Compara los precios de Orbital Bullet – The 360° Rogue-lite en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por SmokeStab. Publicado por Assemble Entertainment, WhisperGames. Lanzado el 21/3/2022. Disponible en PC. Géneros: Action, Indie.

A roguelite shooter where every level wraps around a planet's circumference. Fast, weird, and more tactical than it first looks.

Orbital Bullet earns its subtitle honestly. Every single level is a cylinder, and you run, jump, and shoot across a full 360-degree surface. That one mechanical premise sounds like a gimmick until about thirty minutes in, when you realize it rewires how you read enemy placement, cover, and projectile arcs. Bullets curve. Platforms loop back on themselves. You will absolutely shoot yourself in the back of the head at least once, and the game will deserve the laugh it gets out of you. SmokeStab built this as a solo project, and that focused authorship shows. The pixel art carries a specific retrofuturist griminess - think corroded space stations, toxic alien flora, enemies that look like they were designed on a tight budget and are better for it. Each procedurally assembled planet has a distinct biome with its own visual register and enemy roster, and the loop stays fresh long enough to matter. The run length is tight: this is a roguelite that respects your time, not one that expects you to carve out six-hour sessions. The build variety is the real meat. Body modifications slot into your character like cybernetic upgrades, affecting movement, weapon behavior, and passive bonuses in ways that compound interestingly. Crafting layers on top, letting you push weapons beyond their base stats when you find the right materials mid-run. You can lean into fast aggressive shotgun builds, hang back with high-damage rifles that exploit the circular geometry for cross-map shots, or stack movement mods until you are basically a ricocheting problem. Not every combination clicks, and some modifier pairings feel underpowered next to the obvious top-tier synergies, but the experimentation itself is enjoyable enough that suboptimal runs rarely feel wasted. Where the game earns its Scout Team attention is the soundtrack. It sits in that specific zone where electronic and industrial textures push the tension without drowning the moment-to-moment gameplay feedback. Honestly, the audio design throughout is punchy in a way that small PC releases often fumble. Hits feel weighted. The spatial sound cues matter more than you expect given the wraparound level design. There is real intentionality here about how the game sounds, not just how it looks or plays. The honest caveats: the opening planet is the weakest, and new players might bounce off the geometry before the build system opens up enough to reward them. Boss encounters are functional but rarely surprising. If you want a narrative hook or any meaningful story delivery, this is not that game - there is lore scaffolding, but it stays firmly in the background. What Orbital Bullet commits to is kinetic competence and a concept it executes cleanly. That is a legitimate thing to be. The Very Positive Steam rating across nearly 800 reviews suggests the people who gave it a real chance largely agree. Kai, Scout Team

Orbital Bullet – The 360° Rogue-lite

Orbital Bullet – The 360° Rogue-lite

21 mar 2022SmokeStabAssemble Entertainment, WhisperGames
GamerScout opina

A roguelite shooter where every level wraps around a planet's circumference. Fast, weird, and more tactical than it first looks.

PC
Steam Deck UnsupportedProtonDB Platinum
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en N/A
Mínimo histórico: €0.62

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Orbital Bullet earns its subtitle honestly. Every single level is a cylinder, and you run, jump, and shoot across a full 360-degree surface. That one mechanical premise sounds like a gimmick until about thirty minutes in, when you realize it rewires how you read enemy placement, cover, and projectile arcs. Bullets curve. Platforms loop back on themselves. You will absolutely shoot yourself in the back of the head at least once, and the game will deserve the laugh it gets out of you. SmokeStab built this as a solo project, and that focused authorship shows. The pixel art carries a specific retrofuturist griminess - think corroded space stations, toxic alien flora, enemies that look like they were designed on a tight budget and are better for it. Each procedurally assembled planet has a distinct biome with its own visual register and enemy roster, and the loop stays fresh long enough to matter. The run length is tight: this is a roguelite that respects your time, not one that expects you to carve out six-hour sessions. The build variety is the real meat. Body modifications slot into your character like cybernetic upgrades, affecting movement, weapon behavior, and passive bonuses in ways that compound interestingly. Crafting layers on top, letting you push weapons beyond their base stats when you find the right materials mid-run. You can lean into fast aggressive shotgun builds, hang back with high-damage rifles that exploit the circular geometry for cross-map shots, or stack movement mods until you are basically a ricocheting problem. Not every combination clicks, and some modifier pairings feel underpowered next to the obvious top-tier synergies, but the experimentation itself is enjoyable enough that suboptimal runs rarely feel wasted. Where the game earns its Scout Team attention is the soundtrack. It sits in that specific zone where electronic and industrial textures push the tension without drowning the moment-to-moment gameplay feedback. Honestly, the audio design throughout is punchy in a way that small PC releases often fumble. Hits feel weighted. The spatial sound cues matter more than you expect given the wraparound level design. There is real intentionality here about how the game sounds, not just how it looks or plays. The honest caveats: the opening planet is the weakest, and new players might bounce off the geometry before the build system opens up enough to reward them. Boss encounters are functional but rarely surprising. If you want a narrative hook or any meaningful story delivery, this is not that game - there is lore scaffolding, but it stays firmly in the background. What Orbital Bullet commits to is kinetic competence and a concept it executes cleanly. That is a legitimate thing to be. The Very Positive Steam rating across nearly 800 reviews suggests the people who gave it a real chance largely agree.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steam360-degree PlatformerBody ModificationsCrafting RunsProcedural PlanetsCyberpunk AestheticSolo DeveloperShort-Run RogueliteIndustrial SoundtrackWeapon Synergies

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Reseñas y valoraciones

Steam
86%(790)

Información del juego

Desarrolladora
SmokeStab
Distribuidora
Assemble Entertainment, WhisperGames
Fecha de lanzamiento
21 mar 2022

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¿En qué plataformas está disponible Orbital Bullet – The 360° Rogue-lite?

Orbital Bullet – The 360° Rogue-lite está disponible en PC.

¿Cuándo se lanzó Orbital Bullet – The 360° Rogue-lite?

Orbital Bullet – The 360° Rogue-lite se lanzó el 21 de marzo de 2022.

¿Quién desarrolló Orbital Bullet – The 360° Rogue-lite?

Orbital Bullet – The 360° Rogue-lite fue desarrollado por SmokeStab y publicado por Assemble Entertainment, WhisperGames.