Compara los precios de One Deck Dungeon en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Handelabra Games Inc.. Publicado por Handelabra Games Inc.. Lanzado el 18/5/2018. Disponible en PC, Mac, Linux. Géneros: Adventure, Indie, RPG, Strategy.

A 15-minute dice-puzzler that punishes impulsive players but rewards anyone willing to study their stat columns before kicking down a door.

My first instinct with One Deck Dungeon was to treat it like a light filler and breeze through encounters. That lasted about two floors before the Dragon's Cave turned my Warrior into crispy armor scraps. This is a dice allocation game wearing roguelite clothing, and the distinction matters: every time you flip a room card, you roll a pool of Strength, Agility, or Magic dice determined by your chosen hero's stat spread, then manually assign those dice to colored challenge boxes on the card. Miss a box, take a penalty in health or time. Clear them all, and you loot the card itself, converting it into a new skill, a stat boost, or raw XP toward a level-up. That loot-the-card mechanic is the design's best idea: the same Glooping Ooze that nearly killed you becomes the Armor Crush skill tucked under your character sheet. There are six heroes in the base game, each with a distinct dice composition that functions like a build order. The Warrior rolls heavy on Strength dice, the Mage leans on Magic, the Archer and Rogue prioritize Agility, and the Paladin plays a hybrid support role built around shielding a partner. For solo players, the choice of hero against a specific dungeon boss is where the most interesting pre-run decision-making lives. Pair a Magic-light hero into the Lich's Tomb and you will spend three floors slowly drowning in curse penalties. That asymmetry between hero kits and boss dungeons gives the game its strategic texture. The digital version adds a cross-run progression sheet per hero, with up to 15 unlockable talents that gently tilt the odds in your favor over time. There are also multiple difficulty tiers, ranging from a Novice setting that starts you at experience level 2 all the way up to Expert, which is the raw tabletop ruleset with no concessions. New players should start on Standard and ignore the Expert discourse online. The honest friction point is RNG variance, and anyone considering a purchase needs to understand the stakes. High challenge-box requirements on encounter cards mean a genuinely bad dice roll can shave off a quarter of your health with zero counterplay available beyond fleeing, which trades the loot opportunity for survival. The difficulty scaling across the three dungeon floors is elegant in structure, with mandatory locked dice slots on deeper floors eating your best numbers, but the swings from that variance can make late-floor collapses feel arbitrary rather than earned. Community sentiment splits predictably: players who approach it as a puzzle (what can I cover given this roll?) find it deeply engaging, while players expecting consistent agency over outcomes hit a wall. If dice luckiness in games genuinely ruins your session, this one will not convert you. Handelabra's digital execution is clean throughout. The UI handles the fiddliest part of the tabletop version, which is tracking dice pools, locked slots, and timed penalties simultaneously, without ever feeling cluttered. An undo button for dice placement is present and very much appreciated. Sessions clock in around 15 to 30 minutes once you know the rules, which makes it a strong candidate for short-session play or couch co-op, since local two-player co-op is fully supported with both players coordinating dice allocation together across a shared run. A Gauntlet Mode unlocks after clearing all bosses, chasing completion in minimum runs. The Forest of Shadows and Abyssal Depths expansions add new encounter decks, dungeon locations, and the Fiend mechanic (persistent threats that haunt you across the entire run), which meaningfully extend the content pool for players who hit the base game's ceiling. Diego, Scout Team

One Deck Dungeon

One Deck Dungeon

18 may 2018Handelabra Games Inc.
GamerScout opina

A 15-minute dice-puzzler that punishes impulsive players but rewards anyone willing to study their stat columns before kicking down a door.

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Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €2.60

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My first instinct with One Deck Dungeon was to treat it like a light filler and breeze through encounters. That lasted about two floors before the Dragon's Cave turned my Warrior into crispy armor scraps. This is a dice allocation game wearing roguelite clothing, and the distinction matters: every time you flip a room card, you roll a pool of Strength, Agility, or Magic dice determined by your chosen hero's stat spread, then manually assign those dice to colored challenge boxes on the card. Miss a box, take a penalty in health or time. Clear them all, and you loot the card itself, converting it into a new skill, a stat boost, or raw XP toward a level-up. That loot-the-card mechanic is the design's best idea: the same Glooping Ooze that nearly killed you becomes the Armor Crush skill tucked under your character sheet. There are six heroes in the base game, each with a distinct dice composition that functions like a build order. The Warrior rolls heavy on Strength dice, the Mage leans on Magic, the Archer and Rogue prioritize Agility, and the Paladin plays a hybrid support role built around shielding a partner. For solo players, the choice of hero against a specific dungeon boss is where the most interesting pre-run decision-making lives. Pair a Magic-light hero into the Lich's Tomb and you will spend three floors slowly drowning in curse penalties. That asymmetry between hero kits and boss dungeons gives the game its strategic texture. The digital version adds a cross-run progression sheet per hero, with up to 15 unlockable talents that gently tilt the odds in your favor over time. There are also multiple difficulty tiers, ranging from a Novice setting that starts you at experience level 2 all the way up to Expert, which is the raw tabletop ruleset with no concessions. New players should start on Standard and ignore the Expert discourse online. The honest friction point is RNG variance, and anyone considering a purchase needs to understand the stakes. High challenge-box requirements on encounter cards mean a genuinely bad dice roll can shave off a quarter of your health with zero counterplay available beyond fleeing, which trades the loot opportunity for survival. The difficulty scaling across the three dungeon floors is elegant in structure, with mandatory locked dice slots on deeper floors eating your best numbers, but the swings from that variance can make late-floor collapses feel arbitrary rather than earned. Community sentiment splits predictably: players who approach it as a puzzle (what can I cover given this roll?) find it deeply engaging, while players expecting consistent agency over outcomes hit a wall. If dice luckiness in games genuinely ruins your session, this one will not convert you. Handelabra's digital execution is clean throughout. The UI handles the fiddliest part of the tabletop version, which is tracking dice pools, locked slots, and timed penalties simultaneously, without ever feeling cluttered. An undo button for dice placement is present and very much appreciated. Sessions clock in around 15 to 30 minutes once you know the rules, which makes it a strong candidate for short-session play or couch co-op, since local two-player co-op is fully supported with both players coordinating dice allocation together across a shared run. A Gauntlet Mode unlocks after clearing all bosses, chasing completion in minimum runs. The Forest of Shadows and Abyssal Depths expansions add new encounter decks, dungeon locations, and the Fiend mechanic (persistent threats that haunt you across the entire run), which meaningfully extend the content pool for players who hit the base game's ceiling.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Dice AllocationTabletop PortShort SessionsHero SelectionCross-Run ProgressionBoss RushGauntlet ModeCouch Co-op

Requisitos del sistema

Mínimos

OS
Windows 7 SP1+
Memory
2 GB RAM
DirectX
Version 10
Storage
300 MB available space
Graphics
DX10, DX11, DX12 Capable
Processor
x64 architecture with SSE2 instruction set support

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Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
Handelabra Games Inc.
Distribuidora
Handelabra Games Inc.
Fecha de lanzamiento
18 may 2018

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¿En qué plataformas está disponible One Deck Dungeon?

One Deck Dungeon está disponible en PC, Mac, Linux.

¿Cuándo se lanzó One Deck Dungeon?

One Deck Dungeon se lanzó el 18 de mayo de 2018.

¿Quién desarrolló One Deck Dungeon?

One Deck Dungeon fue desarrollado por Handelabra Games Inc..