Compara los precios de One Step from Eden en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Thomas Moon Kang. Publicado por Maple Whispering Limited, Humble Games. Lanzado el 26/3/2020. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie, Strategy. Puntuación Metacritic: 82/100.

A deck-building roguelite where spells fire in real time on a tiny grid. Tight, fast, and brutally punishing until it suddenly clicks.

One Step from Eden is a deck-building roguelite with a twist that sounds simple and feels anything but: your spells execute in real time on a 3x3 grid, and your enemy is doing the same thing on the opposite side of the screen simultaneously. Think of it as Mega Man Battle Network distilled into a rogue-like structure, with all the repetition, mastery, and "just one more run" compulsion that entails. You build a deck of spells across dozens of archetypes, slot in artifacts that warp your strategy mid-run, and try to survive eight increasingly hostile zones before reaching the titular Eden. It was built solo by Thomas Moon Kang, which makes the breadth of its systems genuinely surprising. The spell system is where the depth lives. Each of the nine playable characters starts with a different deck seed and a unique mechanic, so a run as Saffron, who focuses on explosive area spells, plays almost nothing like a run as Gunner, who blends ranged attacks with battlefield control. Spells belong to schools like Anima, Terra, and Aether, and synergies between schools drive the build theory. A well-constructed deck that chains Lava tiles into Ignite procs while a Barrier keeps you alive feels genuinely engineered rather than lucky. Artifacts push that further: some flip the entire logic of a build, rewarding you for taking damage or casting the same spell repeatedly. The decision space per run is real, and a 30-minute attempt contains dozens of consequential choices. The difficulty curve deserves a direct warning. Early runs are going to feel chaotic and unfair. The real-time element means misreading enemy patterns, not just bad card draws, will kill you. The tutorial covers the basics but does not hold your hand through the mechanical nuance of positioning, spell timing, or school synergies. That said, each death teaches something specific. Enemy attack telegraphs are readable once you know the visual language, and the game does provide a solid practice mode and per-character unlock progression that keeps early sessions feeling purposeful even when you lose. Patience in the first two to three hours pays off with a game that becomes deeply readable. For strategy players specifically, the satisfaction here is less about long-term empire building and more about short-loop optimization. Each run is a compressed decision tree: which spells do you draft, which artifacts do you chase, and do you take a fight for loot or skip it to protect your HP? The NPC encounter system adds a light narrative layer, letting you recruit allies or make enemies who show up as boss-tier threats later. It does not go especially deep, but it gives runs a small sense of consequence beyond just deck quality. The mod ecosystem on PC is modest compared to something like Slay the Spire, but community-made characters and spell packs do exist for players who exhaust the base content. The honest ceiling on this game is the replay depth for pure roguelite veterans. Once you have solved the major synergies across all nine characters and cleared the harder difficulty modifiers, there is not a huge amount of procedural variance left to discover. It respects your time, clocking strong runs at under an hour, but it is not an endless system in the way some competitors are. For anyone who enjoys build theory, real-time execution, and the satisfaction of a plan coming together under pressure, One Step from Eden delivers a very clean version of that loop. Diego, Scout Team

One Step from Eden

One Step from Eden

26 mar 2020Thomas Moon KangMaple Whispering Limited, Humble Games
GamerScout opina

A deck-building roguelite where spells fire in real time on a tiny grid. Tight, fast, and brutally punishing until it suddenly clicks.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €2.98

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€2.985 Jun 2026
Keyshops
€2.95€3.04€3.13€3.225 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de One Step from Eden

One Step from Eden is a deck-building roguelite with a twist that sounds simple and feels anything but: your spells execute in real time on a 3x3 grid, and your enemy is doing the same thing on the opposite side of the screen simultaneously. Think of it as Mega Man Battle Network distilled into a rogue-like structure, with all the repetition, mastery, and "just one more run" compulsion that entails. You build a deck of spells across dozens of archetypes, slot in artifacts that warp your strategy mid-run, and try to survive eight increasingly hostile zones before reaching the titular Eden. It was built solo by Thomas Moon Kang, which makes the breadth of its systems genuinely surprising. The spell system is where the depth lives. Each of the nine playable characters starts with a different deck seed and a unique mechanic, so a run as Saffron, who focuses on explosive area spells, plays almost nothing like a run as Gunner, who blends ranged attacks with battlefield control. Spells belong to schools like Anima, Terra, and Aether, and synergies between schools drive the build theory. A well-constructed deck that chains Lava tiles into Ignite procs while a Barrier keeps you alive feels genuinely engineered rather than lucky. Artifacts push that further: some flip the entire logic of a build, rewarding you for taking damage or casting the same spell repeatedly. The decision space per run is real, and a 30-minute attempt contains dozens of consequential choices. The difficulty curve deserves a direct warning. Early runs are going to feel chaotic and unfair. The real-time element means misreading enemy patterns, not just bad card draws, will kill you. The tutorial covers the basics but does not hold your hand through the mechanical nuance of positioning, spell timing, or school synergies. That said, each death teaches something specific. Enemy attack telegraphs are readable once you know the visual language, and the game does provide a solid practice mode and per-character unlock progression that keeps early sessions feeling purposeful even when you lose. Patience in the first two to three hours pays off with a game that becomes deeply readable. For strategy players specifically, the satisfaction here is less about long-term empire building and more about short-loop optimization. Each run is a compressed decision tree: which spells do you draft, which artifacts do you chase, and do you take a fight for loot or skip it to protect your HP? The NPC encounter system adds a light narrative layer, letting you recruit allies or make enemies who show up as boss-tier threats later. It does not go especially deep, but it gives runs a small sense of consequence beyond just deck quality. The mod ecosystem on PC is modest compared to something like Slay the Spire, but community-made characters and spell packs do exist for players who exhaust the base content. The honest ceiling on this game is the replay depth for pure roguelite veterans. Once you have solved the major synergies across all nine characters and cleared the harder difficulty modifiers, there is not a huge amount of procedural variance left to discover. It respects your time, clocking strong runs at under an hour, but it is not an endless system in the way some competitors are. For anyone who enjoys build theory, real-time execution, and the satisfaction of a plan coming together under pressure, One Step from Eden delivers a very clean version of that loop.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamDeck-BuildingReal-Time CombatRogueliteSpell SynergiesBuild TheoryHigh Skill CeilingSolo DeveloperMultiple CharactersGrid-Based

Requisitos del sistema

Mínimos

Processor
Intel Core 2 Duo E6320 (2*1866) or equivalent
Memory
2 GB RAM
Storage
1 GB available space

Sigue explorando

Community Discussion

Be the first to comment on One Step from Eden.

Reseñas y valoraciones

Metacritic
82
Steam
93%(7,614)

Información del juego

Desarrolladora
Thomas Moon Kang
Distribuidora
Maple Whispering Limited, Humble Games
Fecha de lanzamiento
26 mar 2020

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como One Step from Eden →

Preguntas frecuentes sobre One Step from Eden

¿Cuánto cuesta One Step from Eden?

El precio de One Step from Eden cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar One Step from Eden más barato?

Compara los precios de One Step from Eden en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible One Step from Eden?

One Step from Eden está disponible en PC, Xbox.

¿Cuándo se lanzó One Step from Eden?

One Step from Eden se lanzó el 26 de marzo de 2020.

¿Quién desarrolló One Step from Eden?

One Step from Eden fue desarrollado por Thomas Moon Kang y publicado por Maple Whispering Limited, Humble Games.

¿Merece la pena comprar One Step from Eden?

One Step from Eden tiene una puntuación Metacritic de 82/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.