. What consistently earns goodwill is the audiovisual craft. Elektrobear's soundtrack plays through both exploration and combat with no jarring transition - mellow overworld themes score your fights until a boss theme arrives and genuinely lands. The background art in battle areas varies by location, giving swamps, deserts, and battlefields their own pixelized atmosphere. There are Metroidvania-adjacent exploration rewards too - hidden statues of gods offer passive bonuses and fast-travel points, and boss keys gate progress in ways that make the map feel like an actual place. Steam players have kept an 85% positive score over its lifetime, which is a quiet but telling signal for a game this small and this strange. Osteoblasts is for you if you can tolerate a game that trusts you to figure things out, rewards a patient build-crafting mindset, and doesn't need a tidy narrative bow. It is not for you if unclear mechanics make you close tabs.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Solo DevMarrow Resource SystemStat-Gated AbilitiesMultiple EndingsGod Worship ProgressionRandomized Loot AffixesClass-Specific QuestsAbsurdist HumorMetroidvania Exploration

Requisitos del sistema

Mínimos

OS
Microsoft Windows XP/Vista/7/8/10
Memory
1 GB RAM
Storage
200 MB available space
Graphics
1024x768 or better video resolution
Processor
Intel Core 2 Duo U7600

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OS
Microsoft Windows XP/Vista/7/8/10
Memory
2 GB RAM
Storage
3 GB available space
Graphics
1280x720 or better video resolution
Processor
Intel Pentium 4 2.0 GHz or faster

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Información del juego

Desarrolladora
Moonana
Distribuidora
Moonana
Fecha de lanzamiento
12 feb 2021

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¿Cuánto cuesta Osteoblasts?

El precio de Osteoblasts cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Osteoblasts más barato?

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¿En qué plataformas está disponible Osteoblasts?

Osteoblasts está disponible en PC.

¿Cuándo se lanzó Osteoblasts?

Osteoblasts se lanzó el 12 de febrero de 2021.

¿Quién desarrolló Osteoblasts?

Osteoblasts fue desarrollado por Moonana.