Compara los precios de OneShift en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Mazen Games. Publicado por GrabTheGames. Lanzado el 10/8/2018. Disponible en PC. Géneros: Action, Adventure, Casual, Indie.

Freeze time, swap dimensions, collect cubes across 90 levels - OneShift is a sub-five-dollar puzzle platformer that earns its 'Mostly Positive' rating through clever layering, not flashy production.

I have a soft spot for games that commit to a single, quietly radical idea and then spend 90 levels exploring every corner of it. OneShift is that kind of game. Mazen Games built the whole thing around one gesture: freeze time, slide sideways into a parallel version of the level, unfreeze time, land on a platform that didn't exist a moment ago. That's it. And for the first half of the game, it's enough to keep your brain happily spinning. The 90 levels are built from a modular vocabulary of cuboids - jump pads that catapult you upward, teleport tiles that blink you across the stage, red kill blocks that punish sloppy landings, and timed explosives you can ride like a barely-controlled elevator. The level design introduces each type gently, which means the difficulty curve feels honest rather than punishing. Around the halfway mark, world rotation enters the picture: you can now spin the entire square stage to reveal geometry that was hiding behind the camera. When time-freeze and world rotation run together in the same level, the puzzles become something genuinely satisfying - you're solving a spatial riddle, then executing the solution with careful timing. One reviewer likened the perspective work to Echochrome, which is a fair comparison and high praise for a small indie. Where the game is less generous is in the feel of the controls, particularly on keyboard. Some community voices found the momentum slightly off - wall-proximity jump cancels and mid-air corrections that don't forgive small errors. The honest read: a controller smooths most of that friction out, and the game quietly tells you as much. The aesthetic is minimal to a fault. Gradient backgrounds cycle to break the monotony and the ambient soundtrack keeps things contemplative rather than frantic, but there's no real artistic personality beyond clean geometry and a calm color palette. The characters are unlockable skins, functional rather than expressive. What OneShift does well is something harder than it sounds: it knows its own scope. Ninety short levels, one tight mechanic that doubles at the midpoint, over 100 achievements for completionists who want a reason to replay. It's not a long game - a focused afternoon gets you through - but the pacing respects that. It ends before it wears out its welcome, which not enough games at this tier manage to do. If you find the idea of freeze-and-shift spatial puzzles even mildly interesting, the low barrier to entry makes this an easy afternoon bet. Kai, Scout Team

OneShift

OneShift

10 ago 2018Mazen GamesGrabTheGames
GamerScout opina

Freeze time, swap dimensions, collect cubes across 90 levels - OneShift is a sub-five-dollar puzzle platformer that earns its 'Mostly Positive' rating through clever layering, not flashy production.

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I have a soft spot for games that commit to a single, quietly radical idea and then spend 90 levels exploring every corner of it. OneShift is that kind of game. Mazen Games built the whole thing around one gesture: freeze time, slide sideways into a parallel version of the level, unfreeze time, land on a platform that didn't exist a moment ago. That's it. And for the first half of the game, it's enough to keep your brain happily spinning. The 90 levels are built from a modular vocabulary of cuboids - jump pads that catapult you upward, teleport tiles that blink you across the stage, red kill blocks that punish sloppy landings, and timed explosives you can ride like a barely-controlled elevator. The level design introduces each type gently, which means the difficulty curve feels honest rather than punishing. Around the halfway mark, world rotation enters the picture: you can now spin the entire square stage to reveal geometry that was hiding behind the camera. When time-freeze and world rotation run together in the same level, the puzzles become something genuinely satisfying - you're solving a spatial riddle, then executing the solution with careful timing. One reviewer likened the perspective work to Echochrome, which is a fair comparison and high praise for a small indie. Where the game is less generous is in the feel of the controls, particularly on keyboard. Some community voices found the momentum slightly off - wall-proximity jump cancels and mid-air corrections that don't forgive small errors. The honest read: a controller smooths most of that friction out, and the game quietly tells you as much. The aesthetic is minimal to a fault. Gradient backgrounds cycle to break the monotony and the ambient soundtrack keeps things contemplative rather than frantic, but there's no real artistic personality beyond clean geometry and a calm color palette. The characters are unlockable skins, functional rather than expressive. What OneShift does well is something harder than it sounds: it knows its own scope. Ninety short levels, one tight mechanic that doubles at the midpoint, over 100 achievements for completionists who want a reason to replay. It's not a long game - a focused afternoon gets you through - but the pacing respects that. It ends before it wears out its welcome, which not enough games at this tier manage to do. If you find the idea of freeze-and-shift spatial puzzles even mildly interesting, the low barrier to entry makes this an easy afternoon bet.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Time-Freeze MechanicWorld-ShiftingCuboid PlatformerPerspective PuzzlesShort PlaytimeAchievement HunterController RecommendedMinimalist Aesthetic

Requisitos del sistema

Mínimos

OS
Windows 7 SP1
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
NVIDIA GeForce GT 640 / AMD R7 240
Processor
Quad Core

Recomendados

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
NVIDIA GEFORCE GTX 1050 / AMD R9 380
Processor
AMD FX6300 / Intel G4450

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Información del juego

Desarrolladora
Mazen Games
Distribuidora
GrabTheGames
Fecha de lanzamiento
10 ago 2018

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¿En qué plataformas está disponible OneShift?

OneShift está disponible en PC.

¿Cuándo se lanzó OneShift?

OneShift se lanzó el 10 de agosto de 2018.

¿Quién desarrolló OneShift?

OneShift fue desarrollado por Mazen Games y publicado por GrabTheGames.