Orbital Gear es gratis para jugar — descarga y juega gratis, con ediciones de pago opcionales y DLC comparados en esta página. Desarrollado por Night Node. Publicado por Night Node. Lanzado el 7/8/2014. Disponible en PC, Mac, Linux. Géneros: Action, Indie, Simulation, Free To Play. Puntuación Metacritic: 59/100.

Free-to-play gravity-slingshot mech brawler that clicks hard in local co-op but hits a dead server wall the moment you go online solo.

My instinct with any multiplayer-only shooter is to check the concurrent player count before anything else, and Orbital Gear's numbers tell a blunt story: peak concurrent users in the single digits. That context matters enormously for how you evaluate everything else, because the core gravity mechanic underneath is genuinely clever, and writing it off entirely would be unfair. The hook is this: maps are clusters of small planetoids, each with independent gravity wells. Your mech orbits, slingshots, and ricochets between them, which means positioning is never static. You pick two weapons from a pool of twelve before each match, and the loadout decision has real texture. The Kasainami scorches planet surfaces to deny ground, forcing opponents into open space. The Gauntlet rewards aggressive close-range pressure. Laying mine lines in the gaps between gravity wells and baiting an enemy into them is the kind of spatial thinking I respect in a competitive game. The Orbital Warfare mode adds a layer on top of deathmatch: protect your home planet, collect energy cores from downed enemies, and either pound the enemy base directly or funnel those cores into a charged doomsday cannon. It is a smarter objective structure than a straight kill count, and it works. The problems are real and worth stating plainly. The gravity transition between planets can flip your directional controls mid-jump in ways that feel arbitrary rather than learnable, especially near flat asteroid surfaces that have no pull of their own. Hit feedback is thin: weapons lack the audio-visual punch that makes a good arena shooter feel satisfying shot-to-shot. Critics were split at launch, with the Metacritic sitting at 59, and the split reflects genuine ambivalence rather than controversy. The mechanics earn respect; the content volume and the staying power do not. There is no progression system, no unlocks, no ranked ladder. Orbital Trials, the solo timed-challenge mode, exists as a practice sandbox more than a destination. Where Orbital Gear does work is on a couch. Four-player local split-screen with people who will tolerate the ten-minute gravity learning curve produces the chaotic mech-on-mech arena energy the game promises. The free-to-play entry point removes the financial risk calculation entirely, which is the only reason I can recommend downloading it at all for solo players curious about the concept. The online population is not coming back, and there are no bots to fill servers. Go in expecting a local-multiplayer toy with an interesting physics gimmick, calibrate your session around friends in the same room, and you will have a reasonable time. Go in expecting a live competitive ecosystem and you will be disappointed inside twenty minutes. Diego, Scout Team

Orbital Gear

Orbital Gear

Gratis para jugar
7 ago 2014Night Node
GamerScout opina

Free-to-play gravity-slingshot mech brawler that clicks hard in local co-op but hits a dead server wall the moment you go online solo.

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Orbital Gear es gratis para descargar y jugar. Cualquier edición, DLC o complemento dentro del juego opcional aparece en la tabla de precios de abajo.

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My instinct with any multiplayer-only shooter is to check the concurrent player count before anything else, and Orbital Gear's numbers tell a blunt story: peak concurrent users in the single digits. That context matters enormously for how you evaluate everything else, because the core gravity mechanic underneath is genuinely clever, and writing it off entirely would be unfair. The hook is this: maps are clusters of small planetoids, each with independent gravity wells. Your mech orbits, slingshots, and ricochets between them, which means positioning is never static. You pick two weapons from a pool of twelve before each match, and the loadout decision has real texture. The Kasainami scorches planet surfaces to deny ground, forcing opponents into open space. The Gauntlet rewards aggressive close-range pressure. Laying mine lines in the gaps between gravity wells and baiting an enemy into them is the kind of spatial thinking I respect in a competitive game. The Orbital Warfare mode adds a layer on top of deathmatch: protect your home planet, collect energy cores from downed enemies, and either pound the enemy base directly or funnel those cores into a charged doomsday cannon. It is a smarter objective structure than a straight kill count, and it works. The problems are real and worth stating plainly. The gravity transition between planets can flip your directional controls mid-jump in ways that feel arbitrary rather than learnable, especially near flat asteroid surfaces that have no pull of their own. Hit feedback is thin: weapons lack the audio-visual punch that makes a good arena shooter feel satisfying shot-to-shot. Critics were split at launch, with the Metacritic sitting at 59, and the split reflects genuine ambivalence rather than controversy. The mechanics earn respect; the content volume and the staying power do not. There is no progression system, no unlocks, no ranked ladder. Orbital Trials, the solo timed-challenge mode, exists as a practice sandbox more than a destination. Where Orbital Gear does work is on a couch. Four-player local split-screen with people who will tolerate the ten-minute gravity learning curve produces the chaotic mech-on-mech arena energy the game promises. The free-to-play entry point removes the financial risk calculation entirely, which is the only reason I can recommend downloading it at all for solo players curious about the concept. The online population is not coming back, and there are no bots to fill servers. Go in expecting a local-multiplayer toy with an interesting physics gimmick, calibrate your session around friends in the same room, and you will have a reasonable time. Go in expecting a live competitive ecosystem and you will be disappointed inside twenty minutes.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayerlocal-coopcross-platformachievementscontroller-supporttrading-cardstier:sub-5Gravity PhysicsWeapon LoadoutLocal Split-ScreenArena BrawlerDead OnlineCouch MultiplayerMech Combat

Requisitos del sistema

Mínimos

OS
Windows Vista
Memory
2048 MB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
500 MB available space
Graphics
NVidia GeForce 8800GT
Processor
Dual Core Processor

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Reseñas y valoraciones

Metacritic
59

Información del juego

Desarrolladora
Night Node
Distribuidora
Night Node
Fecha de lanzamiento
7 ago 2014

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¿Cuánto cuesta Orbital Gear?

Orbital Gear es gratis para jugar — descargarlo y jugarlo no cuesta nada en PC, Mac, Linux. Cualquier edición, DLC o complemento dentro del juego opcional aparece en la tabla de precios de esta página.

¿Orbital Gear tiene compras dentro del juego?

Orbital Gear es gratis para descargar y jugar, y se monetiza mediante compras opcionales dentro del juego como cosméticos, ediciones o DLC en lugar de un precio inicial. Cualquier edición o complemento de pago disponible aparece en la tabla de precios de esta página.

¿En qué plataformas está disponible Orbital Gear?

Orbital Gear está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Orbital Gear?

Orbital Gear se lanzó el 7 de agosto de 2014.

¿Quién desarrolló Orbital Gear?

Orbital Gear fue desarrollado por Night Node.

¿Merece la pena comprar Orbital Gear?

Orbital Gear tiene una puntuación Metacritic de 59/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.