
Ori and the Blind Forest: Definitive Edition
Few platformers hit as hard emotionally in the first ten minutes as this one does, and fewer still back that up with tight Metroidvania mechanics that keep escalating for the full runtime.
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I went into Ori and the Blind Forest: Definitive Edition expecting a pretty platformer and came out the other side genuinely shaken by it. Moon Studios built something that operates on two tracks simultaneously: a hand-painted world with animation clearly influenced by Studio Ghibli, and underneath all that beauty, a Metroidvania with real mechanical teeth. The core loop is classic genre stuff - you play as Ori, a small guardian spirit, moving through the forest of Nibel, unlocking abilities that open up previously unreachable areas and feed back into exploration. But the execution is sharper than most of its peers. Movement feels expressive from the first minutes and only gets more satisfying as the skill tree fills out across three branches covering combat, agility, and utility. Platforming challenges ramp at a well-judged pace, and the Soul Link save system, where you manually create checkpoints by spending energy, puts the tension of resource management right into the act of saving your progress. The Definitive Edition earns its name by addressing the original release's two most-cited criticisms. Fast travel between Spirit Wells was absent in the original, a real friction point during backtracking, and it is now fully implemented. The two new areas, Black Root Burrows and Lost Grove, add context to the story of Naru (Ori's adoptive guardian) while also introducing the Dash and Light Burst abilities. Black Root Burrows in particular is a genuine challenge spike - it opens in complete darkness and asks you to carry a glowing orb that partially limits your mobility while the level loads up spike traps and aggressive enemies. The expanded difficulty settings round things out: Easy reduces enemy health and softens the forced-scroll escape sequences, Hard sharpens the whole experience, and the one-life mode, which now ends your run permanently on death and feeds into a leaderboard, is strictly for the obsessed. Not everything lands without friction. Combat is the weakest pillar. Ori attacks through Sein, projecting spirit flames that home in on targets, but the auto-aim is inconsistent and later encounters can devolve into button mashing punctuated by a charged blast. The escape sequences - timed, auto-scrolling sprint sections that serve as the game's set pieces - are the highlight for a lot of players, delivering genuine adrenaline, but a few of them sit just past the threshold of fair into frustrating, especially before you learn that saving frequently is on you. Ori himself can be hard to track on busier screens, and more than a few deaths come from losing him in the visual noise of a gorgeous but dense background. With 95% positive ratings across more than 70,000 Steam reviews and a Metacritic score of 88, the reception is about as clear a signal as the medium produces. This is one of those games where the rough edges are real but the things it does exceptionally well - movement feel, world design, orchestrated score, emotional storytelling in the opening sequence - are the parts players remember. At roughly 8 to 13 hours for a first run, it respects your time without outstaying its welcome, and the new difficulty modes give it meaningful replay value if you want to push yourself. If the sequel, Ori and the Will of the Wisps, is on your list, starting here is the right call.

Catch-all
Etiquetas
Requisitos del sistema
Mínimos
- Processor
- Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz
- Memory
- 4 GB RAM
- Graphics
- GeForce 240 GT or Radeon HD 6570 – 1024 MB (1 gig)
- DirectX
- Version 9.0c
- Storage
- 11 GB available space
Recomendados
- Processor
- Intel Core i5 2300 or AMD FX6120
- Memory
- 4 GB RAM
- Graphics
- GeForce GTX 550 Ti or Radeon HD 6770
- DirectX
- Version 11
- Storage
- 11 GB available space
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Información del juego
- Desarrolladora
- Moon Studios GmbH
- Distribuidora
- Xbox Game Studios
- Fecha de lanzamiento
- 27 abr 2016



